Forgiven sinner, indie game dev. I like running and reading, but not at the same time.

Comment History  (0 - 30 of 59)
etodd
etodd @ Lemma

Make sure these are installed:

.NET Framework 4 - Microsoft.com

XNA Framework 4 - Microsoft.com

Good karma+1 vote
etodd
etodd @ Lemma is out!

Mostly just me! Full credits here: Lemmagame.com

Good karma+3 votes
etodd
etodd @ Lemma is out!

You'll need .NET Framework 4: Microsoft.com

And XNA 4: Microsoft.com

Good karma+1 vote
etodd
etodd @ Screenshot Saturday 206

Haha, I always post Friday night to make it into the /r/gamedev screenshot Saturday thread.

Yeah the front half is an art gallery, the back half is desks. The nice part is, every month there's a "gallery hop" and 2000 people will come through the doors and potentially try out the game! I'm really grateful to be there.

Good karma+2 votes
etodd
etodd @ Screenshot Saturday 202

Already done. :) I.imgur.com

Good karma+1 vote
etodd
etodd @ Screenshot Saturday 182

You know, that makes a lot of sense! Shouldn't be too hard to fix.

Good karma+2 votes
etodd
etodd @ Kickstarter Demo (build 353)

Unfortunately yes. A Mac/Linux port is not out of the question, but at this point it would definitely come some time after the Windows release, unfortunately.

Good karma+1 vote
etodd
etodd @ Screenshot Saturday 174

You found it. Watch this for context, and lols: Youtube.com

Good karma+1 vote
etodd
etodd @ Kickstarter Demo (build 353)

What issue are you having? The control scheme should be completely customizable.

Good karma+1 vote
etodd
etodd @ Screenshot Saturday 172

I will make sure you get an exclusive build when the time comes!

Good karma+3 votes
etodd
etodd @ Screenshot Saturday 168

Yeah I'm going to start over on it. It was just a test to see if I could do it and to find out if Rigify would work with my content pipeline.

Good karma+2 votes
etodd
etodd @ Kickstarter Demo (build 353)

It runs on Windows 7. Two things it could be: first make sure you've got .NET framework 4 and XNA 4 installed. Also make sure you're running the latest build (353). The first version (313) had a bug that caused it to crash on some systems (especially Windows 7).

Good karma+1 vote
etodd
etodd @ Lemma

Thanks for reporting that, I'll take a look and see if I can fix it.

Good karma+2 votes
etodd
etodd @ Lemma

Glad you enjoyed it. Great video!

Good karma+3 votes
etodd
etodd @ Lemma

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

Good karma+2 votes
etodd
etodd @ Kickstarter Demo (build 353)

Hm, I see your point. I will definitely experiment and see if it helps. I do like the idea of continuing the slow motion for a split second after releasing the button.

Good karma+1 vote
etodd
etodd @ Kickstarter Demo (build 353)

If all 5 explosives went off, the central part should fall down. Maybe you built some walls that are holding it up? I tried to make it impossible to do that, but I could very well have missed some things.

Good karma+1 vote
etodd
etodd @ Kickstarter Demo (build 353)

Thanks for checking out the demo!

I'm not sure what you mean about the fuse boxes... even if you do destroy part of the connection you can always rebuild it.

As for the slowmo part, I think the tutorial doesn't do a very good job of teaching it yet. It's still a very early version. Talking about pressing jump, you have to first release the jump button and press it again. Once you get the hang of it, I think it's pretty intuitive. I wanted to keep the number of buttons low because with the slow-motion you would have to quickly switch from one button to another, rather than just pressing the same button twice. Hopefully that makes sense.

Yes you can get pretty high with the build mechanic, but I did put limits on it and in the valley level it's actually faster to stay down in the valley than to try and move around above it.

You're right about the wooden blocks though. I wanted it to be a bit more frantic. You have to get through quick before they all explode. But I do plan on redesigning that section a bit.

Thanks again for playing and commenting. I take every bit of feedback to heart!

Good karma+1 vote
etodd
etodd @ Lemma

Ah yes, I also forgot to mention in the video that I typed all the game code with boxing gloves on.

Good karma+2 votes
etodd
etodd @ Build 313 - Kickstarter Demo

You're not the only one, some other people were having trouble running it. I uploaded a patch that might fix it for you. Et1337.itch.io

Good karma+1 vote
etodd
etodd @ Build 313 - Kickstarter Demo

Great video man, thanks for checking out the game!

Good karma+2 votes
etodd
etodd @ Screenshot Saturday 162

In a nutshell: red is bad, white is neutral, and blue is good.

Red damages you if you touch it. It can only infect white material, so the more you turn blue, the better.

Blue also transmits power, so you can connect a power source to a destination and it will light up.

Good karma+1 vote
etodd
etodd @ Lemma

Glad you liked it. I think the latest version (out soon!) hopefully addresses all your concerns. You can remap buttons, the "pellet collecting system" is completely gone, and the level design is a bit more open. :)

Good karma+3 votes
etodd
etodd @ Lemma

Several people had this issue and resolved it by going into the "bin" folder and running the Lemma.exe inside it (not LemmaLauncher.exe). Sorry for the trouble.

Good karma+2 votes
etodd
etodd @ Alpha 3

Several people had this issue and resolved it by going into the "bin" folder and running the Lemma.exe inside it (not LemmaLauncher.exe).

I have no idea why it's happening, but at least there seems to be an easy fix. Sorry for the trouble.

Good karma+1 vote
etodd
etodd @ Lemma

Eventually. It will require a switch from XNA to MonoGame. I've already contributed some code to MonoGame to fill in some of the missing features that Lemma needs, but it's still a long way off.

Good karma+4 votes
etodd
etodd @ Lemma

Yeah, it sounds like your graphics card isn't supported. Unfortunately you need a Direct3D 10 graphics card to play Lemma at the moment. In the future I might consider supporting older graphics cards, but it would require a complete rewrite of the rendering system. Sorry. :/

Good karma+3 votes
etodd
etodd @ Alpha 3

Not yet. MonoGame still needs a bit of work. I'm focusing on releasing the Windows version first.

Good karma+2 votes
etodd
etodd @ Alpha 2

Wow man! Something really must have got effed up. Huh.

Good karma+1 vote
etodd
etodd @ Alpha 2

Hmm. I'll look into it. I'll also add a "reset to default" button. In the mean time, you should be able to go to C:\Users\<your username>\AppData\Local\Lemma\ and delete "settings.xml" to reset the settings.

Good karma+1 vote