The leader of Stargate Shadow Magic Project.

Report RSS CnC Winter War Part 1: Infantry

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I'm so stubborn I can't let this dream get away. I'm going to plan this dream-mod carefully, and, if there won't be any interested modders to help me, I'll learn some CnC Generals modding skills myself some day.

I'll start this planning with infantry.

Finnish infantry
Finland has better infantry than Soviets in many ways. They are faster, deal more damage and they can all be upgraded with snowsuits, which provides camouflage. They also can be set to "Hold fire" mode, which can be useful when ambushing enemy troops.

Rifleman ($200)
Finnish rifleman with M/27 "Pystykorva" ("Spitz") - rifle. Can be upgraded with "Capture Building" - ability, which can be purchased from the barracks.
Weak vs. aircraft, ground vehicles.
Assault infantry ($300)
Finnish infantry with M/31 Suomi-SMG. Can throw Molotov Cocktails to destroy enemy buildings or ground vehicles (ability must be purchased from barracks first).
Stong vs. infantry
Weak vs. aircraft
Medic ($300)
Finnish rifleman who can heal nearby injured soldiers. Has slower firing rate than normal riflemen.
Weak vs. aircraft, ground vehicles
Machinegunner ($500)
Heavy Finnish infantry with Maxim machinegun. Slow walker, therefore used mostly on base defences. Can use automatic firing mode, much like China Dragon tank's "Firewall" (only with bullets and limited time of course), which is useful against Russian infantry assaults.
Strong vs. infantry, light vehicles
Weak vs. aircraft, tanks

Soviet Infantry
Red Army's footmen depend much on large numbers of soldiers assaulting Finnish lines, supported by tanks, aircraft and artillery.

Red Guard ($50)
Soviet rifleman with Mosin-Nagant rifle. Cheap and fast to make, but weak and slower firing rate than Finnish Rifleman. Can be upgraded with "Capture Building" - ability, which can be purchased from the barracks.
Weak vs. machine guns, vehicles
Gunner ($200)
Soviet soldier with Degtyarev M-27 light machine gun.
Strong vs. infantry
Weak vs. tanks, aircraft
Commissar ($300)
Soviet officer with PPD-34 SMG. When upgraded with Commander of Red Star (general's promotion), gives speed increase to nearby soldiers.
Strong vs. infantry
Weak vs. ground vehicles, aircraft
Engineer ($250)
Red Army engineer with Simonov AVS-36 automatic rifles. Can plant explosive charges and repair nearby vehicles.
Weak vs. aircraft, tanks

Well that was all, folks. Next time I'll talk about ground vehicles. If anyone is interested and willing to help in coding, modeling, texturing or anything, PM me!

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