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Firehawk13
Firehawk13 - - 75 comments @ Normal and Specular Mapping comes to Freelancer

@friendly fire
thanks for the quick reply, sounds good, i suppose god rays could exist in an asteroid rich dust cloud or nebulae where light is more likely to be scattered but sounds good still,

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ Normal and Specular Mapping comes to Freelancer

Sushi, i was wondering if you were going to add post processing effects like DOF, Sun godrays (for partly obscured bigger light sources) or motion blur to the game (from the sun it looks like youve got HDR or bloom in already). Nice work btw, didnt think the freelancer engine would ever be this revamped

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ Red Alert RELOADED

Is there an update to this by any chance? Or a revision of V1 which adds some fixes. i really like this but i miss the navy and airsupport lol

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ Development Blog #12: Buildings'n'stuff

Your work is mega awesomeness to the power of 10. keep the good work up guys.

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Marked of Kane - Worm

to creep out GDI troops

Good karma+7 votes
Firehawk13
Firehawk13 - - 75 comments @ Frontlines R3L04D

LOOL that splat is enough for me to put COD 4 back on and play this

Good karma+4 votes
Firehawk13
Firehawk13 - - 75 comments @ GDI Railgun Sniper

MONSTER KILL

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Japanese Infantry

i agree, but then again im pretty sure the imperial navy didnt provide 3-course meals for its troops out in the pacific.

Good karma+7 votes
Firehawk13
Firehawk13 - - 75 comments @ Freeworlds: Tides of War

ive been watching this for sometime and both the content and the upgrades your team have made to the freelancer engine are outstanding, i may have missed a post on it but have you decided on what your doing for docking? ie is it going to be a similar cinematic to freelancer of landing in a hangar and then a few rooms(bar and trade room ect)? or something more?

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Red Alert RELOADED

Hey been playing your 'modmod' for a while now, its good! relatively bug free, with the few known issues(lack of aircraft, ships and Tesla effects)
But i was wondering how i could add more maps to this? ive tried putting some Firestorm/vanilla Tiberian sun maps into the mod's dir and they didnt show up in the skirmish map list? What map types does this support(.mpr doesn't work), and where would i install then to?

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ land and anti-air battle

could you make a video of a load of infantry running at a few of those AA it'd be epic.

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Nod Defenses

I like the crystal as is. But if they find the time, i guess there could be an obelisk upgrade that "swaps" the crystal for a sharper cut one that gives like 10% more damage or w/e

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ USA F-16 or F-15

The one on the right(i dunno the names, but it looks much more beefy!!)

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ GDI Mobile EMP firing

Graphically that's ACE, but, what about sound?
you need something epic(if you have a epic idea already ignore this), i was thinking about the sound at the end of the startreck "reboot" film, where they dump their engine or w/e into a black hole and it makes a big blue explosion and an epic noise to go with it... bit nerdy, i know.

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Renegade X: Singleplayer, Day-Cycle, Podcast, and more!

This already looks like a AAA game. Outstanding work guys, out of interest, will you be adding support for Iron sights or red dot sights instead of hip-firing all the time?

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ 3A 2G Kodiak

AIRBORNE AIRCRAFT CARRIER

Good karma-2 votes
Firehawk13
Firehawk13 - - 75 comments @ Can anyone explain this?

you just got the system hack upgrade, it means your units no longer follow the game's rules ie they can become 50ft high kungfu hackers if they want

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ The first demo

want a good recording program? Use Xfire, its free and it comes with a load of other features too, it records in RAW format, perfect for video editing software ie After effects, you can get a free 30 day trial of it off adobe's website and if you still like it and don't wanna pay the huge sum, get a crack for it.

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ STAR WARS - A GALAXY IN CRYSIS

will this roughly follow crysis 2's requitements or are you using larger textures ect and more importantly what's the gameplay gonna be like? battlefront(ie flags to capture and vehicles)? or COD(mostly infantry shoot outs)?

Good karma+2 votes
Firehawk13
Firehawk13 - - 75 comments @ Red Alert RELOADED

excellent

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Red Alert RELOADED

I cant seem to find a features list of sorts, will this mod support higher resolutions ie 1024 and higher?

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Clash of the Titans

SilentMirage; your worried about the recoil of using a pair of Standard combustion based Cannons? You could always use a railgun which, based on what ive read have no significant recoil(the theory is the recoil is exerted sideways on to the rails). My evidence? US navy have tested rail guns on platforms with thin mounts and on wheeled carts.
Physicsforums.com
Also the resultant force of using a Railgun to the same scale as the cannon on that walker(10-15 meters?) will produce a much higher impact force. Railguns would be preferable to Coil guns(Gauss cannons) as they have a smaller limiting factor of heat and power than Gauss weapons which have massive heat and power limitations(the coils will create more heat as they will have a higher electrical resistance than the two rails do).
And if your wondering what the difference between the two is, Rail guns use 2 oppositely charged Rails to create a magnetic force and accelerate a slug, whilst Gauss cannons use a charged coil(electro-magnets) to accelerate magnetic slugs down-barrel.

Of course you only need to take this stuff into account if your actually going for realism here.

Good karma0 votes
Firehawk13
Firehawk13 - - 75 comments @ SMLE

yum ill pop some heads with this lol

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ The Red Alert

What will you be doing in therms of the interface? Will you recreate the unit/building pictures(i.e. infantry, light tanks ect..) or use the RA1 low-res ones?

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Peacekeepers Up Close & Personnel

everyone likes a floater, lol

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ The Red Alert

This may have been said earlier and i may have missed it, but will the sides have Off map powers aside from super weapons, i.e. spy planes. And will there be support buildings to capture like the hospital(i know it was a feature in RA2)?

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Renegade X (UT3)

i know but i was saying for him to use it to find the diffrence

Good karma+1 vote
Firehawk13
Firehawk13 - - 75 comments @ Renegade X (UT3)

its meant to be released at 5pm GMT so you work out the diffrence based on your time(23 mins according to my clock)

Good karma+1 vote