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Comment History  (0 - 30 of 40)
GlassFortress
GlassFortress - - 40 comments @ KKnD2: Krossfire Remake

I'd honestly have more of a deep investment in this if it was a mod for Tiberium Wars but to see this game be brought to the 3D scene and STILL be worked on after a decade this makes me happy and hopeful. I'll never get a proper KKND 3 or even a reboot or a remaster of 2, but dammit this gives me hope and brings a tear to my eye.

My guy, you're doing a great service with this mod and I only make a request that you keep up the outstanding work.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

I get a disappointing feeling that this mod has been suspended from being worked on. That's not to say that this mod is dead. Oh, no no no. If it was dead I wouldn't find myself playing it every other week seeing if I can bully the USSR and NATO with a stupid amount of Redbacks as the Aussies. Still, I do hope to see this mod to be released fully as a whole with new sounds, maps, and campaigns because I'd love to play as Australia during the attack of the USSR with NATO shrugging their shoulders to the events. Even if it never sees a full release I still have fun with what I have now. I love playing as Australia but it is nice to play as NATO and USSR from time to time. Who doesn't love using your MCV as a last ditch effort to repel back an invading force because it's a friggin' tank? If you object to this then you are wrong.

But hey, even if Henford said "screw this mod, I moved onto bigger and better things" I would respect that because he gave us a mod where the Kirov is a gunship and a bomber, NATO has a big friggin' walker, and Australia is a faction in a game. What's not to love?

Good karma+7 votes
GlassFortress
GlassFortress - - 40 comments @ Crossfire

As an avid player of the Series 9 and having recently beaten the campaign for KKND 2 Krossfire I kind of enjoy seeing the Series 9 be reborn in this and stomp all over everything. I understand that different sound effects will come in due time but it was really nice to play as a successor of the Series 9 and stomp all over some humans except I think in this universe they decided to say "Wait...why do we want to go back to farming again? Screw it, lets hijack another universe. What's this? Red Alert you say? Interesting...we'll deal with that Tiberium thing later."

Thank you much for the fun, I will look forward to more of this.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence

Words cannot express how much I despise you, Carnius. Here you go making this mod that I have followed pretty much from the beginning (I swear it was like the gods actually heard me begging for a massive upgrade to CnC3:TW) but the issue I have is that I honestly can't play the base game anymore. Believe me, I have tried my damnedest to play through it but I always end up going back to this particular mod because you did the one thing that even a company owned by EA couldn't do. You made it fun. You made it interesting, so alas every time I want to sit down and play some good old fashioned CnC3 I can't do that because I am forced to download this mod before I can play it again.

All joking aside, I appreciate the work you have put into this mod and thank you for the years of entertainment you have provided to, hands down, my favorite Command and Conquer game.

Good karma+12 votes
GlassFortress
GlassFortress - - 40 comments @ Crossfire

So, if I am getting this right:

The Series 9 from KKND2 Krossfire got a new coat of paint, nicked the Chronosphere from the Allies in Red Alert, found a Tiberium infested planet Earth and decided "yup, this one will do" and decided to cause chaos?

Seems like a fun idea to play around with.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Mental Omega

Here's a question...what ever happened to the "Hills Have Eyes" map from RA1? Imagine that map in this game and then go to the center of the map just to **** off the villagers. All four factions in the corners of the maps and all someone would have to do to make all four factions to work together is just run over a random pleb on his way to roast some enemies.

Can this be added to this mod?

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence

So I downloaded this a while ago and didn't want to post anything about it until I was thoroughly done with it. This includes playing all campaigns (including the 4 Scrin missions) and doing a few skirmish bouts. Really all I can say is holy ****. You REALLY outdid yourself this time around. I feel that some of the Tiberium Archive units should be incorporated into each faction somehow, mostly the Nod units, but the units, maps and overall feel are astounding. Keep up the amazing work. God forbid what you put in 1.7.

Though speaking of the Tiberium Archive, I did notice something off. I tried two brutal AIs and neither of them even bothered to go to the Tiberium Archive. I thought capturing it might trigger them but they destroyed it in a heartbeat. They destroyed the other one as well. Minot bug?

Good karma+3 votes
GlassFortress
GlassFortress - - 40 comments @ CUBE

It's been at 23% for a while now. I'd hate to see this mod fall into nothingness as time goes on. I had a great amount of fun with the latest version of CUBE and praised it highly for it combining elements from everywhere and blending them all seamlessly. I can only hope that V3 will have the same splendor that V2 had.

Also...spoiler alert, the anti-cheat thing could be bypassed...you'll know what I mean. :/

Good karma+5 votes
GlassFortress
GlassFortress - - 40 comments @ Tanya vs Resheph

Except for eight Reshephs and seven Piranhas...better save up 2000 more credits to recruit her again.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Epsilon Archer

If you look real close he kind of looks like a Combine soldier with a bow.

Good karma+4 votes
GlassFortress
GlassFortress - - 40 comments @ Steam Pipe

I played this mod a while back and gave it a 10/10 because of an interesting storyline, puzzles that were both fun and challenging, and a tone that, to me, balanced the aspect of sci-fi and horror with the feeling that you are an infinitesimal ant and this place is the boot that's trying to squash you.

