The return of my favourite unit in the Generals universe! Welcome back old friend...
The return of my favourite unit in the Generals universe! Welcome back old friend...
I like the fact the Juggernaut now moves slow as it does in the FMVs instead of bouncing around like it did in vanilla :)
CABAL is like "if it ain't broken don't fix it"
That is one smooth animation!
"Even in death I still serve the Empe -err Yuri!"
I know Generals made the same mistake, but you do realize that Chainguns and Gat(t)ling guns are two completely different weapon types?
Assuming it slowly damages Tiberium over time after deployment, what happens if you deploy one near a Blue Tiberium field? Will it harmlessly shatter, or will it start of an explosive chain reaction as destroying Blue tib normal would?
I like how it eventually evolves into a modernized KV-2
This design gives me some serious 40k vibes, I like!
I like how the Fist of Nod looks like a generic car pulling an oversized caravan.
So Nod's Hunter-Seeker droid uses the original planned Limpet Drone logic? Cool!
What would make it more like the RA1 strafe is that when the strafing run continues even if the targeted unit has been killed. Now it just stops firing as soon as that specific unit is dead, while in RA1 it would continue with the burst no matter what.
"Dutch Highlands"
*has cliffs*
You do realize that the Netherlands is as flat as it can be right? =P
Yeah, kinda the same reason why I coulnd't be bothered with keeping up with RotR. Way too many ego's around there that keep spoiling the fun sadly.
Good luck with future projects Doomy :)
You seemed to have misspelled WAAAAAAAAAGH
:P
I keep finding amusing that the source code that was once 'lost' now suddenly has turned up again. I can't wait to see what more creativity people will come up with now :)
I find it amusing how much it looks like this: Moddb.com
Did we happen to have the same inspiration source? :)
Please tell me they also have the same dead animation as in TibSun? ^^'
I know the feeling all too well Graion. I wish you the best of luck with your new project. Will there be a new ModDB page for it for us to follow? :)
I like your Sentry Gun / Vulcan Turret hybrid, and the SAM component tower looks nice as well.
Looking at the amount of lakes, I reckon this map is based on your home country? :P
Uploaded the raw mod here: Moddb.com
Thanks for the kind words guys, I really appreciate it :)
Game crashed when loading the 4th mission of the Twisted Dawn Nod campaign: Mediafire.com
What's with the random EMP effect on the large Tib crystal?
The power of Nurgle is strong in these three!
So... Harvester and Refinery expy?
To be fair, at first glance the Bolla and Harbinger look way too similar in design. Perhaps give one of them counter-rotating rotors or something else distinctive?
"Chemical Missile ready!" - CABAL
Creepy... I like it!
Does the turret actually turn ingame, or is that just for this showcase?
Dutchygamer
Richard joined
Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).