Outland 17 is a turn based Sci Fi RPG that takes inspiration from other genres such as tactics games and shooters. Each battle is a different experience because of the character load outs, environment, and tactics used. Every squad member can be customized with unique weapons, armor, attachments, perks, and skill sets to support an assortment of playstyles. With classes ranging from deadly snipers to resilient melee warriors, you choose the composition of your squad to best handle whatever challenges the game throws at you. Be prepared to fight on any battleground such as wide open fields, confined hallways, chaotic war zones, and more. Take cover, shoot explosive barrels, fire turrets, and do whatever it takes to gain a tactical advantage.

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The Selector Update - Change log
Duck n' Dodge

The Selector Update - Change log

Duck n' Dodge

This time around we focus on polish, balance and fixes.

Guest Level Designer Shoutout - Esteban Chaidez
Duck n' Dodge

Guest Level Designer Shoutout - Esteban Chaidez

Duck n' Dodge

Moving forward we will spotlight guest level designers that have made levels for us.

New features
Duck n' Dodge

New features

Duck n' Dodge

The delay was worth it. This build is solid and filled with new features.

The Reward Update - Change log
Duck n' Dodge

The Reward Update - Change log

Duck n' Dodge

New character, new biome, tons of rewards. So many features we can't list them all.

The Powerup Update Change Log
Duck n' Dodge

The Powerup Update Change Log

Duck n' Dodge

Powerups have come to Duck n' Dodge! We have 5 power ups that will change the game in different ways.

Duck n' Dodge presskit now available!
Duck n' Dodge

Duck n' Dodge presskit now available!

Duck n' Dodge

An all-new "presskit" is now available to check out here on our indieDB page! Highly recommended for YouTubers, Twitch/Hitbox livestreamers, and gaming...

Quick mini update - Level designer update
Duck n' Dodge

Quick mini update - Level designer update

Duck n' Dodge

We found a bug in the last build that would make it impossible to beat some levels!

Duck n' Dodge Level Designer Promo
Duck n' Dodge

Duck n' Dodge Level Designer Promo

Duck n' Dodge

Get a quick tour of the level designer build. It's easy and fun to build and play your own levels.

 Development on hold
Outland 17:Void of Liberty

Development on hold

Outland 17:Void of Liberty

The scope of the game is just too large, we need to grow our brand first.

Blog 9 - The Level Designer
Duck n' Dodge

Blog 9 - The Level Designer

Duck n' Dodge

The level designer has come along way. Read our devlog to learn about the journey.

The Level Designer Update
Duck n' Dodge

The Level Designer Update

Duck n' Dodge

With the level designer build you can make levels with the same tool we use! Let's see what you can do.

We're back - next week
Duck n' Dodge

We're back - next week

Duck n' Dodge

A deadly bug almost derailed our project, but we've finally squashed it.

The Difficulty Update
Duck n' Dodge

The Difficulty Update

Duck n' Dodge

New traps, better enemies and better balance on difficulty as a whole.

The Difficulty Update Change Log
Duck n' Dodge

The Difficulty Update Change Log

Duck n' Dodge

This time we improve challenge in our very first attempt to balance difficulty.

Blog 8 Developer Teamwork
Duck n' Dodge

Blog 8 Developer Teamwork

Duck n' Dodge

What does it take to make a game? Have you ever tried making one?

The Bug Fix Update Change Log
Duck n' Dodge

The Bug Fix Update Change Log

Duck n' Dodge

Sometimes you just have to take time out of adding really cool features just to make sure what you already have works as well as it can.

Duck n' Dodge Feature Spotlight #4 -The Biome Update
Duck n' Dodge

Duck n' Dodge Feature Spotlight #4 -The Biome Update

Duck n' Dodge

Not everyone realizes this, but every update we do a spotlight video introducing the new features in our build.

The importance of making your game flexible
Duck n' Dodge

The importance of making your game flexible

Duck n' Dodge

Rob writes about how he develops games in such a way that it is easy to make changes and improvements. Hinting at future features to come.

The Biome Update - Rundown
Duck n' Dodge

The Biome Update - Rundown

Duck n' Dodge 7 comments

Here is a quick run down all of all the new features in the Biome update.

The Biome Update - Change Log
Duck n' Dodge

The Biome Update - Change Log

Duck n' Dodge

The Biome update is the biggest change to Duck N' Dodge since the original release. Check it out your going to love it.

The Second GUI Update
Duck n' Dodge

The Second GUI Update

Duck n' Dodge

A quick walk through of whats new in 2.1. The major focus was to love on some of the rough edges.

User Interface and Clicky Things
Duck n' Dodge

User Interface and Clicky Things

Duck n' Dodge

Learn more about how we develop the UI for duck n dodge.

Change Log 2.1 - The Second GUI Update
Duck n' Dodge

Change Log 2.1 - The Second GUI Update

Duck n' Dodge

We got so much positive feedback from the last GUI update we decided to give it more love. This time we included better rewards, particle efforts and...

Change Log 2.0.5
Duck n' Dodge

Change Log 2.0.5

Duck n' Dodge

In this update we completely overhaul the GUI! New sound effects, new transitions and a better flow.

GUI Overhaul - Feature Preview!
Duck n' Dodge

GUI Overhaul - Feature Preview!

Duck n' Dodge

The GUI is getting a makeover. We are moving toward a thematic look and feel for the GUI.

Duck N Dodge Art Design Theory
Duck n' Dodge

Duck N Dodge Art Design Theory

Duck n' Dodge

We use a papercraft style because it's simplicity and child-like nature make for a fun environment people can get behind and understand easily. I want...

Being Inclusive - Challenge Update
Duck n' Dodge

Being Inclusive - Challenge Update

Duck n' Dodge

Our thoughts about making a game that everyone can enjoy.

Change Log 2.0
Duck n' Dodge

Change Log 2.0

Duck n' Dodge

First change log for a2.0. The Challenge update adds tons of improves and fixes.

Name Change - Just Duck it to Duck n Dodge
Duck n' Dodge

Name Change - Just Duck it to Duck n Dodge

Duck n' Dodge

Due to copyright reasons we had to change the name of the game to Duck n' Dodge.

Build on hold this week due to E3
Duck n' Dodge

Build on hold this week due to E3

Duck n' Dodge

We decided to hold back the release of our new build v2.0 due to E3.