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Fatima_Bouzzazi
Fatima_Bouzzazi @ Europa Modernis: Turn of the Century

This problem was fixed when the user swapped to a new PC, presumably it was a PC-related issue with the OS itself

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Sandbox War Simulations v4.0

Thanks for letting me know, I fixed this

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Sandbox War Simulations

You go to the country decisions and spawn in countries, lmao. It's a Sandbox (Sandbox War Simulations)

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

Hello, just wanted to let you know I've figured out why people are having issues and crashes with the steam version. I'll update the installation instructions soon

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

I've dug into this and can confirm the reason everyone's having issues is because there are actually TWO different EU3 In Nomine v3.2 versions.

The one I created this mod on was EU3 Complete, DISK version (a very old version from the 2000s), which installs In Nomine 3.0, and then I manually updated to 3.2 via the In Nomine patcher utility. The checksum (in the bottom right corner of the menu) in the VANILLA game is "NCFK".

When you download EU3 Complete and "downgrade" (remove DLCs) to Eu3 In Nomine v3.2, it's actually a different checksum that appears: JCSR.

Since this mod was created on NCFK, the JCSR version will most likely crash.

I solved this problem by replacing eu3.exe and eu3game.exe from the NCFK versions. All the files are the exact same, so there are somehow some differences within the EXE files themselves.

I probably have no choice but to host the NCFK eu3.exe and eu3game.exe files on Google Drive and have people download + replace. Unless I tell people to go get the original disk and upgrade via the patch, that's the only way.

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

Hello! I just scripted in paradox game code, just the language that's used in the events and decisions by the base game.

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

Hi there, just following up... I'm working on the new release, and attempted to completely rework the unit technology so that age-appropriate technology gets progressively unlocked as time goes on. However, I seemed to have done something wrong as the AI won't use the new units and the game crashes consistently now near 1860. I may have to keep the old, boring unit style which means no technological progression (I'm sorry)

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

Hi! Thank you for your comments. I'm really stumped at how it could be crashing only on the province decisions menu. This is kind of necessary for uncivs and the only possibility is if you have some kind of corrupted files in your main game folder. What's your checksum with this mod? I'll go look at mine and advise.

As for taking you to the desktop and freezing (losing focus), this might just be due to some windows thing. It doesn't sound like it has anything to do with the game itself.

Then the bug about changing the capital, does this happen very often? It is possible for a country to get in a changing-capital loop, but it's pretty rare to happen. If it's happening all the time, this might be more evidence pointing towards a corrupted vanilla install.

1. It's actually quite difficult to modify buildings in EU3, but this is a great idea. Once I start delving deeper and learn a bit more about how factories work in Victoria 2, maybe I can change the manufacturies to abstract such a system.

2. These vassels tend to get absorbed fairly quickly, but this is a decent point. I can have them independent and under suzerainty of the Ottomans in the next release.

3. Adding units is also very difficult in EU3, so I think I'll just leave the default 1821 units as-is, at least for now. Eventually I could definitely do a unit overhaul by repurposing old units, changing their states and names, and have new units open up accurately as the year progresses

4. I think that would be fairly easy. You just need to be careful when you code, otherwise you can do things that can cause a crash (make a country disappear via secede_province, for example)

Thanks for your comment and please, try to redownload your main game files or verify the checksum so I can make sure you don't have some corruption

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vic2 in EU3 - Release 1.0

If I find the time, I need to go back and bring all the map improvements from this mod into there. Stuff like the new provinces, fixing the map names, fixing culture localizations, etc. As you can imagine, when I did a deep delve into ap roject like this, I stopped caring for INU, not realizing some people actually still play it!

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Victoria Universalis: Vicky2 in EU3 - Release 1.1 HOTFIX

Hello! Thank you very much for your feedback. I'm glad the mod is lightweight and works great for you!

As for going back in time- this mod is just meant to really honour Victoria 2's style. I think what you might enjoy is the next release of "March of the Eagles: Enhanced"

Yes, it's MOTE, so a bit "heavier" than In Nomine, but it will incorporate both the civil war and revolutionary mechanics while taking place in a napoleonic timeframe, which is a bit closer to what you're describing.

