Don't sweat over the typos. You're still in alpha; these things are something I expect to encounter.
You're correct; I only used the map editor. I guess I assumed the mission editor was just a part of the map editor when it came to improvements. Oops.
Whenever y'all get the map editor in, or at least some basic tools to let us import heightmaps and such, you can bet I'll be back to do more testing. :D
FirgofUmbra
James joined
Graphics Artist and Quality Assurance Director of Blind Mind Studios. Started working with game software in 1994; recently decided to become serious and develop my skills into trade-levels of quality. My specialty in game design is level and environment design.