If only you were able to create a second server...
The new 16 player limit certainly isn't set in stone, we just want to make sure that we have a way to make sure people understand that 12-16 is supposed to be the standard before setting it higher. Before 4.2 we didn't seem to have this issue, but a lot of groups in 5.0 seemed to assume bigger was better and went all the way to 32. Certain systems start breaking at 24+, though that's fixable, and the viable map selection becomes rather limited for anything past 16. Not even Aztec comfortably hosts 32 people on any configuration. That being said there are totally viable 20-24 man server configurations, like teamplay on the biggest maps as you said, but we didn't see nearly as much of that as we did 32 man basement classic with everyone complaining about the spawning system.
So, hopefully once we figure out how to better regulate that we can go up to at least 20, if not 24. It's certainly a niche, since nearly all maps are designed for <16 players, but it does feel kind of bad to bar that option entirely for people who want to use setups that actually benefit from the higher playercount. Might have to be a project for 5.2 though.
Enzo.Matrix
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