As for the natives, currently they don't "work" with the whole system I've created for countries. I could just put in special native countries but, they'd be basically unplayable. You can't do much, you can't civilize, etc. Otherwise I'd have to go ahead and implement full-fledged native countries which would require a full rework of many features... perhaps, perhaps

And for the music and loading screens- EU3 doesn't actually allow a mod to change either of those! That's why all EU3 mods have the generic EU3 music. And the only mods that can change the loadingscreens have to alter the eu3game.exe

If you really want to play with Vic2 music, you can replace the music in the general game folder, but I don't recommend doing that- any mod you'll play after will have the Victoria2 music! :O

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ In Nomine Ultimate - v3.0 [Major Update]

Hi there, I just wanted to tell you that the new project I mentioned is released as a mod now- if you want to try and give some feedback that'd be super cool.

Also, westernization in that mod works like you describe. Closer to vic2, no physical border needed :)

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ In Nomine Ultimate - v3.0 [Major Update]

Thank you for your great feedback! I'm so happy you like this mod.

I'm currently working really hard- ok, have been working really hard- for a whole month or so on a new EU3 project. To put it briefly, it's Victoria 2 in EU3. It's way more than just a low-effort repaint of the map. The Vic2 map was ported in completely, all Perma Terra Incognita was removed, and that's just the very beginning.

Expect this new mod to go up here on Moddb pretty soon. I certainly hope you'll try it and have some pleasant expectations that you'll really enjoy it. In Nomine ultimate is like the baby version, this new mod is like its grown-up twin.

Good karma+3 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ In Nomine Ultimate - v3.0 [Major Update]

Hi there!

Faction.txt, huh? Looks like you're trying to play this mod on EU3 Divine Wind! This is a mod for EU3 In Nomine version 3.2

If you have EU3 Complete on Steam, you can choose to "remove" the "DLC" of Divine wind and HTTT, leaving you with only EU3 In Nomine v3.2.

If you don't have EU3 on an online platform, message me on my discord: GTAIV#9702

Good karma+3 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ In Nomine Ultimate - v2.1

Step 1: Get EU3 IN 3.2

How to get EU3 IN 3.2?? Well, you can go buy "EU3 - Complete" on steam, go to DLCs and remove ALL dlcs, you'll be left with the most up-to-date version of In Nomine, which is 3.2

Step 2: Put it into your "mods" folder

Step 3: eu3.exe -> select the mod from the drop-down launcher

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Conflict of the Eagles

Here's a screenshot of me working on the mod right now: I.imgur.com

Progress slowed down because I found out that AI guarantees (something that is impossible to check for in the game code) were causing coalitions to fall apart and maybe also crashes, idk, something is causing crashing that I need to try and isolate. The fix pictured above is something extremely complicated BUT should stop countries from actually having guarantees on insurgencies, something that seems to be mucking everything up. Hopefully with this done + reduced crashing, I can start making real progress again

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Conflict of the Eagles

Yessir, we have a pre-alpha right now. Rewriting events in order to gain performance and stability. After that's done we're moving to a first release

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Hello,

Thank you so much for this long and insightful comment. I'm basically right now focusing on getting a release build of COTE ready so I haven't touched MOTE enhanced. But your comment made me think of how I could actually make 2.0 take place in the napoleonic era. I've been brainstorming a lot and basically the main issue is how to handle fundamental core aspects of the game. If we have the start date in 1830, it'll play like a more fast-paced and less in-depth victoria 2, and it will be easy to have static limits for certain countries. But in 1805, or even before, the whole map is in flux, and it doesn't make sense to restrict a country's maximum size. For example, think about France with territories dotted around Germany.

I'm actually thinking 2.0 might be a mix between a Europa Universalis emulation and some Vicky2 features. The great news is that after spending so much time refining COTE, I've gotten extremely advanced in March of the Eagles modding. I can now do extremely crazy and in-depth things such as IF emulation or event "stacking" to increase performance and therefore stability (both are linked). So this means that I'm getting to the point where nothing is "too difficult" to implement, either it's possible and I can put it in or it's just not possible due to game engine limitations.

