This member has provided no bio about themself...
I'll need more information than that. There's more to that error message that's missing.
We had some technical issues getting it into the game unfortunately. It's something I'd like to revisit but it was dragging down development time.
The master server is currently down for maintenance, although this will be fixed soon (if it hasn't already). For the moment you can go to Swat4stats.com and join via direct IP.
It's been stalled because of other things taking up my time. I hope to fill everyone on the details of that in a few weeks.
Try reinstalling the mod.
You do not need a net connection to play the mod. If there is high CPU usage, try having Windows Defender or whatever virus scanning software you're using scan it beforehand, instead of scanning while running it. There have been false positives on certain virus software. The other thing might be that your computer is too old to run it, but it'd have to be a very old machine!
Try running as administrator.
Nope. The server is still up.
The mission only ends automatically once you have collected all of the evidence and TOC reports. In singleplayer, you need to go to Debrief. In multiplayer, you need to either vote to end the current map or end it yourself in the escape menu if you are an admin to the server.
It states in the error message how to fix it: "Please delete your Swat4X.ini file if this error prevents you from starting the game." It can be found in SEF/System.
The default ones cannot be deleted unfortunately.
Thank you for the information.
Hi, I sent you a PM.
It could be supported as a separate thing, perhaps. I just want to avoid any kind of issues if I can.
Did you install v7 without installing v6?
Reinstall the game and the mod.
In v7 you will be able to create Quick Mission Maker campaigns which let you use custom maps, set unlocks, and more. That's probably what you're looking for. I don't want to include a custom map pack with the mod when I don't have permission to include the maps. I've considered remaking the RMX ones though, because the current ones do not support AI.
It's done like this on purpose, to make you think carefully about the type of gear that you bring on a mission.
Yes. This will be the case in v7.
If you consult the map pack's readme, and install those as if you were using a vanilla game, they should work. SEF can read custom maps from the base game as well.
Hi, try downloading the DynamicLoadout.ini from Github and replacing the one in SEF/System with it: Github.com
SEF alters the original mission order from the vanilla game and inserts the TSS missions in such a way that the missions progress from least difficult to most difficult, and the two campaigns are combined together. I don't intend to add an option for separate TSS/vanilla career paths, however this is something that is completely doable in v7's new and improved QMM editor. I intend to make it completely seamless if you are using the option, "Use Campaign Options". You can also do things like disabling the added equipment from TSS and SEF for the vanilla campaign, if you'd like.
Install v6 first and then install v6.4 on top of that.
Try copying the contents of the SEF folder in v6.4, into the SEF folder of v6.
All map packs are compatible with SEF. Just don't install the Mega Map Pack Campaign Mod, which adds the custom missions to the career. SEF adds an All Missions career path which allows you to play custom missions in singleplayer without any extra modification.
The BFHL mod uses content from Battlefield: Hardline without permission from EA and it might pose a legal risk if I include it in the mod.
I don't understand what you mean, sorry.
Sorry, I do not understand. Do you mean commands?
Yes. Or use a service like Hamachi.