Hey, I'm Josh.
What's the timeframe? Does the Entropy 2 take place before or during Gordon's arrival to the future?
Will Decay be more of a cohesive story that plays continuously like the other entries in the Black Mesa era of games? I admit my biggest gripe with Decay on PS2 was the lack of a satisfying ending and disjointed feel of the progression.
I, too like that idea. Cross is more pragmatic while Green is jumpier so that may play into it.
Any reason why none of the voices will play? I'm gonna chalk it up to a weapon sound mod I have but I wanted to see if anyone else had it before uninstalling it.
I know that Black Mesa is a mod, but in its Xen chapters the Lambda team still sends Gordon supplies using his suit's tracker. So will the Lambda team be completely exterminated in this chapter or will they still be kicking?
While it may not look real, I like the shadow seemingly forming a spider web.
This looks extremely promising and I really can't wait for it to release. I already have a feeling it's going to be worthy of standing next to the main expansions. Will there be original voice acting or will the beta/unused lines be mainly used like in HL: Echoes, or a mix of both?
Hexadecimal. Translates to "Totally not releasing first gameplay showcase video. Make sure you subscribe to Lambda Generation!"
Still very early in development. Not enough playable for that yet. This will likely be a long-term project, but I will do my best to keep things here updated and fresh as things advance.
This is an issue on my end, not the mod itself since I've played through it multiple times, but it seems the sand texture is missing for me. Is it an original Amnesia asset or something you added? Because it looks like I'm walking on thin air in any part that takes place outside. I loaded it up into the level editor and it's the same story.
Super thick air. Nicely detailed.
Placeholder. Still in pre-development stages until my career-related things are sorted out, which is in the next few weeks.
I am :)
I knew it had to be something like that. I hold Simulacrum to be of the highest standard for non-conversion custom stories. I have made a few levels using Simulacrum and Key to Freedom as a guide. Someday I hope to make a mod as good as yours. It's a personal goal.
Have you guys played Half Life: Echoes? If so what mental notes do you think you will take from it? Did you enjoy it? What did you like about it?
If not, you need to set aside a few hours to play it as it is the best lore-friendly Half Life mod that has ever been released imo.
Did a complete playthrough. Fantastic work.
I feel the need to say that my favorite thing abiut this mod nis how it doesn't try to be too much. Sometimes less is more and this is a prime example of that. The visual ques (like the groundskeeper having protection symbols on his doors, and the lantern subplot with the light changes). Ypu really nailed the scares, too. My top one is the one in the tower woth the goblet and the chair moving back. The sounds and lighting... the mod is near flawless. Anothe rlovely touch was the manor in which you found the head servant's notes, my favorite being the single cangle and chair at the end of a long dining room.
You should be very proud. This is very good work.
Oh my goodness, thank you. This part of the game felt pretty artificially lengthened for me, so this is a really great addition.
It's the Black Mesa Source hype all over again.
Oh. Wow. Uh I had no idea about that. Does the "thing" still bare some kind of resemblance to SM? Be it mechanic-wise or in appearance?
I understand that Marble Hornets doesn't use Slender Man; it's their own spin on it. Could this be the case here?
I take it you guys asked the Black Mesa voice actors to help you with this? It's a really good immersion-keeper.
Oh, and who was waiting for Gordon at the end? I take it was Eli?
So. How has the team been?
Issues with installing. "App can't run on your PC".
I've got Win 10.
This is a very Postal 2-esq mod. Just finished it. I hate and love the **** out of your work. It's absolutely amazing what you've done with the GoldSrc engine and I can't help but admire the detail. Especially the Steelworks. My god. I know you'll never go back to HL1 modding, but **** I couldn't imagine your style in the Source engine. It'd be on the level of Minerva: Metastasis.
This is amazing guys. I'm so glad you're making this stuff. I'll follow you until it's done.
Woah... Finally an actual mod for SOMA!
In 1.5 years, you'll have been making this thing for a decade.
Just... Just put a noodle cup in the corner of one of those pillars!!! DO IT.
I don't want to alarm you guys or anything, but in two years you'll have been working on The Core for a decade.