Anyways, for the mix between EU3 and Vicky2, I mean that it would be immensely easier just to rely on Europa Universalis emulation, which means less scripting and rigidity and more possible bordergore but sandbox elements. Countries can expand freely, the rebel system will be ported over from EU, meaning peasant rebels, nationalists, patriots and whatnot.... HOWEVER I will also implement the duality of revolutionary vs counter-revolutionary governments, which means civil wars and revolutions will be in here in full force. Let's move on to your points:

-Spheres of influence: Can only happen through the AI encouraging countries to join their faction. Maybe I will restrict the amount of great powers to make the AI act more appropriately and try to sphere countries correctly
-Fund revolutions: Yes, for sure. It won't be on a province level but it can be on a country level for sure. I.e, if there is a country that is not related to you or has less than x relationship with you, you can destabilize it in exchange for manpower or something. (Remember, manpower is key, not abstracted values or cash, as these can be cheesed, but manpower is always extremely valuable for human players)
-Diplomatic reputation can be directly correlated to prestige, so this is trivial to implement and probably would be implemented in any EU port
-Backing rebellions directly is a bit more tricky. I guess you could have a convoluted event system when rebellions ocurred and great powers could choose to support them, but this becomes more like a crisis system from Vic2
-Victory conditions: Yeah, I think I will restrict great powers and make it more analogous to vanilla ONLY to improve AI performance

Let me know your thoughts!

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Hey there, I recommend not installing it for now, there's going to be a new mod coming out that's much better. But if you want to try this mod for yourself, just use WinRAR to unzip and then drag everything into your "mod" folder inside the main game directory

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ American War Of Independence

Hi there. Conflict of the Eagles creator here. I just wanted to say thank you. Without cross-referencing your work in mapping out north america, COTE2.0 would never have been possible.

Maybe one day I will truly honor the legacy of this mod by creating a north america map and doing something like the 1860 civil war mod, or a fictional future civil war mod

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Hey!

It'll come out here. I'll just upload a new version and keep the MOTE Enhanced name.

Might take a while though, peep my "Conflict of the Eagles" mod to see why ;^)

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ Conflict of the Eagles

This mod is on the verge of being revived. New map built from scratch for MONTHS, just finished today. Need some help to automate a history file script and then it's on to country creation, and then basic scripting.

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced - v1.3

A completely new version of Mote: Enhanced is being worked on as of now! It will have a bigger map, remove the instability and bugginess and have more straightforward methods of creating civil wars and revolutions. (This new versions will have all country flags created from scratch)

While I was creating this mod, for some reason the program I was using flipped a lot of flags upside down. The new method I use to create flags is 100% guaranteed not to randomly flip flag files

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced - v1.3

You need WinRAR to extract the files to your mod folder :)

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced - v1.3

A completely new version of Mote: Enhanced is being worked on as of now! It will have a bigger map, remove the instability and bugginess and have more straightforward methods of creating civil wars and revolutions.

An 1812 campaign unfortunately may or may not be possible but I don't think the next version of MOTE Enhanced will have an 1812 campaign. It may only have an 1830 start for simplicity's sake

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Hi there!
So basically I think you probably entered a command into the console saying "tag = BOH". Well, that's not going to work correctly. The AI is still thinking it's playing as BOH. So basically, release the country, save and quit, and reload as Bohemia. :)

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Go to the "events" folder, find the file called "RefreshEvents", you need to keep the "mean_time_to_happen" as low as possible, unfortunately for some people a very low value crashes the game. Try values of 2, 3, 4, and 5 until the crash disappears. For one person, he had to set it at 14. Make sure you don't set it too high or else strange things will start happening :(

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced - v1.2

Does it consistently crash at the same time?

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Hello,

Unfortunately development on this mod has slowed down now that a stable release is out, I'm focusing development efforts on a new mod that aims to take all of the features in this mod, flesh them out, expand them and bring them to the modern day. Therefore, it's unlikely that there will be any new units added into Enhanced... but in the new mod, definitely!

Good karma+2 votes
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced - v1.2

My apologies, the base map was enhanced on satellite data which obviously have all modern landmasses. As a bonus, however, you do get Greek islands and a correct representation of Great Britain

Good karma+1 vote
Fatima_Bouzzazi
Fatima_Bouzzazi @ March of the Eagles: Enhanced

Great question, but this I do not know. I've only seen AI frame for coups, and the only thing it does is lower relations. There's no actual coups happening in the base game, all that is third-party magic made by the mod itself

Good karma+1 vote