I usually prepare for the save/load system better and get it implemented early in development to save time in future but this being a personal project that I originally wasn't sure was ever going to become a game, I just kept delaying it. I'm glad it's done though, it's going to come in handy when playtesting for certain.
The radioactive vomit does disappear after a short while. It does a lot of damage and I don't want to permanently cut off exits or anything, I just want the hairs on the back of the player's neck to stand up a bit when they see one or more of these guys coming.
eatsleepindie
joined
Freelance game developer working on RIZN