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Comment History  (0 - 30 of 95)
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

Hello!
file "gamedata\configs\text\rus\ui_mcm_d1sp_keep_ammo_highlighted.xml" glitchy.
please, fix)

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ crates of new items (update 1.2)

Привет!
Я не использую аддон Boomsticks and Sharpsticks. Можно как-то без этого аддона установить ваш аддон?

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

"right clicking the magazine and selecting "add to loadout" right?" - Yes

i try start game with only 2 mods (MAGSREDUX and KEEP AMMO HIGHLIGHTED) don't work
I didn't rename the files
Imgbox.com

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ ARMR Arti and RavenAscendants Mags Redux 1.5.2

you can add a flag to enable or disable the highlight function for weapon magazines in loadout?

I know that there is a Highlight Opacity function, but I would like a switch.
Thank you in advance)

sorry for my English. My language is Russian)

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ ARMR Arti and RavenAscendants Mags Redux 1.5.2

Author, can you please make "function check_ready(cell)" in the script "magazine_binder.script" switchable?

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

did not help.
What is in the pouches is not highlighted.
Imgbox.com
Imgbox.com
Imgbox.com

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

ok, I'll try this method

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

Found a bug. Some clips do not highlighted for one weapon.
Imgbox.com
Imgbox.com

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

yeah! it work! thank you very much!

however, the clip that is in the pouch is shown in the color specified in the "mags redux" mod settings.
I understand that two backlights conflict, but is there anyway to make the backlight of your mod have priority?
I'll try to turn off the backlight function in the "mags redux" mod itself.

in mod "mags redux" i edit "magazine_binder.script", found "function check_ready(cell)" made this function empty. it's works!

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Improved Travel Guides 1.5 2v2

Wolf, on the contrary, gives money for travel
fix plz

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Reputation Editor (Anomaly 1.5.1/1.5.2)

its script "ui_mm_faction_select.script" line 234

-- For story mode, Mercs and ISG will be enemies
if (faction ~= "isg") then
local fac_1 = {"killer","actor_killer"}
local fac_2 = {"isg","actor_isg"}
for i=1,2 do
for j=1,2 do
game_relations.set_factions_community(fac_1[i], fac_2[j], -4000)
game_relations.set_factions_community(fac_2[j], fac_1[i], -4000)
save_var( db.actor, ("drx_df_" .. fac_1[i] .. "_" .. fac_2[j] .. "_relations"), -4000)
save_var( db.actor, ("drx_df_" .. fac_2[j] .. "_" .. fac_1[i] .. "_relations"), -4000)
end
end
end

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ keep ammo highlighted

cool mod!
you can make the mags from the magsredux mod also highlighted?)

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Improved Travel Guides 1.5 2v2

cool addon!!

Good karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

i getting this crash on vanilla =(

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

i don't use "Enhanced Shaders"

thank you very much for telling me =)

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hello!
This module "96 - IMPROVED GLOSS & WET SURFACES" gives a shader compilation error. (Shader Compilation Error)

- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
! g:/games/s.t.a.l.k.e.r. anomaly/anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000110311113110201141000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
pbr_brdf.h(67,11): error X3004: undeclared identifier 'SRGBToLinear'
pbr_brdf.h(185,10): error X1507: failed to open source file: 'pbr_brdf_blinn.h'

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

У меня также версия 1.9.6 вылетает. Только вылетает при лутании трупов, в которых кпк заспавнился.
На 1.9.5 полёт нормальный)

Good karma+3 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ FDDA+GA+2 ADDONS

Крутые анимации. Спасибо!

А можете как-то сделать анимацию заглушку для тех предметов, для которых их нет? Например, для шоколада анимация колбасы, для жвачки анимация кофеина. Или подскажите как я могу это сделать самостоятельно.
-----
Cool animations. Thank you!

Can you somehow make a stub animation for those items for which they are not? For example, for chocolate, animation of sausage, for chewing gum, animation of caffeine. Or tell me how I can do it myself.

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ LEWD Snipex & SHAK-12 RUS

Автор, спасибо за перевод! Другие моды от lewd будете переводить?

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

no sorry
UPD = update

I made the changes you told me, but they don't work.

Good karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

UPD
doesn't work((

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

function notify_visibility(comm,onoff)
if not progressive_vis then return end
dl("Notifying player of access change for %s (%s)",comm,onoff)
local facname = gts(comm)
local tiptxt = string.format(gts("st_mapspot_access_lost"),facname,facname)
if onoff then
tiptxt = string.format(gts("st_mapspot_access_unlock"),facname,facname)
end
dotip(tiptxt,5000,nil,true,"ui_icon_news_trx_common")
end

like this?

Good karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ Milspec PDA 1.11.1 with Kill Tracker

Hello!
- I turn off "Progressive Squad Visibility" but i still get a message when looting pda from dead.

- pls make it possible to switch the visibility of monster corpses. I don't like that monster corpses are visible on the map.

Good karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ Simple Unjam Animation (v0.4.1)

bas weapons broke down(

Good karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments @ ARMR Arti and RavenAscendants Mags Redux 1.5.2

I forgot to write that this only happens with BAS weapons.
i installed this file - "MagsRedux.2023.08.04.zip"

Good karma+1 vote
ghosttrooper106
ghosttrooper106 - - 95 comments @ BAS weaponry Populator v4.2.2 [1.5.2]

Hello, cool mod!

If I understand correctly, in order to install the mod correctly, you need to:
1. BAS
2. install Trader_Overhaul_1.32.2.zip\1.5.2 Update Version\Trader Overhaul (Main Folder)
3. BAS_weaponry_Populator_v4.2.1.rar\If your not using the required addons use this instead
(i don't have "Desert Eagle Gunslinger")

Right?

Good karma+2 votes