Yes! Yes! That's right, isn't it? I knew it! I've always known it! I should've killed every last one of them! I should've turned their planet into a graveyard the likes of which the galaxy had never seen! I should have killed them all.

Comment History  (0 - 30 of 1,810)
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

The first port of call is to tone down the graphics settings a shade as that's a common issue. We found that the anomaly scanning graphic was quite intensive so that's been toned down for the latest release. Should help that issue specifically.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

It was an issue a few folks had, so they likely looked into it and made some fixes as it was reported.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

That's those cheaty cheaty AI players choosing a secret research option not available to human players and getting lovely perks from it to make your game a little more challenging.

Good karma+2 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

Hi Zalb. Looks like you're playing in Dev mode rather than the standard game. If you right click on the launcher's play button, there should be an option to untick dev mode and that will solve the message.

Good karma+2 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek Armada 3 Final Edition [Full]

The models for DS9 and ESD were both modelled by our team members and were not ripped from any other game.

Good karma+15 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek Armada 3: Uprising V1.0

ultimately yes. We've been waiting for Sins 1.95, but there's been no news about it. I suppose I could push out a patch.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

I'll look into doing so for future patches.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

hahah, they're all STA3, but rather than going with a decimal version (which might have been better in some ways), we liked to have sub titles

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

try turning off random events for now. One of them seems to be causing an issue when it dies. We'll have it fixed for the next version I expect, but we're not likely to release another version until sins 1.95 is out.

Good karma+2 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

It's the breen scout my man.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

generally speaking, the Uprising version is lower impact than the TFF version as more has been removed than added that would affect performance. We've noticed that there's a noticeable performance impact if you keep the grids on. If they're on all the time, you can switch them off in the options. There is also one hard crash that's caused when a random event ship dies (specifically the little probe that's for sale from TNG)

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

I've got some ideas on mitigating that. I'll test it out before the next version and if it behaves I'll implement it.

Good karma+2 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

yes mate, thanks :D

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

Unfortunately this is designed to work with 1.84 which is only available on Steam. Both the GOG and Discord versions are old and obsolete versions now. That's something to take up with the developers as we have no control over it.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

There's one known issue that we've found that relates to the Echo Papa drone causing issues when it dies. That's likely the key issue. We haven't found another common crashes at this point. Sorry that you've had an issue there. Some of the base code of sins changed with various abilities and we had to re write quite a large batch of the mod. Those few of us working for free in our spare time on the mod did do quite a lot of testing, but things naturally slip through the cracks when you have no budget and a small team. We fix things when they're reported by player or when we find them ourselves. I should note that dumpfiles can't be read by us so they don't help at all anyway. Try a match without random events on and let me know if you still have issues my man. If you can identify a common issue, or you can send us an autosave that happens prior to the issue (with the issue repeating reliably when you load it) you can send it to us and we'll run it through developer mode to try and work out the issue.

Good karma+4 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

Nothing from Sto I don't think

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

When you say the same download, do you mean that you transferred the zip from one computer to the other, or you downloaded it separately for both machines?

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

you got the GOG version?

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

We've noticed that the Klingons, particularly are a bit sleepy on low diff settings.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

Hobbs is correct. I'd also like to draw attention to the regular 2-3 hour matches posted on my channel and the channels of other YouTubers. The mod seems to function well and is relatively stable. Far from perfect, but not unstable. Both of the people mentioning their specs below have better computers than I do, I should note.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

Also the AI seems to like faster income and large fleet sizes more. Even stock sins has been a little weird lately with the lower diffs unfortunately, not sure why.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

were you on normal or lower difficulty? Seems that Sins has a habit of that at the minute.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

well, I was only a little off. Not bad I'd say :D

Good karma+3 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Ages of the Federation

And all the girlies say he's pretty fly for a Flexen guy

Good karma+5 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek Armada 3: Uprising V1.0

That's the second report I've had of that. I'll pop it onto the list for checking.

Good karma+2 votes
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

I think that's correct for both; Unless it was changed by other members of the team. I thought it only healed hull and as such wouldn't be of any use healing shields.
If it's been changed to help shields too, then that's likely the effect changing the effect but not the usetime to go with it.

Good karma+1 vote
Gul-Dukat(tech)
Gul-Dukat(tech) - - 1,810 comments @ Star Trek: Armada 3

I've noticed that. I'm not sure why that's the case, but we'll sort it out for the next release

Good karma+2 votes