Well I don't want to give away the strategy but what I'll say is the mission is broken up into two phases. You can always prepare before hand before you begin phase two when it becomes crunch time making it easier for yourself.
Well I don't want to give away the strategy but what I'll say is the mission is broken up into two phases. You can always prepare before hand before you begin phase two when it becomes crunch time making it easier for yourself.
I'd be happy to answer your questions.
1. This may happen every once and awhile, the TS engine isn't a perfect one.
2. Right, the Vulcan turret is a new building entirely and doesn't interect with walls.
3. I've never experienced this issue, at least not in the newest version.
4. At the moment they cannot do that by double clicking, only by setting them on guard by pressing "G" will they repair on their own.
5. That is something all TS modders been wanting but at the moment we've been unable to implement.
The newest version of the mod (2.93) is your best bet for a smooth and bug-less experience.
Thank you for your feedback, I do appreciate feedback to help with balancing and difficulty.
Yes just open the "TSTW/MIX/Scaled Infantry" folder and move eCache02.mix in with the other mix files.
Thank you, I'm glad you enjoyed your play through of TSTW. I will take a look at these issues and I believe I can fix all of them.
Mission 5 - Easy fix
Mission 6 - Easy fix
Mission 10 - Yes I can make the AI "Search and destroy" if you choose to build in a different location.
As for the grammar that's a weakness of mine, I'll check out Grammarly :)
Yes I will be doing a blue tiberium tree.
I fixed his overcoat, I didn't notice that lol.
She uses a high damage pulse weapon and is effective against all units and aircraft, she can also stealth and regenerate in Tiberium.
You need to play the campaign and see what happens...
You can create AI art using an image example to start with and then work from there, which is what I did.
Yes
Only the armadillo is 100% finished, the rest are just blocked in.
Yes they will.
Yes it does
It's just a preview , the maps is not available.
I do within the the C&C Mod Haven channel under TS Mods. I will send you an invite privately.
Sorry for the delayed response, I'm looking to use a bike for the new mutant faction.
It is included and works for me. The [TS] directory must be correct within FinalSun.ini
eg:
[TS]
Exe=C:\Users\evervaliant\Desktop\TSTW\
Yes I did not do anything concerning the last mission this last update. With version 3.0 there will be a lot of changes including some campaign mission to help include the new mutant faction.
You don't need to install, just extract game to wherever you want and play with The Second Tiberium War.exe
Yes, for some reason in Tiberian Sun if I make a projectile fire in a direct straight line without an arc and the turret must first align to the target the first shot fires too soon and misses. I'll keep doing troubleshooting on this perhaps i can find a way to fix it. It's a bit funny though lol.
I don't think I'll make them rebuild on the the campaign, it would take too long to complete it.
OK so I've decided not the change them, as of the next update multiple factory bonus will be working on campaigns so building a massive army will become easier.
Ever_Valiant
Ryan joined
Greetings my name is Ryan otherwise known as Ever_Valiant and I am a long time mod maker, indie developer, and graphics artist.