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Comment History  (0 - 30 of 45)
El_Wrobel
El_Wrobel - - 45 comments @ [DLTX] Simple Weapons Pack

Thanks for this mate, makes these weapons usable with Gamma. Did you by any chance do the same for Misc Weapons Pack and if not, could you tell me how you did it? I've been googling pretty hard, but can't find anything and going through them one by one exceeds my willpower :(

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Pretty Pistols Pack

Any hope for a proper Glock 18? Or maybe even a Glock 18 and an 18C?

Edit: If you're looking for ideas, a Browning HP Competition, OTs-23 Drotik and a Grand Power K102 would be great. And of course, a 93R.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Boomsticks and Sharpsticks

Cheers for letting me know, guess I'll have to mess around some more then.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Boomsticks and Sharpsticks

Is it just me or are AUG animations missing? I downloaded from this page and AUGs don't show up at all, I did some modding so I thought I messed up, however, in my config everything check out, even if I remove my changed files completely they don't work properly and I couldn't find animations in the B&S folder, the only way I could make them work is using the default animations from Anomaly.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Boomsticks and Sharpsticks

It's from KAC PDW most prolly, you've overwritten its weapon_ammo.ltx, B&S doesn't have .300 BLK at all I believe

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ Weapon Parts Overhaul for 1.5.1

I know it's an old post, but has this been implemented in any way and I missed it? I've been scouring the comments sections to see if anyone done this already as I would very much like to see this, I love this mod, but in my opinion it doesn't make any sense they don't fix the parts.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Ray of Hope

Hmm, going by their answer from the FAQ: "The project is being developed with PVE features primarily in mind. The player, developing their character through competent cooperation with other players, is tasked with survival in hostile and unpredictable areas. During gameplay, the players may explore the world in groups, complete quests and take part in the main storyline, hunt down mutants or seek out rare artifacts, among other things." I'd assume it will be possible to opt out of PvP via servers settings.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ DOOM (2016) and DOOM Eternal OST for Classic DOOM.

Thanks a lot, much needed improvement. Some may love the original music, but I can't stand it after a couple of minutes.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ PBv3.0 RiotShield

That's a mighty fine shortcut, thank Lawdy it's properly credited

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Glock v.1.3

Glock 18s, both 2nd and 3rd gen, are/were made exclusively in black.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Full upgrades for weapons and armor

I've tried and personally I find it massively OP, however it gave me an idea, would it be possible to make full modding possible only when doing it yourself, that is a repair kit, vice and so on?

So for example, I have the tech fully upgrade the gun for me in one branch, but I can personally install the missing ones?

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

I've had this ctd recently, RC18

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...alkiere/anomaly\gamedata\scripts\arszi_controller.script:1013: attempt to index local 'controlled' (a nil value)

I'm using a lot of mods, but none are overwriting anything from this, apart from zone_field_psychic from patch merging them all together.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Body Health System v3.4

I'm pretty sure it crashes on RC 18, I have loads of mods, but none are conflicting with this one and it crashes with this message :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...talkiere/anomaly\gamedata\scripts\player_injuries.script:218: attempt to index global 'utils' (a nil value)

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Boomsticks and Sharpsticks

Definitely, top tier upgrade for Glock 17, I've been using it a lot. It has a modeled selector switch added by the full auto upgrade or the 3 shot burst, Gen 2 Glock 18 muzzle brake, extended mag and tritium sights. I've been wondering if you can make it happen, but after playing around with your mod I've seen you added tac lights and lasers to some weapons so now I know it's possible. BTW, I assume there's no way to use those, is there?

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Beef's Sidorovich Simulator v0.81 for RC19+

I love the idea, I've been looking for a mod that would bring Lost Alpha's pda conversations to anomaly, makes perfect sense and I never understood why no one has done it anywhere else.

I won't be downloading this since I don't want Sidorovich to judge me when I mag dump my OC-33, but I'll be keeping an eye out on this one.

