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Comment History  (0 - 30 of 84)
AManFromLapland
AManFromLapland - - 84 comments @ TFTC: Huge Performance Update News!

I have an old 1050 ti 4GB and an i5-3470K with 3,20GHz. Is this already too old equipment to get it running at 60 fps?

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Perfect Winter modpack for Anomaly 1.5.1.2

Downloading it now. Porbably gon delete Extreme WarZone.

Does this include minor quality things like Stash and Trader Overhaul ? Or is the Mod list in the description the finite list ?

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R. Re-Animation Project 2 adaptation [CoTZ 1.1]

Only when using DX10 the game crashed in vanilla. DX9 Enhanced doesn't crash

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R. Re-Animation Project 2 adaptation [CoTZ 1.1]

Randomly, usually after a varying amount of minutes. One time happened in the swamps, just heard shots and then crash. Second time was in Garbage, shot a bandit at the checkpoint and then crash.

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R. Re-Animation Project 2 adaptation [CoTZ 1.1]

! ERROR on rejecting: entity not found. parent_id = [19227], entity_id = [19232], frame = [151381].
stack trace:

0023:04E73BAE xrGame.dll, CDialogHolder::operator=()
0023:04763422 xrPhysics.dll, StaticEnvironmentCB()
0023:047A34D0 ODE.dll, dCollide()
0023:047ADA5E ODE.dll, dCreateGeomTransform()

Here is one that I had game freezes with Windows error sound and doesn't return to desktop. Your mod is the only one I have installed

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ Project Remaster 1.3 Full Setup (outdated)

It does not create an offline profile when selecting the option in the installer

Creating a fake acc for both SP and MP fails at the Enter Clan Tag stuff. It simply won't allow me to move past of that specific point

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Modern Headlamp

Thanks man ! Is great mod

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R.: Life of The Zone

So finally a mod that isn't a hardcore survival conversion ?! Sweet!

Good karma+6 votes
AManFromLapland
AManFromLapland - - 84 comments @ Bundeswehr Luftwaffe

I have several posters of Luftwaffe aircraft ( and also saw some of them in air shows) and i gotta say you really nailed the paint jobs. Nice !

Good karma+3 votes
AManFromLapland
AManFromLapland - - 84 comments @ Memories of Chernobyl 0.8 [CoC 1.5 R6]

Sounds good to me !

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Memories of Chernobyl 0.8 [CoC 1.5 R6]

So what about just reanimating weapons ? I mean OGR and SRAP2 got some fine animations.

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Memories of Chernobyl 0.8 [CoC 1.5 R6]

I don't remember much from SoC but i really enjoy this mod !
But i got some questions :
What are you going to do with the mechanics ? I mean bringing them the toolkits is pretty useless now
Where do you find the special weapons ? Will they spawn in fixed or Non-fixed locations ? Will the AI carry special weapons ?

What are your plans for this mod ?

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ [CoC 1.5] Original Guns Reanimated v1.0

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 88
[error]Description : motion not found [dev_detector_2_holster]

stack trace:

0023:007624D1 xrCore.dll, xrDebug::fail()
0023:0627E42D xrGame.dll, CDialogHolder::operator=()
0023:0627E4BC xrGame.dll, CDialogHolder::operator=()
0023:06102E65 xrGame.dll, CDialogHolder::operator=()

any fix for this ?

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Stalker,Clear Sky Scientist Suit SSP99, CoC

I don't get why there are low ratings
I mean the mod does it's work

Good karma+3 votes
AManFromLapland
AManFromLapland - - 84 comments @ Echo of Misery G

Geez that's a beautiful shot !

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R: The Fallen Zaton [ ENG ]

Well ColonelRH is only the translator not the developer.
Gotta speak the original developer if you want changes

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ S.T.A.L.K.E.R: The Fallen Zaton [ ENG ]

That's sound interesting but how many maps will there be at all?
Will it only be Zaton or do you plan on using Pripyat and Jupiter ?

One last question : Since this takes place in Zaton are you able to drown and will the Water be radioactive like in the swamps ?

Just a little bit hyped this way too cool

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ The Guiders Mod v1.0 [ Lost Alpha 1.3003 ]

Oh my god!
Thank you so much :D

Good karma+4 votes
AManFromLapland
AManFromLapland - - 84 comments @ [CoC 1.5] Original Guns Reanimated v1.0

What if he got like really strong fingers ? I mean it's the same dude who runs mile after mile with 25kg in his backpack.

Good karma+11 votes
AManFromLapland
AManFromLapland - - 84 comments @ A-4 Skyhawk, the Israeli Ayit

Now that looks menacing !!!

Good karma+3 votes
AManFromLapland
AManFromLapland - - 84 comments @ The red zone xD

So i guess this is Warfare 1.4.22 and DoctorX Dynamic Faction Relations ?

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ We can be friends

Reminds about that one time where i as a member of freedom ran into Rostok mowed every dutier down. ( With a lot of quicksaves and luck ) There should be a neutrality zone rostok too cuz killing them made feel a little bit bad.

Or the other time where duty decided to make an alliance with the military and declared war on the loners. After a harsh battle they managed to kill every loner in rostok and the military moved in.

**** i love this game so much...

Good karma0 votes
AManFromLapland
AManFromLapland - - 84 comments @ Ray of Hope

Will the singleplayer mode be just like CoP ?
If so could you make travelling like in CoC ( Basically being able to go everywhere )?

Good karma+3 votes
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

Same happened to me.
But if you look into the debug menu every weapon can be spawned with a specific sight. Said sight can not be detached.
I think that has something to do with the adaptor as STCoP 2.8.0.7 had modular weapons.

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

Yeah i just wanna help my comrade :D
I don't know anything about mods. I just browsed the files till i found what i thought was the right file :)
Glad that i could help ! This modpack is my favorite for CoC 1.5 since it includes a working version of STCoP. Combined with ANR and SR it's just perfect !

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

Its a modpack so everything should be in the file

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

By the way i think i found a potential fix for traders selling few ammunition
You need to go in the weapons_ammo LTX and edit the box_size.
For example : If you want the traders to have 20 instead of 6 rounds you'll have to change the box_size from 6 to 20.

But to i advise you to make a backup of weapons_ammo!

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

So you said there is something wrong about traders and ammo.
But there is also something wrong with the ammo itself.
For example: I spawned around 80 shots of 7,62x39mm. Turns out that 5 rounds of this caliber weigh almost 1 kg!
So having 4 mags ( Magazine = 30 rounds ) would weigh somewhere around 22 kilograms. Which is insane!
I dont know much about bullets but i sure this isn't normal.
Apart from that i really like your merge !
Also short question. Is there a reason why you can't dismount scopes from guns that you took from dead enemies ?
Cause when looking throug the debug menu you can spawn the guns with various scopes but can't detach them.

Good karma+2 votes
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

You mentioned a weird looking scope ColonelRH.
Which one is it exactly ?

Good karma+1 vote
AManFromLapland
AManFromLapland - - 84 comments @ Merge addon v1.0 [ CoC v1.5r4 ]

Maybe he updates it

Good karma+1 vote