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When I try to extract this all it says is that it cannot open it as an archive. Please assist.
That puzzle with the buzzing pillars and the door.. I hate you for even conceiving the idea of it.
I'm not being cute or funny either. I legitimately hate this puzzle.
Nevermind, figured it out. The parent folder was in the wrong place.
Any tips for getting this to work? I use steam, and I got the "can't load main_init" thing... even though the file is clearly there.
Seems to be a problem with your file here. It took the full time to download, but it says something about "cannot open (the zip) as archive"
I noticed a strange glitch. When I go into the options to change the controls (because I don't like the defaults) the interface disappears and I can't do anything aside from ctrl alt delete to close the game.
I think this mod may be broken. I'm in the first city area, just after visiting the one guy's house. I seem to need to use boxes to climb over grated fence, but on both of the two paths that would seem practical, I stacked up everything I could find and STILL couldn't get over them. There seems to be an invisible barrier atop each fence, the only door I can interact with is locked, and I can't find any other possible solution. Even a way I found to break the boundaries was unable to help me proceed.
This is a cool mod, surprisingly easy to get going. Runs smoothly, the models look fantastic for this game, and it gives you a lot more variety of stuff to use. I don't have any actual complaints, just a few nitpicks. Some of the ships seem a bit redundant and/or unnecessary, and some (galaxy) feel rather underwhelming for what they are. The advanced tech tree is a bit awkward, but nothing game breaking. Overall 9/10. Extremely solid work here, I can't imagine how hard it is to create this level of a mod, let alone have it work so flawlessly.
TO EVERYONE EXPERIENCING THE ERROR WHEN LOADING THIS:
When you are clicking the .pk3 files, do the weapons mod first, then the brutal doom one second. It worked for me when I did them in that order, but I got the same error when I did it the other way around.
This is a really cool mod, but it would be nice if the upgrades were either built in already, or if there were more ways to access them throughout the game.
When you are clicking the .pk3 files, do the weapons mod first, then the brutal doom one. It worked for me when I did them in that order, but I got the same error when I did it the other way around.
I don't see a "choose set launch options" anywhere when i right click on the amnesia file.
I get this exact same error, but I'm not sure what to do about it. This mod looks cool as **** and I want to try it out. Any ideas?
I'm starting to think your brain and mine just work on a separate wavelength. I find myself having trouble on quite a few of your puzzles. Like the door in the tomb.. I'm willing to bet the solution is way easier than I am able to see.
Maybe I'm just not creative enough... but I'm curious as to how you expect the average player to figure that out?
Stuck again. I'm in the prison area, aside from a purple and green orb piece, the only items I have are the lantern, 2 laudanums, and a key with no tag that doesn't seem to open any of the doors or padlocks I passed, though I can use it in the teleportation room where it "doesn't do anything." I also can't use the teleportation device since I "don't know how it works." The elevator door is locked and I have found no way to open it.
I mapped out the whole area to make sure I didn't miss anything, checked and double checked every cell, I've been in and out of the chapel three times now, and I can't find any other way to make progress. None of the notes/journals give me a clue, Derek just rambles about the orb and crap like that. I've been given the task to collect orbs, but zero clue as to anything else. Wtf am I supposed to do?
As a follow up to this, I got past the first part of the encounter, picked up the peroxide, but now I seem to be faced with another kaernk which is literally impossible to avoid. I'm in the "severely damaged and laudanum doesn't help" stage, my movement speed is cut in half, and there is a very long stretch of hallway I have to run through while avoiding the monster, but seeing as I move as fast as a limp dog, and there are precisely zero boxes or anything to jump on, it kills me every time and I can't progress.
I can assume this wasn't intentional, but all the same, help?
I just came by to tell you that your encounter with the kaernk is sadistic. =P
This CS is ok overall.. but dude seriously.. there is a big difference between darkness for atmosphere and "I can't see a ******* thing."
I'm beyond stuck in this one right now. I'm in the part where there are glowing mushrooms about, and I read the note, but I still hit a dead end. Some flashing red thing is going on.. but I go near it and nothing happens.
It's the zoom that makes it so I can't see ****.
Stuck yet again... I think I'm close to the end. I "destroyed the pillars" but now the screen just went into some extremely annoying zoom, I can't see ****, and I randomly die to nothing. I question your motivations with some of these things you put in this mod.. but I came this far I want to finish it. What am I supposed to do?
Stuck again.. I just did the part where you find the two symbols of death, put them on the things, interact with the thing inside that room... then it says "go back to the gate" But I can't leave the area I'm in. I've done everything in every one of those rooms that I can think of.. There are two doors I can't open, and no clues as to what the hell I missed. (ps there was also a book I picked up that was blank, I don't know if that was intentional or not.) What are the 'necessary' things you wanted us to do there?
Totally stuck. I'm at the part after you get off the elevator.. just got the blood in the jar, but I can't for the life of me figure out what to do next. I interacted with everything in every room 3 times. Lab doesn't work, can't use the rusty key, didn't get any notes on anything, just stuck. What do I do?
I'm stuck (again) with this mod. I'm at the part where you jump down from the ventilation system, and you see the mysterious figure in the fog through the window. I can't crawl back into the ventilation no matter what I tried, and the only way to go seems to be to release the monster in the room across the hall. Problem. Monster comes out, he's way too fast for me to avoid, He is able to strike me three times within the span of a two seconds, and there are literally zero places for me to hide from it. Spoil it for me, please, I don't care. What the hell am I supposed to do here? I can't get into the room it came out of, or back into the one I came out of because the monster is way too fast.
I still can't find the prison guard key.. where the hell is it?
How do I get out of the area with the crashed stairwell? I went over every inch of it and couldn't find anything.
Not a bad mod overall.. a little too big, though. And please never put in the loud sounds again.. it's not scary, it's just annoying.
This mod is amazing, I loved it. Are there any plans to do the other episodes, or even doom 2 in this manner?
I just wanted to comment on this one, aside from the impossible to find tunnel people have mentioned, my only real complaint was I thought some of the levels were a little too large and long winded, but otherwise I thought the level design was great. It was a good atmosphere, the decor fit, and I didn't notice any graphical glitches.
The story was pretty disturbing, I thought the two little twists involving the Earl were pretty good.
I'd give this one an 8/10, it had a nice amount of gameplay, and showed alot of promise. If you make another one, I'd be happy to play it.