Single suggestion/question though, I hope you plan to allow making long range calls, in Lost Alpha you could only talk to nearby stalkers which made it more an immersion item than an actual functionality.

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ Boomsticks and Sharpsticks

I've got a request, could you add Glock 18 from Gunslinger? Or rather the Glock 17 that can be modded into an 18, that thing is glorious. Assuming of course it's possible at all.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ GUNSLINGER mod

First off, are the backup iron sights on the susat and Spectre bugged or is it just me?

I've played the **** out of this mod, both standalone and with SGM 2.2 and I have to say, the changes it makes are groundbreaking, the feeling of using your equipment is simply very natural and now that I went back into waiting for the full release and started playing other mods I feel like everything's wrong, with the PDA just popping up, no animation when using medkits, head lamps or nvg and instant healing or fade to black.

I've got a few gripes though, apart from the missing weapons. They break very easily, 40 shots from the SVU-A and it's at 60% condition. It could use a few more guns, two bolt actions, for example a Mosin (HUUGE mall ninja opportunities here!) and let's say an SV-98, I'd also propose something of a higher caliber as well (for example KSVK, PTRS-41, WKW Wilk). I'd settle even for a Mosin though. Apart from that, I'd like to see an AKM with the possibility to shorten it and an FAL. And maybe a revolver and a SKS so AKM wouldn't be so lonely.
Also, PSO-1 on the SVD/SVU should be able to use their iron sights while equipped, right now it's only possible with the SVD/SVU 1P93. I'm not really sure, but I think that 1P93 on an AK and PU on the TOZ should also allow the use of iron sights. And a pistol optic would've been great.

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ GUNSLINGER mod

******* finally, Glock 18, here I come!

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ The Armed Zone

Actually, there are fully automatic variants that were offered to law enforcement, don't know how many they've sold and if any, since no officer would trust his life to a jamomatic, but still. IIRC M900 in full auto had a rate of fire of about 700, could be some other variant though.

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ Anomalous Zone patch 1 01

It seems it's actually missing all the meshes for shawties

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ TFN 1.5 HD Change Log

Any chance for a full auto Glock 18 in the future? I remember modding it myself, but due to my lack of expertise it was rather painful, though it came out well. If not, maybe you could tell me if there's any way to add a fire mode to it with proper animation, I couldn't figure it out, so the gun was floating a little in first person when switching to secondary fire mode.

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Commandos 2: Destination Paris

It's ridiculous. The training missions are simply a cruel joke, especially the third one. So it's defo not only you.

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ GUNSLINGER mod

Goddamn, it feels SO GOOD to see some news on this mod again : D

Good karma+7 votes
El_Wrobel
El_Wrobel - - 45 comments @ Call of Pripyat: Special Edition

Hey man, your mod sounds pretty neat, but I can't stand vanilla weapons, did you add some new ones/changed the old ones or is it compatible with some weapon packs?

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ Release and FAQ

Dunno if this was said earlier, but it seems that the mechanic feature isn't working properly, if you'll queue up multiple upgrades or repairs, it will multiply the time necessary for completion instead of summing, I think I queued around 7 or 8 items and had to wait for the last one for 900 hours :|

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ S.T.A.L.K.E.R. - Oblivion Lost 3.1

Will Arsenal Mod still work with the new version?

Good karma+1 vote
El_Wrobel
El_Wrobel - - 45 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Looking good, I'll definitely check it out after release, but there's one, incredibly important question to ask -
WHAT ABOUT GUNZ? ;(

Good karma0 votes
El_Wrobel
El_Wrobel - - 45 comments @ Arsenal Advance V.1.0 (Outdated)

Or you can't, ****, when I tried loading for the first time it worked, then it started crashing :(

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ Arsenal Advance V.1.0 (Outdated)

Just in case you don't, you can use hard saves as well.

Good karma+2 votes
El_Wrobel
El_Wrobel - - 45 comments @ Lost World: Origin

Full english translation plox,this mod is too good.

Good karma+1 vote