I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.

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SeniorMeatbox
SeniorMeatbox - - 1,274 comments

Thats great!

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Gresh1234 Author
Gresh1234 - - 326 comments

No polishing needed?

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EddyThePiggy
EddyThePiggy - - 500 comments

Well it isn't my ***** no wait....

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ArkaZeen
ArkaZeen - - 1,696 comments

Too much polies for quake, but nice.

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Gresh1234 Author
Gresh1234 - - 326 comments

Too much polys? Dafuq?

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Description

Who's epic now? It's the final model and the placeholder (?) texture. You can see the final (final final final) polycount right there.