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Comment History
Hanska
Hanska - - 9 comments @ The Crabler 3D

That's the point! ;)

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Ivory - 3D Character

Hey man, thanks!

I did the crossbow model as a separate mesh. As I do with everything. It would be very hard to work on otherwise! It's just rigged and posed in the screenshots.

The eyes are rigged with joints, so I can rotate them seperate of the rest regardless if its the same mesh or not.

The seams you see on the boots are actuals seams that are on the boot. It's not a texture seam. The actual texture seams are on the inside.

Thanks for your comment and questions! :)

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Creating the Miner

Thank you! Xnormal is so easy, try it out!

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Miner

Thanks!

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Creating the Miner

Thanks everyone! Appriciate it! :)

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Creating the Miner

Thanks! I'm glad you like it :)

And for your question; You're right. I do want the light to be calculated in real time. But the light I baked into the character is ambient occlusion. Maybe it's not right to call it light. Cause it's essentially just shadow. The Ambient occlusion gives a pretty subtle shadow that only eccentuates the details in the model. And this seems to work pretty well together with real time lighting. Maybe I should edit that into my post. Thanks!

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Creating the Miner

Hey, thanks man! Glad you like it. :)

Good karma+2 votes
Hanska
Hanska - - 9 comments @ Amon

Thanks :)

Good karma+1 vote
Hanska
Hanska - - 9 comments @ Earthlock: Festival of Magic

Thanks, we're glad you like it!

Good karma+3 votes