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Fohom
Fohom @ Lost to the Zone v1.7 [CoC 1.4.22]

Was just about to report the same problem. All repair items that came from ITEMSOUP addon are broken. Perhaps make ITEMSOUP optional while it isn't fixed?

My mods are installed in this order:
AW
SR
SWTC

AO
Outfit_Addon
Warfighter
immersive-fast-travel

TRX-Dynamic_Relations
TRX-Global_Weather
TRX-Sounds_Revamp
DRXCoCQuestlines

Lost_to_the_Zone
Lost_to_the_Zone_Storyline

TRX-A-Life_Revamp
TRX-Dynamic_News_Revamp
TRX-Fresh_Start

My_Classic_SoC_Flashlight
Disable_NPC_Detector_Beep
Undermons_Hardcore_Binocular
cHUD

I have also installed patches as necessary, they are merged with their respective mods.

Good karma+2 votes
Fohom
Fohom @ AI Vision/Awareness and Damage Resistance Increase

To decrease NPC awareness at night try increasing the luminocity_factor.

Good karma+1 vote
Fohom
Fohom @ Dead Air

I was experience freezes with this mod, changing the render from DirectX 10 (R3) to DirectX 9 (R2.5) seems to have fixed the problem.

Good karma+1 vote
Fohom
Fohom @ Dead Air

Change render from DirectX 10 (R3) to DirectX 9 (R2.5)

Good karma+1 vote
Fohom
Fohom @ Dead Air

Mod freezes on Darkscape map.

Good karma+2 votes
Fohom
Fohom @ Back from the dead

Glad you are back, this project has so much potential!

Good karma+4 votes
Fohom
Fohom @ Enigma is back!

Outstanding work!

Good karma+5 votes
Fohom
Fohom @ Half-Payne / May 17th 2017

Do i need to make a new game when i update the mod to this release?

Good karma+1 vote
Fohom
Fohom @ Wind of Time 1.2 Gameplay Sample by Nikolai L

I love how this mod teleports the player to Limansk, where in Clear Sky had a room with a teleporter there as an easter egg.

Good karma+4 votes
Fohom
Fohom @ Half-Payne / May 07th 2017

And then i was, a rethorical question.

Good karma+6 votes
Fohom
Fohom @ S.T.A.L.K.E.R. Lost Alpha Developer's Cut

"BANDIT POLKA INCLUDED" certainly the best feature of this mod. :)

Good karma+2 votes
Fohom
Fohom @ GDI new Archon and Grizzly tanks

Beautiful!

Good karma+5 votes
Fohom
Fohom @ Additional Population Options by Fohom

Sorry for posting a mod that i haven't properly tested, i was in a hurry yesterday. It really seems this mod doesn't work, :(. I really wanted for a 0.75 factor to be possible, since for me 0.5 is too little and 1.0 is too much. I'm gonna remove this mod soon.

Good karma+2 votes
Fohom
Fohom @ Trader & Mission Test

fan-f***ing-TASTIC!

Good karma+2 votes
Fohom
Fohom @ SuperDoom HOTFIX

Thanks! It works fine with GZDoom 2.3.2

Good karma+1 vote
Fohom
Fohom @ SuperDoom HOTFIX

I'm running it in GZDOOM g2.4pre-620-g10c6b7a, the previous version of the mod worked fine over here. Edit: computer is on Windows 7 x64 bits.

Good karma+1 vote
Fohom
Fohom @ SuperDoom HOTFIX

I can't punch enemies on MAP03.

Good karma+2 votes
Fohom
Fohom @ Smaller Fetch Quests [CoC 1.4]

Not without changing the code. For the moment i don't know how to code for stalker, so all my mods currently just change config values instead of changing the game script code.

Good karma+2 votes
Fohom
Fohom @ Smaller Fetch Quests [CoC 1.4]

Yes, it works with any mods that don't add or change quests. Weapon mods only change the rewards not the quests.

Good karma+2 votes
Fohom
Fohom @ Smaller Fetch Quests [CoC 1.4]

No more having to get 12 tushkano meat ever again!

Good karma+6 votes
Fohom
Fohom @ Rare Item Drops [CoC 1.4]

I can do that once I finally learn how to change stashes in CoC 1.4. It was way easier back in 1.3.2 where there was a loot table with different level of rarities for each item. Now i have no idea how it works, since i can't find that loot table anymore. :(

Good karma+2 votes
Fohom
Fohom @ Expensive Consumables and Faction Patches >CoC 1.4

What if I made a mod that reduces the chance of enemies dropping consumables?

Good karma+3 votes
Fohom
Fohom @ Inaccurate Zombies [CoC 1.4]

Anything starting with "disp_" in m_stalker_zombied.ltx, to change zombie accuracy. For all the other stalkers change those values in m_stalker.ltx. These files can be found after you unpack Call of Chernobyl's database in: gamedata/configs/creatures. Hope this helps :). If you need help unpacking the .db files feel free to ask how.

Good karma+1 vote
Fohom
Fohom @ Expensive Detectors v1.1 [CoC 1.4]

Wasn't it like 1 000 000 RU? I'm not sure...

Good karma+1 vote
Fohom
Fohom @ Patch 1.4.06 for 1.4

Thanks!

Good karma+1 vote
Fohom
Fohom @ Patch 1.4.06 for 1.4

Yeah... I have the same error whenever i double-click something in inventory.

Good karma+2 votes
Fohom
Fohom @ Expensive Detectors v1.1 [CoC 1.4]

Hi, just updated the mod so that professor Sakharov and Hermann can sell Svarog detector (very rare chance if you don't have the "heavy pockets" achievement, with this achievement they ALWAYS sell Svarog).

Good karma+2 votes
Fohom
Fohom @ Expensive Detectors v1.1 [CoC 1.4]

My goal was that you would need to sell a few artifacts, using the worse detectors, to be able to pay for the better detectors. Instead of just buying a Veles detector at the start of the game, because they are just so cheap in vanilla CoC.

Good karma+4 votes
Fohom
Fohom @ Expensive Consumables and Faction Patches >CoC 1.4

Never changed NPC drops before, but i'll look into it next weekend.

Good karma+2 votes
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