We have not set an alpha or beta release date.
We have not set an alpha or beta release date.
You cannot yet. Release date to be determined.
Not at this moment. We will update when we begin sign ups for gameplay tests and previews.
Not dead. Just taking a breather.
We will have a signup for Alpha opened when we are ready. We will pull in people with specific varying computer specs. If you have a very common computer config there will be other ways to get into the Alpha, we will let you know what they are.
Release date is still to be determined. We hope to have a playable alpha before the end of the year.
We are mostly making games we'd enjoy playing. So there will be a lot of people who won't like our games, and we are fine with that. To those who don't like what they see go spend your time and money on a game you will enjoy.
Yes, There are 3 mutated infected. Also a few variations of the common infected. We will release individual videos when each new infected is announced.
Oh yeah that is all planned too. We just really wanted to showcase our custom work on the traditional movement.
The project won't die, it will be completed. Hopefully we see it through with Unigine, but part of that depends on if we can get the rest of the funds needed for the engine. We really like the way the engine looks and feels.
Thanks a lot for your support Knightrise. It is really appreciated.
We have Brian Firfer (Lead Programmer on "Lock's Quest", "Super Scribblenauts" and "Scribblenauts Unlimited") doing the AI work on our "infected" we refuse to call them zombies since they are planned to be so much more.
gamingtao
William joined
Project Director for Neural Break. Current CEO of RIP Studios.