That's the point! ;)
Hey man, thanks!
I did the crossbow model as a separate mesh. As I do with everything. It would be very hard to work on otherwise! It's just rigged and posed in the screenshots.
The eyes are rigged with joints, so I can rotate them seperate of the rest regardless if its the same mesh or not.
The seams you see on the boots are actuals seams that are on the boot. It's not a texture seam. The actual texture seams are on the inside.
Thanks for your comment and questions! :)
Thank you! Xnormal is so easy, try it out!
Thanks! I'm glad you like it :)
And for your question; You're right. I do want the light to be calculated in real time. But the light I baked into the character is ambient occlusion. Maybe it's not right to call it light. Cause it's essentially just shadow. The Ambient occlusion gives a pretty subtle shadow that only eccentuates the details in the model. And this seems to work pretty well together with real time lighting. Maybe I should edit that into my post. Thanks!
Thanks, we're glad you like it!
Hanska
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