I dunno if it's a bug or it's intended, but even when the pistol has full ammo, if you press the reload button, the animation for reloading the pistol plays.
I dunno if it's a bug or it's intended, but even when the pistol has full ammo, if you press the reload button, the animation for reloading the pistol plays.
WTF dude? Again this doesn't have the script file within.
You should do the helmet anim as a standalone.
Actually, the guy who replied up is right... it doesn't work when using the "-file" parameter on a shortcut.
I must asume that is 'cause the weight of the thing, 'cause neither as a .PK3 or as .WAD works correctly.
It doesn't work with the experimental Poly Render option in GZDoom dude... and that's a problem, 'cause Brütal Doom doesn't work correct in OpenGL.
There is no script on the ZIP dude...
Well, abandonware actually is a real term for software that it's original license gets old and expires. But it's not the case for Doom.
Unfortunatelly, there's a Moddb group where there're many Doom WADs, and some are the IWADs.
You know. There is a bug man.
When you fall death, the torso rotates in to the right, like 20°. I've tried to correct this, but I cannot.
Can you help me with that man?
Also. The ki always showed the stardart amount of... and I modified it. I don't know if you're OK with that, so... I don't know man.
There says "beta".
I don't know what could be better in this mod. It's almost...very impressive.
Yeah, I know it.
If I don't get wrong, the original idea is from NELLO.
r.r
To be a beta version...it's very cool.
If this is the beta, I can't imagine how cool gonna be "without" any bug.
It's and interesting Goku, but it deserves a better quality.
It's nice the idea.
Amazing!
Gogeta007yBro
Guillermo Horacio joined
This member has provided no bio about themself...