This member has provided no bio about themself...

Comment History  (0 - 30 of 52)
FatmanD
FatmanD - - 52 comments @ Tiberium Wars Advanced 1.8 (Beta 4) [Outdated version]

There are also some good models from the uprising campaign and stuff, if you see it's fitting you can port those as well.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Tiberium Wars Advanced 1.8 (Beta 4) [Outdated version]

RA3 empire really fits the cabal vibe imo, definitely a good decision to port!

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ May the 4th be with you: looking for testers!

Yes! May the 4th be with you! Looking forward to the testing!

Good karma+3 votes
FatmanD
FatmanD - - 52 comments @ Shockwave - ROTR Addon 0.6

Then maybe let this addon works with 1.3 beta 6 as well? And I would suggest spreading the ROTR units to sub-faction, like nukeneer for nuke gen and such.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Zero Hour Continue v2.51 Full Version

It seems that the China Red Guard still having that slightly off animation where they will fire to the sky when they begin their attack. Maybe consider canceling the pre-attack animation?

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Shockwave - ROTR Addon 0.6

It won't hurt to try tho, maybe a channel in the SWR server will work as well.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Shockwave - ROTR Addon 0.6

And maybe setup a discord server for feedback and suggestions?

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Shockwave - ROTR Addon 0.6

v0.4 bug report: China Mass production still cost 500 and spawn a pair of tanks, which make them only cost 250 each XD.
Love this addon mate, keep up the good work!

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Continue 2.51 patch

Minor bug report, after the assembly line upgrade, flame gen's troop crawler's description will show 8 red guards, which should be 5.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Continue 2.51 patch

I have several suggestions, for the nuke general's nuke red guard and RAD truck, maybe you can set them to use the weapon effect of the Chinese POW truck instead, but make them yellow and do radiation damage. In this case, it will be more different from the toxin general's counterpart. And for the GLA salvage gen's white phosphorus truck, maybe you can use an effect similar to the fireball effect from the ROTR, which will make a drastic difference from the dragon tank. Keep up the good works!

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Continue 2.51 patch

Love the fix! It's good to have a modder that listens to the community!

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Generals Continue 2.5

Found a bug, China flame general's production line upgrade will replace the flame troop crawler with the regular troop crawler, which does not make sense
Several other bugs:
1. Infantry killed by GLA salvage gen's Baikonur missile's toxin will die in blue, which should be green
2. China infantry gen's red guard spawn in a group of 3, the description is incorrect, been there for several versions
3. Not sure it's a bug or not, but GLA salvage gen's AA gun defense is dealing too little damage to vehicles and aircraft, which is way lower than other faction's defenses' DPS making them useless against any units
02/28 update:
1. US seal team is not stealthed, despite the description say so

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Contra 009 FINAL PATCH 3

Bug report: nuke general Red Guard is not receiving nuclear ammo upgrade

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Contra 009 FINAL PATCH 3

China gatling gun's bullets are having a curve trajectory like a cannon shell, may be a bug

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Generals Project Raptor: War Commanders

The voice acting is fine in my opinion, the weapon firing sound effects and other explosion sound effects are problematic.

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Generals Project Raptor: War Commanders

The 12/02 installer version worked properly, but the sound effects of fast-firing units like Gatling tank are not played properly, which somewhat ruined the experience of this great mod, hope it can get fixed soon.

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ Russia Gas Refinery Render

Giving me a RA2 vibes, good job!

Good karma+6 votes
FatmanD
FatmanD - - 52 comments @ Generals Project Raptor: War Commanders

I did start a standalone folder, I guess I'll have to wait until a non-installer patch-like release. Love the artwork tho, hope it will be available soon.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Fire and Reform Definitive Edition

No luck with that

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Generals Project Raptor: War Commanders

So I am using the origin version of ZH, and this mod is giving my game a missing first CD error, is there a way to fix that?

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Fire and Reform Definitive Edition

So once I started the game, the game just pops up "Error: could not compile "aiLoaderStandard.xs", is that means this mod is currently not supporting AI?
BTW, if you guys are still working on the English localization, I might be able to help.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Generals Project Raptor: War Commanders

So this 3gb file is the latest version? Any new patch after this version?

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ Fire and Reform beta 1.06

So once I started the game, the game just pops up "Error: could not compile "aiLoaderStandard.xs", is that means this mod is currently not supporting AI?
BTW, if you guys are still working on the English localization, I might be able to help.

Good karma+3 votes
FatmanD
FatmanD - - 52 comments @ Continue 2 03 [New Naval Maps]

There are several English strings errors (Some GP descriptions, inf general training RG in a patch of 3, not 2, etc.). I can help with the localization work if the modder willing to work on it.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ The End of Days 0.95

Well for some unique unit like B2, it might be problematic. But for more generic units like some infantries and artilleries, there are several voice lines you can use I guess.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ The End of Days 0.95

I would suggest using some voice lines form other cnc games, it will save you tons of work, and give players a feeling of nostalgia as well.

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ The End of Days 0.95

Can't believe I missed that, thanks!

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ The End of Days 0.95

Hey Alexei, any plan to start up a discord server? I guess it will be much more convenient for the mod community to communicate and have fun!

Good karma+1 vote
FatmanD
FatmanD - - 52 comments @ The End of Days 0.95

Love this update! But I found a bug where China Mass Mobilization upgrade does not reduce the cost of infantry despite its description. In addition to that, I suggest that you can add the faction unique support power to the power bar on the right, it will be much convenient for players to use it.

Good karma+2 votes
FatmanD
FatmanD - - 52 comments @ [UPDATE] New faction logos

China have more death cases than the world:
#ChinaLiedThenPeopleDied
China have lees death cases than the world:
#ChinaLiedAndPeopleDied
Proof completed.

Good karma+5 votes