I work at Supergiant Games, providing the writing and fiction and some of the design on Bastion. I got involved in game development professionally at the beginning of 2007 after working at GameSpot for a number of years as editor-in-chief.

Comment History
GregK
GregK - - 5 comments @ Bastion

Hey, the PC version of the game is also on Green Man Gaming, GamersGate, Direct2Drive, Origin, and OnLive.

Good karma+4 votes
GregK
GregK - - 5 comments @ Bastion leading off Xbox 360's Summer of Arcade on July 20

Hey, the PC release date is still to be determined, we have work to do on the controls in particular and will take as long as that takes.

Good karma+3 votes
GregK
GregK - - 5 comments @ Who wants to meet at E3?

Hey I'll be there along with the rest of the Bastion development team. I'll be stuck in the Warner Bros. booth most of the time since they're publishing our game and it'll be playable there. Stop by and say hello.

Good karma+3 votes
GregK
GregK - - 5 comments @ Bastion

Thanks! We have a custom-built engine and editor written for this game. It's built on the XNA framework but other than that it's from scratch.

Good karma+2 votes
GregK
GregK - - 5 comments @ Bastion

The narrator in the trailer is the narrator for the game. If you check out some of the gameplay videos that have been posted online, you'll hear him throughout gameplay.

Good karma+2 votes