Gerty is a sci-fi top-down rogue-like shooter with fully destructible environment.
In case it’s not painfully obvious by now, our demo is now available on Steam! If you’d prefer to play Gerty on Steam from now on, your wish has been granted.
Now before you get any funny ideas, the game is still not finished nor released. This is just a new update to our public demo, though it is a pretty considerable one. Now, we did say in the past that Beta 1.6 would be the final public build before full release, but seeing it’s been a full year since that and the game has developed considerably since then (especially visually), it was high time for an update.
Important note: Many of following changes are not available in the public demo. If you are one of the lucky ones who has already pre-ordered Gerty, we’ll be sending a Steam key your way so you can get the “Early Access” version and experience all the goodies. Or are you perhaps a Youtuber or Twitch streamer? Send a message our way and we might give you a key.
As always, check the changelog if you want a more detailed view of all the changes, but before we get to the nitty gritty, here are the highlights:
To touch on multiple topics at once, let’s start with playable Characters. A lot has happened here, most notably the addition of our two missing Characters, Preacher and Unum, but also the total reworking of Commando and Magnus’ graphics. After we got Preacher and Unum into the game with their new and swanky visuals, it was clear our old guys needed a face-lift to match. Let’s start off with the new guys. We haven’t talked a whole lot about them, so let’s have some pictures do it for us:
The Preacher is a mid-range crowd controller with a lot of firepower. Based on the feedback we’ve gotten so far, he’s an immediate player favorite. His skills (as seen above) are as follows:
Unum is a highly technical mid-range fighter, specializing in traps and movement. We actually had some trouble making him intuitive and fun to play, but hopefully we got there. His skills (as seen above) are as follows:
Magnus has also gone through a noticeable revamp. We’ve talked about it for a long time, but it’s finally here. His core hasn’t changed, but he has become a fair bit tankier if you can play him right. His skills (as seen above) are as follows:
Lastly we have Commando. No gameplay changes here, but just showing of her new visuals.
Note: Only the Commando is available in the Demo
To keep this post manageable, here’s a picture from a previous one showing off our current roster of baddies:
And here’s the pièce de résistance, the big bad himself: Grongo the Slayer:
Note: Grongo is not available in the Demo
Again, this has been covered in a previous post, but here’s the quick rundown: After every run, you’re now awarded with Fame, which you can use to unlock Items, Characters and Challenges. Fame can be gained by the following methods:
Note: Unlocking Items and Characters is disabled in the Demo
Risto has been working long and hard to implement some extra content for the completionist crowd and here it finally is: Character Challenges! Though to be perfectly clear, they’re not unique for each Character. As if currently stands, we have 10 Challenges that you can play through with each of our 4 Characters (provided you’ve unlocked them), for a total of 40. Completing each rewards you with some Fame, so if you’re looking for a quick way to unlock some new Items or the rest of the roster, check them out!
Note: Challenges are not available in the Demo
Lastly, we’ve updated a lot of our menus and UI elements. While a lot of the change are minor, here’s our new Single- and Multiplayer menus which are the biggest improvements:
There’s a ton of stuff in Beta 1.7 that we really don’t have time to get into in detail, but here’s a little list of important tidbits for those who don’t want to crawl through the changelog:
Our development speed has slowed down considerably in the past year due to the fact that only Risto and I are working the game full time, but we can see the light at the end of the tunnel. There are some potentially big news in our pipeline, but more about those if they pan out.
Till next time, folks!
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Spawn Point cooperative was founded in 2014. Based in Oulu, Finland.
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