This member has provided no bio about themself...

Comment History
ElementAlien
ElementAlien - - 14 comments @ Alien Swarm: The Darkness

Thanks for the compliment :) The red flashlight idea was about adjusting your eyes to how dark the screen is. plus it looks cool ;)

Sorry about the crash, its been a problem since 0.1 i need to fix it soon. I had debugging finally working near the end of the last dev cycle though... so fingers crossed

Good karma+2 votes
ElementAlien
ElementAlien - - 14 comments @ Alien Swarm: The Darkness

Tactics includes the darkness. It was somewhat of a test alpha for tactic's rendering engine

Good karma+2 votes
ElementAlien
ElementAlien - - 14 comments @ Alien Swarm: The Darkness

sorry guys had other priorities for a while... recently broke my foot ;D again! Anyway, compatibility issues might be better soon just got to get my c++ compiler back up to speed.

Been working on stuff for BF2 occaisionally and some other stuff irl.

Anyhow, should have some new things for this soon.

Installation is pretty easy, just got to copy the directory into your alien swarm sourcemods folder. You can find that in the steam directory/steamapps

The crash is caused by a memory address conflict, i think, and its something that valve needs to fix on their end in the code that I cant access. Anyhow, i'll try a new build soon and see if it works any better.

Good karma+2 votes
ElementAlien
ElementAlien - - 14 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

Hey there Kyuzo and team, Element here from Australia.

There are a few problems with your download links... basically nobody can download the thing. Could someone make an official upload of this at filefront or gamershell or something? Otherwise, Keep up the good work! Definitely my favourate mod project for stalker.

Good karma+1 vote
ElementAlien
ElementAlien - - 14 comments @ Playing games vs Modding them

I might even release some sourcecode soon.

As well as get another compiler on the task that hopefully has debugging.

Good karma+1 vote
ElementAlien
ElementAlien - - 14 comments @ Swarm Tactics (Sister Mod to The Darkness) Released!

Temporary Download Link:

Drop.io
Drop.io

Until I can finish uploading here.

Good karma+2 votes
ElementAlien
ElementAlien - - 14 comments @ Alien Swarm: The Darkness

new version has zip file, and flashlight is now active on every marine :D just press your f key :D

Good karma+2 votes
ElementAlien
ElementAlien - - 14 comments @ Work Currently In Progress

Update: After another day of compiler toil, I have produced more results.

I have working respawns and spawns built into the game engine, and using 4 different hammer start entities, I now have working 2v2v2v2 and 4v4 team deathmatch, and deathmatch.

The bad news, you will be unable to play 2v2v2v2 or 4v4 properly by yourself with bots. However, in multiplayer, you will be able to spawn 1 bot for 2v2v2v2, and 3 bots in 4v4. Of course that depends on whether you have real players to fill in for them :D

But who cares?! working multiplayer deathmatch and team deathmatch!!!

woot :)

I need to iron out a few more kinks with little things that I havent focused on because I've been too busy building the spawning/respawning system.

Nearly there people.

I should have the engine where I want it tomorrow, and a fair bit of new content on this site and on the steam forums.

Good karma0 votes
ElementAlien
ElementAlien - - 14 comments @ Work Currently In Progress

thanks for the advice, at the moment i'm at about 75% on the game code for DM TDM and Tactics. those three game modes do not use altered lighting. :) but there will be a fourth darkness mode.

as I learn more about c++ programming and the source sdk in general I'm becoming more able to get what I want in terms of control data out of the engine, so far i've got respawning working, and in the past 15 minutes got procedural spawning working. I can make the first initial marines spawn at any location I want now.

Good karma+1 vote
ElementAlien
ElementAlien - - 14 comments @ Work Currently In Progress

I've eliminated the crash and the project is moving very quickly.
Interestingly enough, the problem was cause by incorrectly aligned think timers on client and server side of the aoegrenade (heal beacon). That was a hard one to trace without a debuggger.

Running very smoothly now that I'm sucessfully passing variables :D

I still cant believe how sucessfully this is turning out.

Good karma+1 vote
ElementAlien
ElementAlien - - 14 comments @ The Darkness 0.35 Gameplay

a combination of the medamp and 0.4 ressurect effects causes a crash in my latest build, its been nipped in the bud

Good karma0 votes
ElementAlien
ElementAlien - - 14 comments @ The Darkness 0.35 Gameplay

I might have identified a bug with film grain, it may need to be removed for the next version.

Good karma0 votes
ElementAlien
ElementAlien - - 14 comments @ Alien Swarm: The Darkness

thats the idea :)

Good karma+1 vote
ElementAlien
ElementAlien - - 14 comments @ Gameplay & Features Video

to each their own, I love stuff like bioshock/assault on dark athena/escape from butchers bay/dawn of war night mod

I felt that alien swarm should have a version too :)

Good karma+2 votes