This member has provided no bio about themself...

Comment History  (0 - 30 of 100)
-Ghost-
-Ghost- @ Dead Air

I think this is for the best, though. Even without a story CoC is a much stronger base for mods like this. I've played all the games' stories to death at this point so nothing short of a brand new one would be worth it anyway.

Reply Good karma+2 votes
-Ghost-
-Ghost- @ OSJC's DooM Major Crisis

True, I viewed it more as this was what you really wanted to make, since you can see bits and pieces of the old mod in there. Great work on this one though! It still kind of has that vanilla+ feel that's hard to find in mods these days.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Doomzone v1.8 Released!

Congrats on the new release!

Kind of a bummer about the health/armor bonuses not applying over max HP, but I guess it has to balance out with gibbing enemies now. Is there a way to get some sort of middle ground on it so we can still overheal somewhat? Some of the necro enemies hit pretty hard.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ OSJC's DooM Major Crisis

I actually like how you've done this more. The shotgun was the most frustrating reload in the original, the others aren't too bad. The pistol and SMG last long enough that you can get a decent rhythm in. I kind of miss the pump shotgun, but I can see why you merged them since we had 3 different ones before and the auto wasn't that useful.

Thanks for speeding up the double barrel shotgun from your old mod as well! Much more satisfying to use now.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ OSJC MajorCrisis

Cool, an update! Anything big in it?

Reply Good karma+2 votes
-Ghost-
-Ghost- @ S.T.A.L.K.E.R.: Last Day

Great mod, thanks for making this compilation! It seems a bit more put together than CoM right now, easier to find everything as well.

One question I had though, is there a file that explains what all the addons do? Something like complicated economy sounds interesting, but I have no idea what it actually does.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Land Squid (WIP)

Neat, looks kind of like a Quake shambler turned into a bullsquid,

Reply Good karma+3 votes
-Ghost-
-Ghost- @ Cineamtic Mod 2013 Extra Chapters

Does anyone have a working link to this? The torrent is dead and the Google Drive is empty of files.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Cinematic Mod: Awakening [CM:A / CM:AO]

Also any chance of a torrent link?

Reply Good karma+2 votes
-Ghost-
-Ghost- @ Cinematic Mod: Awakening [CM:A / CM:AO]

So is this built on top of the Cinematic mod? So you'd only need this and it would have everything? When the demo parts run out, does it just revert back to regular CM?

Reply Good karma+2 votes
-Ghost-
-Ghost- @ The Thing: Continuity

I'm impressed there's any mods at all for this! I wish they'd make another one, The Thing is a great concept for a game if you do it right.

Reply Good karma+3 votes
-Ghost-
-Ghost- @ Doomzone v1.6

I'm glad you posted this here so more people get to play it! I've played Doomzone for awhile, downloaded off your site and it's good to see you keep coming back and updating things. This has always been a go to mod for me whenever I play new Doom levels.

Any chance of using some of the actual FEAR weapon sounds, or something like them, for the Pointman's guns? To be honest not all of them are good, but the pistol, SMG, and shotgun always sounded pretty beefy.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Living Zone by Skelja [1.4.22]

When it says "removed neutral areas," what does that mean? Are those people still there, but other factions can take over the rookie village, etc?

Reply Good karma+2 votes
-Ghost-
-Ghost- @ S.T.A.L.K.E.R.: CoM

Yeah, your starting armor is really the limiting factor. I had the same problem running around in the starter loner coat, where even dogs could kill me in a hit or two. Once I upgraded to a proper clear sky suit I barely take damage from most things unless it's a volley of assault rifle fire to the chest or something.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Alkiroth's CoM Overhaul

Yeah, I think a better way to go about it is to give the player more options for increasing the carry weight, rather than buffing the base one much. I think the original Misery suits had different carry weights as well, to represent different amounts of pouches, straps to support the armor, etc, not sure if that carried over to CoM with OA.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Alkiroth's CoM Overhaul

Everything seems to be working okay so far. The tweaks are pretty good overall, artifact hunting in particular did need a buff, same for stashes having crappy loot. The carry weight feels a little bit high, but not too bad.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Alkiroth's CoM Overhaul

Do we need to have all of Axebeard's tweaks for this to work, or is it okay with only some? I've got his Fieldcraft mod, but only parts of the tweak mod, like the better flashlight, etc.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Enemies Dont Always Drop Broken Guns - STCoM

Thanks, this never really made sense to me. Damaged/worn guns, yeah. But unless every gun conveniently gets shot mid-firefight most of them are going to be in working order.

Reply Good karma+3 votes
-Ghost-
-Ghost- @ Axebeard's FieldCraft

Thanks. Yeah I've definitely been doing backups just in case. Luckily it's pretty easy to get everything working again as long as you save the downloads. No all day Elder Scrolls style modding.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Axebeard's FieldCraft

So just to confirm the install order (for STCOM+OA), is it:

CoM>STCOM>Outfit Addon>Axebeard's Fieldcraft>small tweaks?

So you'd drag and drop the base gamedata folder from this, then the compatibility patch for STCOM + OA over it?

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Axebeard's FieldCraft v1c for CoM (StCoM)

Thanks for posting this here, you've been really helpful merging all this stuff over in the /vg/ thread. Is this stuff compatible with an existing game, or would you have to start over for it? And does this no longer include OA, or does it have all you need already in there in the merge?

Reply Good karma+2 votes
-Ghost-
-Ghost- @ Any Useful Thing is Mine - AUTisM 0.45

Pretty good mod so far. I think ammo rates could use a slight tweak though. I noticed I was getting a lot of ammo from zombies, like 30 buckshot, got 70 9MM once.

Reply Good karma+3 votes
-Ghost-
-Ghost- @ DoctorX Questlines 1.25 [CoC 1.4.22]

Would this be compatible with Call of Misery?

Reply Good karma+1 vote
-Ghost-
-Ghost- @ S.T.A.L.K.E.R.: CoM

Thanks for making a separate page for this! CoM seems like such a weird project, since it started out english with the original mods/addons, then went Russian, and has to go back to English now. Hopefully everything gets translated again eventually.

Reply Good karma+2 votes
-Ghost-
-Ghost- @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

That's actually something that's always bothered me. I'd rather Loners and Bandits just not even be a "joinable" faction, but just a state of being if you don't fit into another actual faction. CS made things weird by turning Loners into Defiance or whatever.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ FEARRIFIC 5.28 (28th Jan update)

Are you talking about the Horde guys? I don't really like them either. I like the idea of them, but I think they need a lower cap on how many can spawn, because it gets out of control and lags maps out pretty quickly.

Reply Good karma+2 votes
-Ghost-
-Ghost- @ Ranked Brotherhood

That'd be a good way to stop the player from exploting the armor/weapon drops at a low level. Looks a little weird to still have the DB helmet though.

Reply Good karma+4 votes
-Ghost-
-Ghost- @ Tyranny Giveaway

I'd love to win a copy of the game.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Brutal Doom 64: Black Edition [Alpha]

Yeah it sounds fine now that I've played a few levels with it.

What other things do you intend to add? I'm hoping Mark leaves out the flipping demons off and other goofy stuff from the mod, since BD64 is a nice blend of original and BD so far.

Reply Good karma+1 vote
-Ghost-
-Ghost- @ Brutal Doom 64: Black Edition [Alpha]

EDIT: The footsteps actually aren't too bad in-game, I think they seemed louder to me in the video for some reason.

Reply Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
100
Per day
0.0
Mentions
0
Mods
37
Articles
15
Media
11
Downloads
37