It's pretty disheartening to hear that Rumpel doesn't value the feedback of his fans. The point wasn't to start a forum argument over which game was better, I simply expressed how I preferred AoM for various reasons, and not just which one had more scares.
What I liked best about AoM is that the gameplay was streamed as one long journey with very few interruptions such as cutscenes. As compared to CoF, where the gameplay is halted whenever you open a door, watch a cutscene, and open the inventory menu. In AoM, you simply click a number key and the weapon is loaded and ready to go. In CoF you have to assign each weapon to a slot and combine it with another key to operate the flashlight. What's frustrating to me is that you can't reload while holding it, and must fumble in the dark to load the gun while simultaneously avoiding enemies you may not be able to see. I disliked losing bullets due to reloading by accident and thus ending up with less ammunition overall. This lead to me frequently creeping through levels with two bullets in a magazine which is not enough to kill certain enemies. In AoM, reloading would top off the total amount of bullets in a gun and not penalize you by causing you to lose bullets in a reload.
Another thing I liked about AoM was that the enemies had different effects which made them unique and challenging. (Twitchers have speed, the vortigaunts have a fast rate of fire, the alien grunt has invisibility) In CoF much of the enemies have the same attack pattern, which is to charge and attack.
What i'm saying is AoM had a lot of good features that are simply due to being left over mechanics from Half Life.
Fleshfeast
Waffles joined
This member has provided no bio about themself...