Maybe add some expensive research that speeds up build times? that way the people can have comebacks in the late game. since building up a base currently always takes a lot of time.
Maybe add some expensive research that speeds up build times? that way the people can have comebacks in the late game. since building up a base currently always takes a lot of time.
Most of the time when a mod gives out a specific release date it doesnt work out well. I mean there are still things to be done and there could be something that delays progress. I think an estimated release date would be better right now unless overrated is sure he will make it in time.
nice! i have not tried this mod out yet since i have lost my copy of the the original age of empires 2. but i do have the HD version and i would love to try this out!
when will a new public beta version be out?
wait are you giving them to the AI? if so its awsesome to see them actually using it. and can the AI give you engineers too?
use the installer again if you still have it. you will get the choice to repair, modify or to remove the mod files
some reaper questions here:
do the reapers make reaper like sounds ( these: Youtube.com especialy the one at 0:08) when you click on them ingame?
and do the beams sound like the game beams too?
there is also this track that could really fit into the reaper combat music if you tone it down a bit: Youtube.com
just trowing some ideas out here and i'm already looking forward to the first public phase. good job to everyone in the team and contributors
my game keeps crashing every now and again with this mod on. ive updated to 1.1 and i have all of the recommended graphical settings, except for one optional which i cant seem to find. im using r5 rebellion by the way.
did you guys debuff the standard ai? it seems to be much less agressive.
also the ai doesnt spam its buildings anymore, which is a good thing :)
awsome update btw, already looking forward to the hotfix.
is it going to be fast?
i don't know about this one. when you play long battles against the ai the game always slows down. with these new speeds and turn rates watching your army march on at unbearable speeds could be, frustrating to say the least
the cybran should really get an amphibious experimental battleship or something if possible
''just for fun'' this would take months to make for me. even that rock would take a day XD
aah thanks they said emperor class is going to be ingame right?
i dont think there would be room for anything larger than that then. i love the 40k universe i barely know it but ive searched the wiki and there is so much lore of it its amazing.
question here regarding 40k in general:
what is the biggest land unit in the 40k universe? the imperator? that one looks really large but i just cant believe the humans have the largest titan.
EDIT: and also will the standart AI ever be nerfed? the easy ai doesnt attack at all it seems and the standard waits 5-10 minutes and then attacks you continualy for the rest of the game. its just kind of unfair that they can micromanage, upgrade their base, expand and build a new army all at once!
could you please think of redoing the anode balance wise? it just snipes air units out of the air and the ai spams them. there currently is almost no counter to them even my mayhem MK 4 died to them (like 10 of them)
EDIT: maybe remover the anti air part or give it a seperate smaller gun for anti air. that would make the anode vurnerable to large air units.
the mailman (postman) unit drop pod artillery?
are the models you show going to be the highest LOD models or more like medium?
looking forward to your next release. just had the most epic fight ever with 2 ai's...
nevermind its fixed. good mod by the way
what texture quality do the ships and buildings have to be on? i currently have green textures on all of them
did you only update the gun or are there some other new additions/reworkings?
question here: does it feel rewarding to kill a reaper? i mean when you encounter your first one or when you send your whole army against 3 or so
I get a pink box around the relic point and the critical point. Anyone else having this and how can i fix this?
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