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Comment History  (0 - 30 of 112)
Glarg
Glarg - - 112 comments @ Previews

It would have been more expensive to develop and also much more intensive on computers at the time without carefully produced assets and optimization.

So EA decided "Tiberium changed again and now everything is a nice easy desert LOL". *******. Remember that they filled Generals with an incredible number of needless draw calls (some models used bits from something like 20 different shared textures) that cause all sorts of performance issues.

Good karma+3 votes
Glarg
Glarg - - 112 comments @ Updates: Horde of the Red Army Part 2

Have them anyplace other than facebook?

Good karma+1 vote
Glarg
Glarg - - 112 comments @ GDFBinary_en_US - AMD A-10 recommended...

So what is this supposed to do?

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Nova Test 1

I love how slow the projectile is. Gives it a better sense of weight.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ Civilian Vehiclees

Did you render these yourself? If so I'm curios what settings you used.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Ravager tank evolution

That's really nice and fits the generals style really well.
Only thing I would change would be to possibly adjust the color of the viewports to a more contrasting color, like a light blue or purple.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Contra 009 work in progress - News Update 11

Thanks for mention some of the actual causes of mismatches. Those are quite interesting.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ Over Powered Mod r017 (for Playtest-20170722)

This is awesome, I always wanted infantry squads in the older cnc games.
I love the limits that you're pushing.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Pricing a Roguelike

How mod-able will this game be?

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Wait, this isn't Command and Conquer!

What's going on in Spain?

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Wait, this isn't Command and Conquer!

Honestly, what I'd really love is an actively maintained RTS engine meant for easy modding and mixing of projects that is capable of bringing forth all the mechanics of the various CNC/RA games.

I don't really play games much anymore, I just like to tinker.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Where's the War Factory?

Nice. I love the "traditional" style mixed with the stacked urban feel.

Everything also has a much more coherent overall look to it as well.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ USA Skin pack

Media.moddb.com

Whatcha gonna do brother, when these 25mm pythons run wild on you!?

Good karma+4 votes
Glarg
Glarg - - 112 comments @ New Miranda Model W.I.P.

The good old lead sled will always be one of my favorite trek ships.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ This is goodbye.

I know that feeling. I lost some **** years ago, and religiously keep multiple backups now.

Something similar happened to this guy recently too: Moddb.com

Good karma+1 vote
Glarg
Glarg - - 112 comments @ New Chinese Building: Forward Command

That is some great work.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ KW Reloaded 1.55 Final

Awesome. And thanks for all the work you've done, releasing the source codes and art packs and such. While I don't do much with this old game anymore, I was able to have a lot of fun modding thanks to you.

Good karma+3 votes
Glarg
Glarg - - 112 comments @ Cogmind

>Also, you'll be seeing a partial tileset later,

That is really awesome to hear! For whatever reason, ascii gives me a very difficult time.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ The render of those two new buildings.

These are really rather good.

How do you set up a render like this?

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Zunzero's rules

While I very much support mods, mods for mods, and mods for mods for mods, I think you have underestimated what is expected in order to gain positive reception.

"Balance" is a situation in which many people can agree that overall skill in game trumps just following a a repeated formula to always win. Basically if you were to randomly assign a faction to two players, the better player will win more often when presented with different situations.

I don't think calling this mod for a mod "balanced" is appropriate, because you have likely not have had a significant amount other people actually playtest it and agree that it is what it says. "Balance" is something that can be statistically supported.

I think a much better name would be ''Zunzero's Rules'', which follows the well known convention that formed when modders from previous C&C games changed the ini files to suit their own tastes.

And as others have mentioned, changelogs are a must. Explanations for the changes are also prudent.

I'm not trying to bust your chops, rather I think this should be considered a learning experience.

Good karma+8 votes
Glarg
Glarg - - 112 comments @ New China Barracks

That's actually really interesting to know.
I alway love when the devs put their own strange humor into games.

Good karma+1 vote
Glarg
Glarg - - 112 comments @ Misc: Tiberium Flora

Fantastic work. One thing to point out, the "green tentacle trees" [for lack of a better word] seem a bit off. Seems a bit too shiny and rounded when compared to the other flora.
You might consider adding some moss-like drips, or some kind of flowering bodies. I think yellow would be an good color for such an addition, to help add another compatible color to the scene and give the "trees" a slightly more forest feel.


While as a game I wasn't too fond of Tib Sun, the atmosphere was fantastic and the environment felt "full". I think you've done a good job adding to it.

CnC3 was a boring wasteland in comparison. While I understand that in practical terms, trying to fill a 3D RTS screen with flora is intensive in both asset labor and performance, the environment was just plain boring and forgettable. I found the "tiberium changed so all the fantastic previous life just died" excuse to be a poor cop-out.

Good karma+6 votes
Glarg
Glarg - - 112 comments @ Challenger-class Revamp

That is an excellent model, of a dumb looking ship.

Good karma+5 votes
Glarg
Glarg - - 112 comments @ Development Setback 5/29

David, if you are reading this, you're a real *******. You don't ******* volunteer **** that people are going to depend on, and then play "takesies-backsies" when someone waves a bigger wad in front of your face.

Yew- Don't try to make excuses or explain away what he did. It was a **** move motivated by money, rather than doing the decent thing. Seeming politeness, excuses and apologies do no change the act.

Going forward, you need to be absolutely clear with anyone that wants to "contribute", with possibility of payment or not, that said contributions are forever part of the game. Should you decide to have any helpers in the future, you'll need to find some sort of license for everything to be released under.

Gotta love these "learning experiences". Just remember, there will probably be more.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ Seeker Tank Squad

Have you considered re-scaling the seeker to be smaller? I think given their fragile nature it would be fitting.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ Seeking Team Members

You might consider doing a thorough tutorial on how to completely rig an infantry model for SAGE2.

I can flat out say that I have no intention/time of actually helping, but when I attempted to mess around with infantry into the past (when I actually had free time), I always ran into trouble from conflicting reports on how to actually do it correctly and ended up just moving onto something else.

Basically I'm suggesting that if you make rigging infantry straightforward, you will increase the likelyhood of someone actually being able to pick this up. Finding decent modellers is hard enough, but you are also searching for someone who has what amounts to arcane knowledge.

I do hope that you are successful, you've done a fantastic job with what you have.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ 1.85 Screenshots

In real life, mass amounts of persistent fire is fairly useful against tanks.
-It obscures or ruins the sensitive stuff on the outside. targeting devices, view prisms, maintenance gear, etc
-It forces the crew to stay buttoned up, and with the combination of the above, means they are blind and useless. They can't shoot, and moving is a risk.
-When you have enough of it by the engine's air intake, it chokes off the engine, and possibly ruins it if it can get inside. Don't think that a Molotov Cocktail is going to work on any modern tanks though, you need lots of fire.
-If you heat a metal box enough, eventually the dudes, ammunition and sensitive electronics bake.

Good karma+5 votes
Glarg
Glarg - - 112 comments @ Finding out what dds formats do for your textures!

Wow, excellent article Madin. This answers a lot of things I've been wondering about the formats.

Good karma+2 votes
Glarg
Glarg - - 112 comments @ Exploding Things

It's not a "dislike"

It's a "I disagree with that opinion but feel no reason to make a post"

It's just how these things work.

Good karma+1 vote