Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

Comment History  (0 - 30 of 630)
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Not impossible, but very unlikely given the complexity of their designs and the animations involved.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

New campaigns are on the to-do list, yes.

Reply Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Screenshots

Yep.

Reply Good karma+5 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Screenshots

Decorative windmills and farm silos.

Reply Good karma+4 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We don't plan on making any further drastic alterations to the stock civs or the new Confederacy civ. We've already increased the droid production capability of the Federation by discounting their infantry at each Tech Level, and adding techs to let them transport more droids in their Assault and Transport Mechs.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Screenshots

Most of those characters are already available.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Changes to the base game like the new units and techs should appear naturally in the campaigns, but the levels themselves have not been modified.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We can always use additional artists, yes.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Maps larger than 255x255 tiles across are still an experimental feature. While enabled you will experience issues with structure placement, AI, and unit pathfinding, which is why it's currently optional.

Adding more than 8 players/player colors is not possible.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Wildlife

It is possible to modify them, but there's not a whole lot we could do to them besides redecorating the maps.

We'd prefer to put new campaigns together over messing with the old ones.

Reply Good karma+7 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ More New Worlds of Expanding Fronts

These are full mapshots from a taken from a Normal-sized map at 1:5 scale. The resolution of the full image is 3972x2063.

Mapshots can be taken using Ctrl+F12 while in game.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The campaign should still work, yes.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Thanks for the tip; we're looking into this.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

It's possible to do, but it would likely cause significant performance issues on any long matches; especially on larger maps.

Reply Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Not without more artists to help build them.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Not without more artists to help build them.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We generally prefer to not mess with the original unit rosters. Only in very exceptional cases where there's no other option that makes sense would we change it. The Republic fighter line was altered because of the addition of the Attacker class. The LAAT is really the only thing that would fit that role from a design standpoint, and there were a number of existing starfighter options to fill the Fighter upgrade line with. The TIE Interceptor was changed for a similar reason.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts May Update

GameRanger is currently the most reliable way to play EF in multiplayer.

Reply Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

If we had the time and manpower to make every faction, ship, character, and blade of grass that exists in Star Wars, we would. But with our limited resources, we can only work so fast on so much.

More stuff is on the way, hopefully soon.

Reply Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Ezra Bridger Season 3

Netmarble's models are nice, but the realistic designs don't mesh well with the more stylized, cartoon look of the other units.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Sidious TCW - Sith Jump!

It's isn't the same without the shrieking

Reply Good karma0 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Additional map sizes must be enabled through the Configuration tool.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We don't know if there's a limited number of civs that GB can handle. If there is, we don't want to waste those potential slots for new civs on minor reskins of existing ones.

There may be a way to have certain map scripts assign different unit types, but again, we'd need a solid roster of units to make that effort worthwhile.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The Unit we used for the Rebel Freighter is not a new design; it is the Corellian Heavy Lifter, originally featured in Force Commander. Starwars.wikia.com

The problem with that YT-2400, and putting containers on the underside of a craft, is that you only see the top of the craft in Battlegrounds. The container would be either invisible, or absurdly proportioned to the craft.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Even if we could, we don't have people to make those infantry variants.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Screenshots

There are space-based skirmish maps, but capital ships are not usable in typical gameplay outside of custom scenarios and campaigns.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Already taken into consideration. There's really nothing that could be suggested that we haven't already thought about in some form or another; we all know Star Wars. Ultimately, everything will lead to the same central issue: Artists. All of the suggestions and good ideas in the world do us no good without people to help build them.

Reply Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Any new infantry is impossible until we find capable 3D artists to build and animate them.

As for Vader - Replacing stock art assets is something we are very reluctant to do without good reason. Andrea's Vader - and many of his other infantry mods - do not meet our quality criteria for inclusion in EF. The lighting, color contrast, model proportions, and camera angles/perspective are mostly incorrect for GB, which creates a noticeable quality gap when compared with stock units.

Reply Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
United States 🇺🇸
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
630
Per day
0.2
Mentions
0
Games
6
Mods
306
Articles
89
Media
252
Downloads
24
Groups
1