This member has provided no bio about themself...

Comment History  (0 - 30 of 97)
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Exactly, Essos, Dorne and Vale being inactive, only feasting. Asked this becasue once static wars are turned off they can't be turned back on.. static wars are not so fun when reach, westerlands and iron islands start taking apart the north :D
pretty weird story, since renly wont die but, reach joins westerlands anyways

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Anyone knows how far is the story diplomacy fixed? Finished the red wedding and wondering if i should turn off the static wars now..

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

someone might find this interesting
"The True WINTERFELL according to the books, full 3d model, tour and comparison" by Shadiversity Youtube.com

Good karma+17 votes
dykjozo
dykjozo - - 97 comments @ Divide and Conquer

Rammas Echor functioned as Minas Tirith's second line of defence, the first being the Anduin. First built after the fall of Minas Ithil, the wall was repaired prior to the War of the Ring by Denethor II, the work being completed only a few days before the Witch-king of Angmar attacked. The Rammas followed an almost elliptical course, being further from Minas Tirith in some places than others. It was furthest from the city at the point where the highway to Osgiliath entered, and was strengthened there by the Causeway Forts. When the Witch-king's forces attacked, however, the Rammas was soon breached in many places, and its defenders, too few to hold such a long fortification, were killed or fled back to the city. After overrunning the Pelennor Fields, the Witch-king's soldiers failed to guard the Rammas against any allies of Gondor who might arrive, and so the Rohirrim were able to enter the Pelennor Fields without significant opposition.

Source: Lotr.fandom.com

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

umbers + white harbour knights and kraken guard(pyke) has some special units as well + gold cloaks in kings landing

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

This mod is not stupid, but very complex ( I agree that some stuff should/ i guess will be reworked so it works properly)

Day 220 seems quite too soonish for the invasion.
Since the mod starts with Ned being captured and soon executed there is no place for Drogo... Finish all Varys quests and Danny/ Aegon will spawn in westeros, taking the Dragonstone depending on your choice at start of the game (series/book chars)

Not sure how hard it might be to change NPC to turn in the quest after the original one dies, but i think Produno will be working on other features/ fixes as the quests work ok enough (suspect the north arc is only about learning how to kill them and they will invade anyways :) *played quite a few games with quests finished to day 400+ and havent seen invasion...)

If you want more quest oriented mod check out ACOK (havent played it in year or so, so cant say how it is working now)

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

stannis kills renly in the game? :O

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

doubt robb would have kingsguard (isnt kingsguard for the followers of the seven?) in books/show you cant say for sure which gods he worships (maybe both) and probably couple of the northern lords would be ****** if he declared himself follower of the seven :D

kingsguard is something similar to the nights watch, kingsguard cant own land, father children, take no wife etc, or better said should not :D

rebellion with high sparrow - not sure how author of this mod sees this, but imo doing scripted story up to the later seasons/books is stupid, since those events are based on other events that happen, so player would just observe? (at least in my playthroughs i have big impact on the shape of the world (maybe some scripted events for cities that go very poor or have very low relation with lord and rebell? -> think there is some rebellion mechanics in the mod already, but havent seen it in action yet)

Patreon.com

be sure to check patreon tiers :)

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

red wedding definetly needs to be tweaked, since many other northern lords died there (tho it would be very tricky change since even robb was not killed properly).

actually most of the lords did not mind roose being warden of the north (those that survived -> many loyalists were killed in battles as well), since many of them did not join jon in series (guess book version might be similar..)

maybe some side condition in quest could work -> if player supports robb & robb dies {bend the knee to boltons or get exiled}
else if player has high renown + right to rule {start kingdom with your fiefs + some calculation for relation with other lords, potential vassals (code from when liege wont give you another fief bcs you already have too many of them, so you rebel)}
or maybe chance for other lord if survives to start rebel faction and support that one?

did not see the code of the red wedding, so cant say how hard it would be to implement it, could end up being buggy af :D

but produno is working on the quest lines i believe, so lets see what we will get :D

targs have special units -> dragonstone queensguard

Good karma+4 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

You would not be mad if even your bff invaded your home? slaughtered your loyal men? Think 30 is ok... might be little higher, but then you would not be able to have many friends from other realms in the endgame

custom troops? morghs editor + if you own any special location with custom troops- kings landing, pyke, casterly rock, winterfell etc you can change troop you get there, price of them, how many you get (edit conversations txt -> not a hard thing if you know what to look for)


Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

you can save him... but its hard, if you save him, roose and walder join westerlands with their castles tho

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

they leave the continent, but they can return with army from exile and reclaim their defeated kingdom...

