FRACTiLE Games is an independent hobbyist game developer from Tampere, Finland.
It's done! After two years since the initial game jam version, Polychoron is now ready and available on Windows, Linux, Android and Web.
Simple but challenging 3D arcade shoot'em up Polychoron has been released for open beta testing. It is freely available on Windows, Linux, Android and...
This update fixes bugs and adds two new competitive game modes: scorematch and team scorematch.
After nearly four years in development, Hyper Ultra Astronautics is now officially ready. Downloads are immediately available for Windows and Linux PCs.
After two and a half years since the last released version, a new maintenance update is here.
Fight for high-scores in solo or co-op survival matches or challenge your friends to a deathmatch. Outmaneuver your opponents, take cover behind asteroids...
This update fixes a major issue with Intel HD Graphics, adds one more single player level and brings important gameplay improvements including much better...
A new Lockdown Protocol version 1.3.0 has been released. The game is now available in itch.io and on sale at 50% off!
This new update makes the elevators and platforms move faster.
First update to the final version of Lockdown Protocol is here.
After almost five years in development, Lockdown Protocol is finally ready.
In addition to usual bug fixes and minor improvements, this release adds one major feature: Online high-scores!
Second beta release for Lockdown Protocol is ready.
It's time for a short progress report on Lockdown Protocol's development since the first beta version released before Christmas.
Lockdown Protocol has gone beta! This means that the game is feature-complete and from now on I will focus on fixing bugs and polishing existing features...
The big new feature in this release is local split-screen multiplayer support.
This release focuses on improving game play and making the game generally more fun.
Planned content for the next alpha release is almost done. There are some big improvements to gameplay.
Based on user feedback I have decided to completely change my plan for the next alpha release.
This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.
The game has received some significant improvement since the last alpha release.
The main theme in this release is collectible items, but there are loads of other improvements and bug fixes too.
Here's a second progress report since last public alpha release. Although it has been fairly quiet here, the project is still very much alive.
Time for a short report on development progress since the last alpha release.
This release brings again a lot of improvements to the game as well as some new content.
A lot has happened in 2013 and the game looked very different a year ago.
New game play trailer video and a quick progress report.
This update brings two new single player levels, one new weapon and enemy mine as well as loads of bug fixes and minor visual improvements.
I have been fixing networking bugs and creating new items. There is still more to do before next alpha release.
This release adds a tutorial level and initial gamepad support, along with usual improvements and bug fixes.
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