I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.
Who's epic now? It's the final model and the placeholder (?) texture. You can see the final (final final final) polycount right there.
Thats great!
No polishing needed?
Well it isn't my ***** no wait....
Too much polies for quake, but nice.
Too much polys? Dafuq?