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Comment History
E.C.S
E.C.S - - 21 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Can I recommend you switching to 7-Zip instead? The mod size is around 50mb but when compressed on 7z in ultra is around 6mb. Small enough to make it easy to download after every patch and you can keep all your optional stuff inside of the file.

Good karma+3 votes
E.C.S
E.C.S - - 21 comments @ Coca-Cola Vs Pepsi: Lisa and Maken's Disagreement

I will have to go with Maken on this one, no one can beat the power of Pepsi! (Opinions may vary)

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ Counter-Strike Online

Calm down people, this is just a Asian Counter-Strike made long time ago. You can find more information in the Wikipedia: En.wikipedia.org

Good karma+3 votes
E.C.S
E.C.S - - 21 comments @ Forums ONLINE

Glad to see the forums back :)

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ WGRealms 1 converted to WGRealms 2

YEAHHHHHHHHHHHH!

Good karma+4 votes
E.C.S
E.C.S - - 21 comments @ You failed again.

I have only three words to say: Well...Done...People...

Good karma+10 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

I tested the new version of the mod (1.15), and every version is more awesome than the last. Keep doing you excellent work DT.
I checked the manual and I saw a little mistake with some words (I telling you this not for bothering you, only for do the mod more "complete").

In SPECIAL KEYS part: PIPEBOME, must be PIPEBOMB.
In SKILL LEVELS part: diffuclty, must be difficulty.
In STUNS part: weapoin, must be weapon.
In MAP MIRORRING part: the name must be MAP MIRRORING.
IN CHANGELOG part: Optimzed, must be Optimized. And eduke33.exe must be eduke32.exe jeje.

Anyway, excellent work, cookie for you DT.

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ The HEV-Scientist - Action!

I think the name of the map is: de_fastline_cz

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ Go-Mod 4: Leaked Second time

Well done Taringa, I will miss Go-Mod.

Good karma+4 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Normally when that happens,I use the map and the night vision goggles to guide me. Is very useful.

The dark rooms are, i think, for the polymer mode because before it did not happen, i mean, during the eduke32 updates the lights changed to make them better with the polymer mode.

shoot me if I'm wrong :P

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Testing Version 1.13, the "High Score Challenge" is awesome, clones + Dukebot + Steroids VS more than 100 super-aliens = BIG DESTRUCTION!.

when you add an official version of the mod, I'll look at the code to make a mini-mod of your mod (Just for fun jeje).

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Here E.C.S with some news to report. First i tested the last version of the mod and i discovered some sounds bugs with the new enemy (the robot):
From the log of Eduke32:
Sound ATTRITION_RESOURCES/SOUNDS/fs_pas.wav(#719) not found!
Sound ATTRITION_RESOURCES/SOUNDS/hshot1.wav(#720) not found!

Second, can you add the option from Dukeplus "Double monster & ammo". To do more challenging.

That's all for now...

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Attrition 1.04

YEAH, NEW VERSION!. Downloading.

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Well, i am not told you but, i always look for updates in your forum of duke4.net (I'm too lazy to register jeje), Forums.duke4.net. and I downloaded the latest version (is that it includes a new version of EDuke32), but something i did wrong, because when a want to play Duke nukem 3D i need re-configure the game every time(Sound, Video, keyboard, etc), the .cfg files i deleted are: eduke32.cfg and eduke32_binds.cfg (this file never appeared again).

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Yeah! New version!, i wiil wait for the next version and then look for bugs MUHAHAHA. Well, i found bugs, but these are little bugs, insignificants, i'm not going to bother with that.

I hope someday continue my project of my mod.

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ MODs for old games...

I love that games. Duke Nukem is the first game i played and will be the last.
Actually, i'm creating Duke Nukem 3D mod, but i am very busy wiht others proyects. The list is big.

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

E.C.S here, well 2 weeks pased and now i discovered a smalls bugs:

1- well, this is not really a bug, this sprite:

Img41.imageshack.us

This happens wen i pick a Backpack and the droped ammo is a pistol clip. if I remember well, this is a engine bug.

2- This bugs happens because the speed of the double pistols:

Img63.imageshack.us
Img130.imageshack.us

this bugs appers only when i shoot enemies, the speed of shoot is very fast, but the ammo doesn't decrease a the same speed, causing "free ammo".

If i found any other bug, i will tell you

And once again, if you do not understand some of i wrote, please tell me, and will try to rewrite more clearly.

P.D: I want to add extra episodes (like a episode of the Roch maps serie) to test the mod in custom maps without losing the EXP, but i didn't found the list of levels in ATTUSER.CON. Have you changed it or something?

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Attrition 1.02

Downloading, it's time to kick updated ***** jeje.

Good karma+1 vote
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Well, i tested the beta, i see various bugs fixed,
No more crash when i die YEAHHH.

Now, i forgot to tell you about another bug i've encountered before.
This picture explains better what I mean:
Img337.imageshack.us

I will informs you if i find any other bug

Thanks for reading and great work, cookie for you jeje.

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

Upss, my fault, I said "stunT" when I meant stunS jeje, the upgrade of some weapons, i think the problem is with the shotgun, because it's has much projectiles, and this cause a very long stuns.

And once again, thanks for creating this great mod.

Good karma+2 votes
E.C.S
E.C.S - - 21 comments @ Duke Nukem: Attrition

I tested this mod (the version 1.00), and when i die the game crash and i need to kill eduke32.exe process. It's has a solution to prevent the crash when i die?

Other bugs:
.Stunt ability sometimes glichtes with the Enforcer, causing a veryyyyyyyy long stunt.
.Rarely i see a bug with duke foots, example, my duke color pallete is grey, but when i'm playing, sometimes is other pallete like green, or red.
.It's a bug, lost the jetpack after of each level?, i guess not...
.The mentioned problem with the atomic healt and the 200HP

Would be good if you add this to the mod:
.The mentioned bonus for found all secrets, kill all enemies.
.Add Nukes of the duke nukem mahattan project, when you collect all, gives you a bonus ammo and live.
.Add a sniper rifle (mmm... maybe not).
.I have other things in mind, but i don't want bother you.

Sorry for my bad english, this isn't my offcial lenguage (typical phrase). If you do not understand some of I wrote, please tell me, and will try to rewrite more clearly.

Thanks for reading and keep working on the mod, is a exelent work.

Good karma+2 votes