2010 May - Present - Games Developer: Deus Ex Multiplayer: Human Revolution, Bristol, UK 2010 May - Present - Media Consultant: Artbag, Bristol, UK 2008 March - Present - Art Director and Media Consultant, Machine Media 2009 January - May 2010 - Owner and Marketing Manager: PerDM Franchise, London, Cardiff, Bristol, UK 2006 February - August 2008 - Multiplayer Games Developer, FGS, Queens Park, London, UK

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[FGS]Shadowrunner Author

The original ocean lab to the left, the subbase elements to the right.
There will be ring transporters and no active stargate in this map, although one is planned in the excavation area of the ocean lab elements.

A shuttle made by Fuhr park is being made interactive and will be flyable from the landing strip on the crater floor to the highest structure in the top right corner. The Ocean lab music unsurprisingly fits well.

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A classic moment in Deus Ex Multiplayer. A player brought an American flag into the room, as a clue to his team, who had forgotten the code for the neutron bomb cabinet...1776.

A map by Magus made for FGS low gravity servers. DXMP Scoutknivez is littered with dead NSF and Unatco.

An aerial panorama of DXSG_Moonbase, approximately 60% complete. This map merges elements of Crowinds SubBase and Ocean Lab levels, originally intended for the moonbase echelon storyline.

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