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Was just about to report the same problem. All repair items that came from ITEMSOUP addon are broken. Perhaps make ITEMSOUP optional while it isn't fixed?
My mods are installed in this order:
I have also installed patches as necessary, they are merged with their respective mods.
To decrease NPC awareness at night try increasing the luminocity_factor.
I was experience freezes with this mod, changing the render from DirectX 10 (R3) to DirectX 9 (R2.5) seems to have fixed the problem.
Change render from DirectX 10 (R3) to DirectX 9 (R2.5)
Mod freezes on Darkscape map.
Glad you are back, this project has so much potential!
Do i need to make a new game when i update the mod to this release?
I love how this mod teleports the player to Limansk, where in Clear Sky had a room with a teleporter there as an easter egg.
And then i was, a rethorical question.
"BANDIT POLKA INCLUDED" certainly the best feature of this mod. :)
Sorry for posting a mod that i haven't properly tested, i was in a hurry yesterday. It really seems this mod doesn't work, :(. I really wanted for a 0.75 factor to be possible, since for me 0.5 is too little and 1.0 is too much. I'm gonna remove this mod soon.
Thanks! It works fine with GZDoom 2.3.2
I'm running it in GZDOOM g2.4pre-620-g10c6b7a, the previous version of the mod worked fine over here. Edit: computer is on Windows 7 x64 bits.
I can't punch enemies on MAP03.
Not without changing the code. For the moment i don't know how to code for stalker, so all my mods currently just change config values instead of changing the game script code.
Yes, it works with any mods that don't add or change quests. Weapon mods only change the rewards not the quests.
No more having to get 12 tushkano meat ever again!
I can do that once I finally learn how to change stashes in CoC 1.4. It was way easier back in 1.3.2 where there was a loot table with different level of rarities for each item. Now i have no idea how it works, since i can't find that loot table anymore. :(
And... here it is: Moddb.com
What if I made a mod that reduces the chance of enemies dropping consumables?
Anything starting with "disp_" in m_stalker_zombied.ltx, to change zombie accuracy. For all the other stalkers change those values in m_stalker.ltx. These files can be found after you unpack Call of Chernobyl's database in: gamedata/configs/creatures. Hope this helps :). If you need help unpacking the .db files feel free to ask how.
Wasn't it like 1 000 000 RU? I'm not sure...
Yeah... I have the same error whenever i double-click something in inventory.
Hi, just updated the mod so that professor Sakharov and Hermann can sell Svarog detector (very rare chance if you don't have the "heavy pockets" achievement, with this achievement they ALWAYS sell Svarog).
My goal was that you would need to sell a few artifacts, using the worse detectors, to be able to pay for the better detectors. Instead of just buying a Veles detector at the start of the game, because they are just so cheap in vanilla CoC.
Never changed NPC drops before, but i'll look into it next weekend.