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Balance thing..
But if you are king + own kings landing you can send lords to the wall (effectively thw same thing as killing, you take their items and wont hear about them unless you have business with nights watch, but only his faction hates you)

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire v4.3

export stats xD

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire v4.3

Did you take other quest from robb while doing that quest? Destroy some northman clan camp or sth? You cant have any random active quest.. Think it shares the conversation line with those quests and they have higher priority
If i am right finish that quest first/ give it up?
If not sorry for spam :D

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

After red wedding if vale is at war with riverlands i get error and both tullies join westerlands, not huge problem,but some lore fans it might trigger :D

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

did you get in lot of fights? need experience from battles to get ranks... not 100% sure, but getting xp through cheat could work
try to talk with your commander and there should be part of the menu that tells you next promotion/pay day and xp missing to the next rank

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

It should be after day 400 or sth. So far i got to part where free folk take the wall and attack north, around day 200...

Good karma0 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Happens to me as well from time to time, try to run lower battle size and increase it after the armies spawn (you will get reinforcements after using). Also think starting battle in windowed helped a bit.

I run normally size of 300, then I change it to max when in battle with enemy with a lot of cav (reach, westerlands) so my spearmen can make pretty deep sheildwall and fck them in single encounter :D lag pretty much tho, but worth it :)

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

use cheats or freelance

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ Beta Viking Conquest Balance Mod 10.0

Can't wait for the final version with source. You sir, motivated me to add Leofric companion xD Guess I ll have to restart the game once again after circa 900 days ;( xD
Btw not sure if the price to sell prisoners in mines are +-230 normally or i glitched the game myself, but it is quite easy for me to plunder port and make 50k from it xD
I'd like to ask if you tried to mess up with following things:
1) making some castles aviable for naval assault (seen river or even ocean in few caste scenes)
2) modify the sum you get when liege gives town to other lord
3) loss from owning too many fiefs (had 4 fully pimped-out very rich ports and somehow i was loosing 20k weekly, so after paying garrisons and my party i was left with 2-3k gold weekly, even got negative income when i took out my hundred norse nobles xD ) guess its not meant to have higher number of elite troops...

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ Annis Tenebrarum

Or Can completly delete Eastern part of the map as it is boring and empty, kinda forcing to use cheats to move from town to town :D

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ Annis Tenebrarum

agree with majority of it, but dont like how they always put all slavs into one group, there were actualy 3 :D they had a lot in common, but not all. one stayed in the east (russia, ukraine, can put slavic tribes in baltic into this group), one for west (from todays poland, slovakia, up to some places in todays germany) and balkan slavs...
britain is divided into several factions, and almost half of the map is one kingdom (would be ok if it was like that in RL, but wasnt):D

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ Annis Tenebrarum

agree with the pervius post - map seems empty, especially slavic lands
i almost ****** my pants when i could chose to start game in bratislava :D
at that time bratislava didnt exist, probably only small settlement, few kilometers from it you can find ruins of devin, at that time quite important fortress named dowina. though it was first mentioned as slavic settlement after 864 i believe it was used in 790s as it was used even by romans and celts...

actually few years ago i was helping one guy with some scenes for his viking age mod, that should had featured europe map, with slavic settlement, might try to look for those scenes and send them to you if you want.

but back to the topic - at that time biggest settlement was nitrawa (today called nitra - quite small city now, but in early medieval period it was at least 4 times bigger)

what i also miss are towns in czech republc - most famous medieval settlement mikulcice which was also quite big back then, now only small village remains

though i understand it is very hard to find informations about this even in czech/ slovak sources :D

Good karma+4 votes
dykjozo
dykjozo - - 97 comments @ Kingdom

Agreed. He should have asked for the permission to use assets... some modders don't mind at all and are ok with mentioning them in credits. Although this mod was very promising, one should follow the rules.

Anyways I still believe that this mod will be ressurected and he will get permissions, or use some OSP or stuff made by himself or some fan...

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ Middle Earth at War

Definetly has some potential, hopefully you will fix settlements, Window of the Sunset, Henneth Annûn under control of Mordor...

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Well the game starts at certain date and then it is another story, can ask for submod that would start after certain events...

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

Lannisters were wery lucky in first few books/ seasons, if Renly and Stannis joined forces (or just if Renly would still be alive), most of the Reach would still be against them. Iron Islands would be just doing raids on North, maybe little conquering. If Robb haven't married other girl, while he was promised to other & haven't beheaded Karstark, Riverlands and North would be strong, Dorne waiting for Targs to come, maybe joining later if Targs don't come :D and Vale just sitting at home, maybe joining the war at some point, but ofc on the side of "rebells" so they would end up fcked even with all those mercs they can pay :D

unless there would be any special quest to change factions loyalities (maybe if you capture certain lords of certain kingdom + the king or lord paramount & kill them or make them swith allegiance then the realm would join that side)... actually you can still try to recruit lord (if you have high relations and the lord has "right" personality, or don't trust his liege)

Good karma+1 vote
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

You should try to find the castle coords in some file and change them to your liking, might bug the game very much (pirates would still spawn at that island)

Good karma+2 votes
dykjozo
dykjozo - - 97 comments @ A World of Ice and Fire (Game of Thrones)

btw after targs invade they start war with westerlands and with faction that owns kings landing :D

Good karma+1 vote