I think its a little bit of both!
Thank you :D
I think its a little bit of both!
Thank you :D
This is not true we are all very hard at work to bring Faceless not as a mod but a full stand alone game.
Contextually speaking this is the direction the player would be facing to advanced further without giving to much away though it does add more visual fidelity to the screenshot.
One of my favorite parts of the year good luck everyone!
Happy voting!
The lighting of the maps is still very much a work in progress merely a base to work with and expand upon later.
Thank you for your input!
Its not a matter of picking sides though that of circumstance that Amber works for a private company contracted and supplying western military.
There is no victor here in terms of West / East there is allot at play and various events that the player will have to engage with and make sense of the story as it unfolds.
Looking good, Keep up the awesome work!
This looks fantastic keep up the awesome work!
Cool to see your still working on this ^_^
Awesome!
The hands are way to big haha but its a good WIP
-If you want to have that added realism whenever not shooting the trigger finger should be slightly over the mag release and the hand will never be holding the mag itself but the handguard (holding the mag results in possible missfires from jostling the rounds)
+ nipples
IGN 10/10
Thank you for the feedback!
It would be awesome to get more fan content on the steam community forums (even though the game is not out yet) I look forward to seeing what you make and that of the rest of the community in the future.
Really cool concept!
Perhaps you could have mutant dino's too that failed the genetic process 0_o
Keep up the good work!
The demo has been removed, more content will be coming shortly.
Hey cool concept.
Some things I wanted to point out:
00:30 - 00:40 there is a texture hiccup (not sure why the inclusion of blood so suddenly and have it just be two identical splatters)
00:45-00:50 when you turn to fast there is a hiccup with the lighting / shadows (there is quite a few light pop ins and texture / appearance related issues)
The use of lens flares with every light is a bit strange and I think messes with the environment in a negative way.
Its an interesting concept and it looks cool however some design choices with this should be reconsidered for the sake of the atmosphere.
Keep up the good work.
Looks cool however your lighting could use some tweaking along with some other weird design choices.
Try not to use stock UDK assets as well especially in the way you have the lights on the ceiling as they don't fit the environment.
~ Keep up the good work I hope to see more
So from what I have played which is admittedly not allot ...
Some concerning issues I found are:
There is no pause menu nor exit button aside from finishing
If you jump and move at the same time you can still hear footsteps mid air
Just some nitpick things:
You could have added more depth to how things are presented mainly what I am referring too is how items clip through the walls in a strange sense...
The interactions can be a bit strange and wonky to use.
(This is just a compilation of stuff from about 20 minutes of playing)
Anyway it works as a nice addition to your collection of other silly games.
~ It would be nice to see more depth and elaboration on the concepts
ENP
Ethan joined
Prev. Indie Dev. Still cooking up new personal projects. Prof. Senior Designer at Playstation. Thank you all for your support!