This looks really cool, I'm stoked about this one! Keep crushing it guys.
This looks really cool, I'm stoked about this one! Keep crushing it guys.
The assets are from various packages we purchased off the Unity store to help populate our world. The terrain, layout, and screenshot have been created and set up by us for our current game world.
Hey guys, we've been using Unity since 2012 working on our mobile games. Now we're expanding to web, check out our game Zombie Hero here on IndieDB.
Hey thanks for tracking Zombie Hero. Feel free to shoot us any comments or questions you may have as feedback is always crazy helpful. We'll let you know when we have our first playable build ready to go.
Hey thanks for tracking Zombie Hero. If you have any questions or ideas feel free to fire them our way as we'd love to hear it. We'll let you know when we have a pre-alpha playable.
Thanks for tracking Zombie Hero, if you have any questions or ideas we'd love to hear em. Since we're still quite early in development any feedback would be hugely helpful, we'll let you know once we have a pre-alpha playable.
Hey thanks for tracking Zombie Hero. If you have any questions / comments / ideas we'd love to hear em especially in these early stages of development. Thanks again!
Hey, Thanks for following Zombie Hero. Any feedback / comments / questions we'd love to hear em especially in these early stages.
The game is still alive and well.
It's available on iTunes Itunes.apple.com
We're in the process of getting it over to Android.
This game will be released on Android on June 19th, 2013.
Apologies about not stating the requirements for Android.
Will Update post to reflect.
EleventhLevel
Dustin joined
Eleventh Level Interactive is a Vancouver BC based mobile game studio founded in 2012 by experienced game developers, designers, artists and programmers. We are staying true to the new wave of game development, which is small, highly capable teams, working where they want and when they want. Delivering high quality content on time allowing everyone to put the time in when they are at their creative peaks rather than restraining them to a scheduled environment. This mentality has helped us keep a low overhead while being extremely agile in the ever changing mobile market. With the mobile market still being in its infancy, there is still a tremendous amount of undiscovered gems simply because new ways to use our devices are being discovered all the time. Translating these new uses into something understandable and easy for the user is the boundary for entry.