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Comment History  (0 - 30 of 64)
eastindies
eastindies - - 64 comments @ True Stalker

Got this error on first-time run:

FATAL ERROR

[error] Expression : D3DXCreateTexture(HW.pDevice, top_width, top_height, levels_exist, 0, t_dest_fmt, (RImplementation.o.no_ram_textures ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED), &t_dest)
[error] Function : TW_LoadTextureFromTexture
[error] File : D:\TrueStalkerEngine\src\Layers\xrRender\Texture.cpp
[error] Line : 152
[error] Description : Requested audio format unsupported.

This is just... really weird... Why did a D3d texture request end up with an audio error?

Good karma+3 votes
eastindies
eastindies - - 64 comments @ Starmoddb

Hello! If I may ask, do you still have the translated files for the russian strings in the news .script files for the stason174 version of CoC?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ devices sprinting reanimation CotZ (AO, FWR)

Is there a way to edit the position of the detectors when wielding pistols? with AO3 they're placed too far to the left so only half the screen is visible.

Good karma+2 votes
eastindies
eastindies - - 64 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

Hello, idk if this is even possible but is there a way to fix the arm mesh twisting at the wrist on the Stg58 and the G3s empty reloads? I've tried THAP but that didn't fix anything and using the vanilla hands addon ends up crashing the game due to incompatibility.

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Smurth LilGABE hybrid CoTZ

quick question, would this work with AO3 for CoTZ?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ DoctorX Call of The Zone 1.2 Update

Is there any way to make the loading screen not skip straight to gameplay after loading finishes?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Some of the collimator sights don't work on static lighting with the 32-bit engine upgrade, also using the 64-bit engine makes the character models and your hand model to glitch out (this might just be my computer) but otherwise the sights work using 64-bit (exceptions being the ekp sight and the sr-556's aimpoint)

Good karma+1 vote
eastindies
eastindies - - 64 comments @ STCoP Weapon Pack 2.8.0.7 (v.5)

I noticed that the drop rates for the 7.62x39 ammo is a bit low to the point of being almost non - existent in NPC inventories (despite being quite common in real life). is there a way to modify drop rates for ammo?

Good karma+2 votes
eastindies
eastindies - - 64 comments @ OBSOLETE - Hunter's Far Cry 2 Update - GOG - Final

Heya, will Dylan's Realism mod work with this one already installed?

Good karma+2 votes
eastindies
eastindies - - 64 comments @ Audio additions for Call of Chernobyl by Grelka(RUS)

nevermind, I missed it in the description.

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Audio additions for Call of Chernobyl by Grelka(RUS)

question: is this compatible with 1.4.22?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ STCOP 1.4.22 - Sound Overhaul (+ extras)

here you go dude Pastebin.com sorry for the wait!

Good karma+1 vote
eastindies
eastindies - - 64 comments @ STCOP 1.4.22 - Sound Overhaul (+ extras)

discovered that w_binoc_up.ltx wasn't included in the weapons.ltx file, works like a charm now

Good karma+1 vote
eastindies
eastindies - - 64 comments @ STCOP 1.4.22 - Sound Overhaul (+ extras)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'vartree_binoc_group_1'. Please attach [*.ini_log] file to your bug report

what does this mean, I do have the upgradeable binocs addon installed btw

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)

hey, sorry for the late reply, but this addon is only for STCoP 2.8.0.7 for Call of Chernobyl, version 2.9 as I recall is only for Call of Pripyat and has all the dot sights illuminated

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)

archive updated, hope this fixes it

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Unofficial Patch 1.2 for Arsenal_Advance V 1.2

has anyone managed to fix the jumbled addon placement for the inventory icons?

Good karma+3 votes
eastindies
eastindies - - 64 comments @ Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)

Yeah, I just can't get it to work on rendering besides dx8, dumb me just thought copying files to the r2 and r3 folders would fix it. Sorry for being such a dumb noob.

Good karma+2 votes
eastindies
eastindies - - 64 comments @ Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)

gamedata updated, you can go ahead and download again.

otherwise you can use a db extractor and then copy the file from shaders\r1 to the r2 and r3 folders

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)

you can try copying the r1 folder and rename it to r2 and r3, I made this with a weak *** laptop so I use dx8

Good karma+2 votes
eastindies
eastindies - - 64 comments @ FWR CoP Edition

groza scope doesn't work, it show the wrong crosshair

Good karma+2 votes
eastindies
eastindies - - 64 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

hey, I tried to use the 'masks_test' file that you uploaded and the game crashed on load

here's the log:

FATAL ERROR

[error]Expression : false
[error]Function : ParseFile
[error]File : xrXMLParser.cpp
[error]Line : 48
[error]Description : XML file[$game_config$] parsing failed. Can't find include file:[ui\ui_custom_msgs_magazines.xml]

using CoC 1.4.22, maybe it's not compatible?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

can this be installed over the official AO addon for 1.4.22?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Smurth’s Dynamic HUD 1.1 (unofficial) [Not updated]

Current Beta CoC build was updated last month, dynamic hud does not work on the new build, maybe you can check this out?

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

Sorry 4 double post, forgot to log in

lol, I was a few letters off, thanks! by the way, is it
compatible with the Dynamic HUD addon for R7? I've already installed the main files and all but the item animations don't play

Good karma+1 vote
eastindies
eastindies - - 64 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

is there a way to get the debug menu to open in 1.5 R7? i tried using "-dbg" but that doesn't work

Good karma+1 vote
eastindies
eastindies - - 64 comments @ TRX: Fresh Start (1.4)

Never mind, found the lines in the ui_mm_main.xml file

Good karma+2 votes
eastindies
eastindies - - 64 comments @ TRX: Sounds Revamp (8.3)

Reinstalled A-life revamp, fixed it

Good karma+1 vote
eastindies
eastindies - - 64 comments @ TRX: Sounds Revamp (8.3)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'zombi_9'. Please attach [*.ini_log] file to your bug report

I'm not sure what this relates to, but installing 8.3 caused this to pop up when I load a save

Good karma+1 vote