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Comment History  (0 - 30 of 38)
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Prisoner of Fate - Chapter I (ENG)

Ok, thanks. It's really very weird bug :)

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Prisoner of Fate - Chapter I (ENG)

Very weird bug.Provide me more information, please:
1. Your OS (Windows, Mac or Linux)
2. Screenshot of book shelfs with missing book
And try to load old save from previous map. Will this bug repeat?

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ 1.2 Item stacks

Cool! 1.2 confirmed :)

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ Amnesia: Remodded

Very cool improvement! It's possible to make two different light sources like in original penumbra games?
Or add some functions from AMFP, like ShowScreenImage function and lantern flicker.

Good karma+3 votes
FatalistVS
FatalistVS - - 38 comments @ Battles of the Third Age

Do not pay attention to him. He blames my mod without proof. By the way he use Edain content in his own mod: Vk.com

Good karma+3 votes
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Necrologue

Absolutely)

Good karma+4 votes
FatalistVS
FatalistVS - - 38 comments @ Anniversary and news! 500 watchers!

Many positions is still open.

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Necrologue

No weapons and no more one light sources. (it is not possible in HPL2 engine)

Good karma0 votes
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Necrologue

Calm down Endosine! They made few own models in 3d max. Open dae files in notepad and check it out! Stop talking about this things, if you a absolutly dont know about all details. At least, I agree with BlasterLizard about permission, but you are wrong dude.

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ The Penumbra

Almost all music, some entities, like soldering-iron or level door and static objects, like a snow cave is their own.

Good karma-2 votes
FatalistVS
FatalistVS - - 38 comments @ The Penumbra

But you didn't get permission for use Necrologue assets.

Good karma-3 votes
FatalistVS
FatalistVS - - 38 comments @ Necrologue, demo-version (ENG)

Put "Necrologue_demo_en" folder and Necrologue_demo_en.bat in "Amnesia The Dark Descent" folder. Run bat file.

Good karma+3 votes
FatalistVS
FatalistVS - - 38 comments @ Penumbra: Necrologue

This mod working like a Mental Memorial full conversion.
Lets try this:
1. Cut a resources.cfg file from Necrologue_demo_en\config folder and paste it to Necrologue_demo_en folder.
2. Edit main_init.cfg,change Resources = "Necrologue_demo_en/config/resources.cfg" string to Resources = "Necrologue_demo_en/resources.cfg"
3. Open resources.cfg and delete <Directory Path="/_temp" AddSubDirs="true" /> string.
I am not sure, but maybe its help.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ Necrologue, demo-version (ENG)

Amnesia-TDD

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle 1.2

Try this things:
Load previous game save, delete .map_catch file from maps folder, if it exist.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ OTHER-LIFE: Hatch 18

Попробуйте ещё раз обратится к BlackSilverUFA. Может он объявит в одном из подкастов о том, что вам требуются люди. Наверняка кто-нибудь откликнется.

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle 1.2

Probably you don't installed Justine patch.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

Find in archive The Grey Eagle folder and put it in custom stories.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

Find acid pool and use meat on it. After that use meat on door.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ Intro

wow, its great! Сlock looks like from Penumbra library)

Good karma+2 votes
FatalistVS
FatalistVS - - 38 comments @ Bitterwood Peak

Hello. Can I use some particles from your mod?

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ Slenderman

Slender? omg!

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ Enemy: Headless Grunt

Can you make it without replace the original brute?

Good karma+3 votes
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

You can find meat in first room of the map.

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

-find lever and open the metal hatch
-Put container and use the main valve
-use another valve and complete the mixing
-And last, use weak acid on the second burner

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

I watch your video. Some textures is missed, because you don't play on Amnesia 1.2 Justine. However, you can copy this files in your Amnesia folder:
Dropbox.com
ptest_static in static_objects
ptest_ent in entities
Lets try this)

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

Thanks!
About credits. Use * before words. For example,
<CATEGORY Name="Ending">
<Entry Name="MainCredits">[br]* The Grey Eagle[br][br][br]

Good karma+1 vote
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

Another bugfix is done. And I added some autosave spots for unforeseen stuck...
Alt links on full version:
Yadi.sk
Dropbox.com

Good karma+3 votes
FatalistVS
FatalistVS - - 38 comments @ The Grey Eagle

You find a meat item? It somethere in first room on the map.

Good karma+1 vote