Hello to anyone who reads this.
I am making progress both on Wake Up Call and on my little Spaceship Commander game. It is now Spring Break for the next week, so I have a ton of time and will be doing a lot. Recently, I cleaned up the spaceship game and made it work again, and am now working on adding a few new features. I still don't think I am going to have much graphics for it, but am looking into sound. Now, the code is much more efficient and there is more on the parts rather than it all being in one place (the ship) which makes it more flexible. In addition, I cleaned out old systems that I had used for doing stuff and have now rewritten a lot of the code.
Now, for Wake Up Call. For those of you who don't know or haven't seen the game lately (Indiedb.com), we are going into silent mode and will be making a lot of progress in concept art and documentation in the next few weeks-months. After we get to the point where we are going to come back, we will post a huge update and something really cool (don't want to spoil it). Anyways, I have been working on the storyline and other writing stuff for the game, and our new composer has been making some cool stuff.
Thanks for reading!
Millan Singh aka fragfest2012, Project Lead of Leatharian Studios