I would hate to see this mod become dead but by the sounds of things for every roadblock that is taken down there are one hundred more that are eager to drop in front of you. I wish everyone working on this mod to fix these errors the best of luck and that everything runs as intended. I would really love to see V3 expand and go above and beyond the last one. Yes, the last version had its problems that made it frustrating but it wasn't impossible. I can only hope that V3 does the same.

Modders, Programmers and Tech Junkies working to breathe life back into this great mod...I salute your good work and may the powers that be let forth a path that lets this mod live once again.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence 1.52

I think it sounds like a pretty good idea. An artillery platform with railguns that can blast **** from across the map? How can you go wrong? I would imagine the upgrade being expensive as hell though. Make it about 6000 credits I would imagine. I believe that is roughly the cost of the Mammoth Mk. II, yes? Still, I think it sounds pretty cool. But that's just me.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Old Summary Image

SPOILER ALERT!

Don't cheat if you want to get the second ending...the game will know.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Phase I ? Is History !

Congratulations on completing Phase 1 and good luck with the progression into Phase 2. Question, will the units have their original sounds, will you make new ones, or just kind of add sounds where necessary?

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ Command & Conquer: Generals Universe

If you say you will be releasing an SDK for this mod then you might want to type that in your description because it clearly states that you will not be releasing SDK for this mod and lists three reasons why you will not.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

Hey, do you still need voice actors?

Good karma+3 votes
GlassFortress
GlassFortress - - 40 comments @ Command & Conquer: Generals Universe

Okay, so Generals 2 is a complete bust and has been sold out to milk the gaming community. I shall await the release of this mod simply because I need something to restore my faith in the franchise. :D

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ CUBE

I don't know why you have the "We're sorry if you didn't like this mod" in the credits. The mod is quite excellent. I just finished the "Secret" ending and I have to admit that the mod was quite fun and exciting if not frustrating and outright horrifying in some spots.

A great mod and a great effort on it. With the time I sunk into it I think it took me longer to beat just the regular ending than it did for me to beat any of the other Valve games.

Good karma+5 votes
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence 1.52

In Carnius' name we pray, Amen.

I can't wait until the next version comes out. I will admit that I played Nod first for CnC3 but when this mod came out I played GDI first just because of Wolverines and Titans.

Good karma0 votes
GlassFortress
GlassFortress - - 40 comments @ Mental Omega

I think The First Decade should be brought to Steam. That way I wouldn't have to dig through the 20 different codes I have for each and every game when I need to install the disk and I certainly wouldn't have to worry about the disk every time I wanted to play Mental Omega.

Good karma+4 votes
GlassFortress
GlassFortress - - 40 comments @ Steel Talons Combat Engineer

Take away that useless pistol and give him a shotgun.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence 1.52

Who else is going to try to pit this and the Mammoth Mk II against the Scrin walker thing and the mothership?

Good karma+4 votes
GlassFortress
GlassFortress - - 40 comments @ IndiaSevenSeven

IndiaSevenSeven from Youtube?

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Crossfire

Well, I played through a few Skirmishes with 7 Steamroller AIs that were Nod, GDI, and Scrin respectively. The basic anti-infantry aren't really effective against infantry, in fact, the Seeders are pretty useless as well as the Pod Launchers. It says they clear garrisons, all they did was knock its health down. So I try tanks...and I will say that the Series is just stupidly overpowered because I had a small base and I was easily kicking the **** out of everyone within my reach in the Rocktagon. I tried some of the special units and just when I thought the Series were overpowered I found out that they are just unbeatable with the right conditions. Christ, that air platform thing (forgot the name, S-word's Throne) does more damage than a Porcupine on PCP in a balloon factory and the guy that pops out of that is even more overpowering.

I rest assured that this was very fun but I feel that there are some balancing issues that need to be worked out. May I suggest swapping GDI, Scrin, and Nod with the Survivor and Evolved Armies? Name them something better and let them kick some robot ***. Cheers for a fun romp.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Crossfire

Well, I'll never get to see the Series 9 in a game where they are set in the KKND universe, but set in the CnC universe is close enough. :D

Downloading this mod for the first time and gonna see how it plays...excitement is killing me.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ Tiberium Essence 1.52

Version 2 would be the best for Nod, but like a few other people said before it would be a waste just to off the Harpy. Add a few miniguns to it, add a small section to the Mutant Hovel that spawns Harpies, and like everything that matters in the Hovel, let people only make 3.

Either way I love what has been done in 1.51beta and I anticipate the great work you will have for the next one. Good luck, Carnius.

Good karma-1 votes
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

I ran all three matches (NATO, USSR, and Australia) on high performance mode and all worked fine. It might be their graphics setting or their RAM. I run an i3 dual core Toshiba Satellite with 4GB of RAM and all was perfect.

Good karma+1 vote
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

Read the operations manual, the story explains everything.

Good karma+3 votes
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

You can definitely tell this game once was a CnC Generals mod. In Generals, the GLA had no power and needed to access their satellite through a radar van. In this game, Australia is like the GLA except with air support and better weapons and a commando that says "Say hello to my little friend" when he blows himself all to ****.

Good karma+2 votes
GlassFortress
GlassFortress - - 40 comments @ CNC Fallout

How do you have CnC installed? Did you use the disk to install it or did you get if off Steam? If you used the disk to install it then that is the only way to get access to the game browser.

Good karma+2 votes