Developer of the Atlas Mod for Command and Conquer Generals: Zero Hour.

Comment History  (0 - 30 of 33)
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Hello Zyphe. I'm not responsible for the ModDB site. Sorry you had this experience. I agree with you. It could use a LOT of improvement.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod v3 Changelog

Thanks avenger!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

The general's challenge does not work, sorry!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Thanks lechibaw.

Sorry if you have wasted your time, but the general's challenge does not work.

If you had trouble with the nukes, please send me the ReleaseCrashInfo.txt file so I can know what the problem is and fix it.

I will think about re-enabling multiplayer in a future release.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Please send me your ReleaseCrashInfo.txt file located at Documents > Command and Conquer Generals Zero Hour Data

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

No, sorry.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Hey. Sorry, but I don't plant to add more things to the mod at least for now. PM me if you have any suggestions.

Good karma+2 votes
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Make sure you have DirectX 8.1 installed. If the problem remains go to My Documents\Command and Conquer Generals Zero Hour Data\ and change the contents of the Options.ini file to:

AntiAliasing = 1
BuildingOcclusion = yes
CampaignDifficulty = 0
DynamicLOD = yes ExtraAnimati
GameSpyIPAddress = 0.0.0.0
Gamma = 50
HeatEffects = yes
IPAddress = 0.0.0.0
IdealStaticGameLOD = Low
LanguageFilter = false
MaxParticleCount = 5000
MusicVolume = 100
Resolution = 1920 1080
Retaliation = yes
SFX3DVolume = 79
SFXVolume = 80
ScrollFactor = 60
SendDelay = no
ShowSoftWaterEdge = yes
ShowTrees = yes
StaticGameLOD = Custom
TextureReduction = 0
UseAlternateMouse = no
UseCloudMap = yes
UseDoubleClickAttackMove = yes
UseLightMap = yes
UseShadowDecals = yes
UseShadowVolumes = yes
VoiceVolume = 80

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

You did not install the mod correctly. Also make sure you run the correct .exe file.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Hello and thanks for commenting. You can fix this by going to your game installation folder\Data\INI\GameData.ini and set the lines UseFPSLimit and FramesPerSecondLimit to:
UseFPSLimit = Yes FramesPerSec

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

If you know how to install mods for Origin then yes. I don't support Origin since I don't have it

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

What is chain boss? There is no public version of v1 available. Download v3.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Also, if you have any ideas about how to improve the mod, please share!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Thanks for your comment! I know that the Atlas General is overpowered and it was meant to be that way. It is supposed to be a kind of boss general. With that in mind however, it is not unbeatable (although it's quite hard to be defeated if you are good). I was defeated some times by hard armies in 1v1, especially the Tank general at the early stages of the game. If you are really good at the game, I suggest you try to take on 2 or even 3 hard armies at a time (1v3, teamed together). I would also suggest an enemy combination of Tank, SW and Nuke if you are a great general! Otherwise, you could always find something in-between. But as for 1v1 you are definitely right, Atlas is the advantage every time and it was meant to be that way.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Thanks!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

What error are you talking about? Many bugs were fixed in this version.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

It's published now.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

That's great!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

The mod is named Atlas mod, so the whole point is to make an Atlas faction. In the future more Atlas factions may be added (for more variety). Your idea is great for another mod and I will take it into consideration. Thanks!

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Try to copy your ZH folder and call the new folder Atlas. Copy and replace the mods files there. Try to launch the game by clicking generals.exe in that folder and not from Origin. If this doesnt work then keep looking online on how to install mods for ZH in Origin. If you have other mods installed successfully for ZH, please let me know which these mods are.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

For example?? Any suggestions?

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Thanks for the feedback. Please follow the mod and download v3 when I release it (26 Sep). Among lots of many other cool additions and changes, the machinegunner, Abrams and other objects have unique skins.

Good karma+2 votes
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Sorry, but Atlas v2 still has some annoying bugs. Please download v3 when it is released (26 Sep), in which I have fixed most bugs and have added many cool features.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

The Generals Challenge is not working in v1.3 or 2. Please download v3 of the mod on 26th of September 2016 (when it is released) to play the Generals Challenge as Atlas.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

I am sorry, I dont have the Origin version so I cant help you. I suggest you look up how to install mods for the origin version online. This mod is simply installed by moving folders and replacing files in the ZH directory.

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod v2

The mod is meant to be lightweight and small. It's only a one-faction addition. Since I am only one person, I cannot create very large mods with lots of units and factions like Shockwave or Contra. I will try to add new units and capabilities to the Atlas General in the future, so if you would like to make a suggestion, please go ahead!

Good karma+2 votes
hfnovember
hfnovember - - 33 comments @ Atlas Mod v2

Special thanks were given in the descriptions of the mod. Thanks!

Good karma+3 votes
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Ok J.C.D. I'll make sure to credit you accordingly. Thank you for clarifying.

Good karma+2 votes
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Hello Crusader.

Many thanks for your feedback.

1. I'm sorry you got stuck in the campaign mode. Something is obviously wrong (or missing) so the player cannot progress. I will try to look at it in the next version of the mod.

2. I limited Delta Force to 5 units only for balance since the units are powerful. I believe Delta Force is experienced enough (in real life) to be a hero unit in the game. This is also the US faction, so I can't include SAS or any other force. There is no navy in the game at all, so I decided to go with the Army SpecOps branch instead of the Navy one.

3. I don't understand what you mean by super fast foward and regular player mode. Do you mean skirmish? If you are talking about the speed of the game, you can change that on the skirmish screen (where you set the players and map) before you start your game.

Thanks for your feedback,
HF-November

Good karma+1 vote
hfnovember
hfnovember - - 33 comments @ Atlas Mod

Thank you for your feedback! I would like to know about what you think after you have played.

Good karma+1 vote