There are also some good models from the uprising campaign and stuff, if you see it's fitting you can port those as well.
There are also some good models from the uprising campaign and stuff, if you see it's fitting you can port those as well.
RA3 empire really fits the cabal vibe imo, definitely a good decision to port!
Yes! May the 4th be with you! Looking forward to the testing!
Then maybe let this addon works with 1.3 beta 6 as well? And I would suggest spreading the ROTR units to sub-faction, like nukeneer for nuke gen and such.
It seems that the China Red Guard still having that slightly off animation where they will fire to the sky when they begin their attack. Maybe consider canceling the pre-attack animation?
It won't hurt to try tho, maybe a channel in the SWR server will work as well.
And maybe setup a discord server for feedback and suggestions?
v0.4 bug report: China Mass production still cost 500 and spawn a pair of tanks, which make them only cost 250 each XD.
Love this addon mate, keep up the good work!
Minor bug report, after the assembly line upgrade, flame gen's troop crawler's description will show 8 red guards, which should be 5.
I have several suggestions, for the nuke general's nuke red guard and RAD truck, maybe you can set them to use the weapon effect of the Chinese POW truck instead, but make them yellow and do radiation damage. In this case, it will be more different from the toxin general's counterpart. And for the GLA salvage gen's white phosphorus truck, maybe you can use an effect similar to the fireball effect from the ROTR, which will make a drastic difference from the dragon tank. Keep up the good works!
Love the fix! It's good to have a modder that listens to the community!
Found a bug, China flame general's production line upgrade will replace the flame troop crawler with the regular troop crawler, which does not make sense
Several other bugs:
1. Infantry killed by GLA salvage gen's Baikonur missile's toxin will die in blue, which should be green
2. China infantry gen's red guard spawn in a group of 3, the description is incorrect, been there for several versions
3. Not sure it's a bug or not, but GLA salvage gen's AA gun defense is dealing too little damage to vehicles and aircraft, which is way lower than other faction's defenses' DPS making them useless against any units
02/28 update:
1. US seal team is not stealthed, despite the description say so
Bug report: nuke general Red Guard is not receiving nuclear ammo upgrade
China gatling gun's bullets are having a curve trajectory like a cannon shell, may be a bug
The voice acting is fine in my opinion, the weapon firing sound effects and other explosion sound effects are problematic.
The 12/02 installer version worked properly, but the sound effects of fast-firing units like Gatling tank are not played properly, which somewhat ruined the experience of this great mod, hope it can get fixed soon.
Giving me a RA2 vibes, good job!
I did start a standalone folder, I guess I'll have to wait until a non-installer patch-like release. Love the artwork tho, hope it will be available soon.
So I am using the origin version of ZH, and this mod is giving my game a missing first CD error, is there a way to fix that?
So once I started the game, the game just pops up "Error: could not compile "aiLoaderStandard.xs", is that means this mod is currently not supporting AI?
BTW, if you guys are still working on the English localization, I might be able to help.
So this 3gb file is the latest version? Any new patch after this version?
So once I started the game, the game just pops up "Error: could not compile "aiLoaderStandard.xs", is that means this mod is currently not supporting AI?
BTW, if you guys are still working on the English localization, I might be able to help.
There are several English strings errors (Some GP descriptions, inf general training RG in a patch of 3, not 2, etc.). I can help with the localization work if the modder willing to work on it.
Well for some unique unit like B2, it might be problematic. But for more generic units like some infantries and artilleries, there are several voice lines you can use I guess.
I would suggest using some voice lines form other cnc games, it will save you tons of work, and give players a feeling of nostalgia as well.
Can't believe I missed that, thanks!
Hey Alexei, any plan to start up a discord server? I guess it will be much more convenient for the mod community to communicate and have fun!
Love this update! But I found a bug where China Mass Mobilization upgrade does not reduce the cost of infantry despite its description. In addition to that, I suggest that you can add the faction unique support power to the power bar on the right, it will be much convenient for players to use it.
China have more death cases than the world:
#ChinaLiedThenPeopleDied
China have lees death cases than the world:
#ChinaLiedAndPeopleDied
Proof completed.
FatmanD
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