AEK-973 (the 7.62 one) mags don't work
AEK-973 (the 7.62 one) mags don't work
Would be nice if someone adapted the scopes for ultrawide resolutions like they did for Lost Alpha
How does goodwill work?
This with Road to the north would be the absolute best.
Finally! thank you man, after exodus I absolutely needed to go back to this and this made it even more worth it
The rifle that you acquire from the "Patch" mission in the great swamps is unable to mount any scope
Bleeding Is only shown by the Blood drops on the screen, the faster It blinks the less you are bleeding
Nevermind find out it's the headgear that's below 50% condition
What's the red symbol in the HUD that looks like a red stop light?
Could someone make an addon for traders to buy stuff at at least 50-55% condition? the great majority of looted gear is from 50% to 60% condition and traders wont buy under 65, i tried modifying the trade file but it just results in crashing as soon as i put the cursor on the item i want to sell
Is there a way to disable the dragon flying all over the sky in Great Swamp? really immersion-breaking
That was me from mobile sorry
Forgot to add a little bug, when my clear sky character enters rostok/bar my pda starts receiving messages from duty stalkers referring to me as I'm a freedom guy (I'm not wearing freedom uniform ofc)
First 6 hours with this mod and rapidly sharing what I encountered and what I think would be nice addons, the description of the Pmm says it holds 12 rounds in the magazine but in game it has only 8, ak74s with the folding stock weigh as much as regular ones, the upd lasts only about 4-5 minutes with the flashlight on, it's bugging me a little. also some questions, the detector consumes power when it's in the slot? And the shotgun damage in the description is the damage per-pellet? Because it seems very low in there but in game the damage is spot-on. A thing that I've never seen anybody doing is making sidearms capable of having a slot for themselves (maybe the knifes slot so you could choose between them?) that would be a nice touch. The mod as far as I've played ran very smoothly with the obvious limitations of the engine, the campaign is actually better than the official ones imo, it gives you a purpose but yet you're really free to do as you please, it always feels like you're doing a quest because you want to, and never just for inertia because there's nothing better to do. I'll comment more later as I see something worth noting for. Really liking the mod, so much that I Voted for MOTY!
Mine lags a lot in main menu and after a while crashes, I have a good pc, did I do something wrong?
Ciao Gab, il mod è veramente interessante e ci sto perdendo un po' di tempo ultimamente, l'unica cosa che mi da problemi è che da quando ho fatto l'update alla 1.5 non trovo più la coach gun in nessun negozio nè nei loot, solo durante le battaglie dove ovviamente non posso prenderla con me, sai da cosa possa essere causato? ti ringrazio in anticipo
With the last update I can't find the damn coach gun ANYWHERE, I've progressed and I've searched for it in every marketplace but there's no way to find it, I find it only in corpses during the battles
Did you do the ghillie suit hands too?
The Survival mode that's in CoC, the one that replaces all spawn with zombies
I can't save my progress when I play via the 8+ core launcher, I thought I needed to launch that as administrator but when I do that the game doesn't launch, the cmd window appears for a split second and then nothing, a shame because that launcher gave me like 10+ fps on average, if I launch the Coc.exe is all fine but the performance isn't there at all
In fact it's present in that version of CoC
Thank you, after figuring out where the underscore was (I have european keyboard and the game has the cyrillic one) i finally did it, but why remove this feature from the options to begin with? compatibility problems?
Is there a way to use 3rd person? there are no commands in the options menu
Is there any way to use 3rd person? there's no control bindings in options
Yeah. what about that? I was waiting for the official release and I played some with the beta, so it will be a little frustrating to do it all again, are there any features not present in 2.1 beta?
Don't know if I'm the only one but my weapons/ammo description are absent, the m1891 has the gnomus PSO scope, and it seemed a little strange that the first trader at the clear sky base has all the weapons including the EM1 sort of gauss gun, could someone tell me if it's supposed to be like that?
I hope they listen to you, you have some great ideas that can make this mod even more awesome than it already is! I would change the gloves texture too, I like more the fingerless ones
Help me, I've installed correctly the mod, respected all the steps and it works just fine, except for the shoker mod, weapons work just like vanilla (they reload with no need of magazines) and any object like the pouch for the magazine is useless, if I click them they disappear just like when you eat food, if you know some sort of solution please tell me because this is a feature that I would love to have.
FP541
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