I code stuff!
The GraviNULL team presents as promised: An update containing the re-balanced hz_laserblender map seen in the previous trailer which was at the time left...
I have a small question and some other things to mention, so read on!
The GraviNULL Team is proud to present the first open beta release of GraviNULL, featuring 1 new gamemode and 3 new maps total since the alpha. Do join...
Friday is the day GraviNULL will be re-zapping to your screens! To soften the wait, enjoy our new trailer, created by one of the GraviNULL players.
The beta release is getting closer, though the plans have changed once again, there's also some new gameplay footage.
GraviNULL is back, after a few weeks break of not working on it at all, it's now back in development with a focus on the "Race" gamemode.
Progress report for the upcoming open beta. A look back on the alpha release a week ago. Last but not least, GraviNULL event Saturday!
The day has come! The GraviNULL Team is proud to present the first open alpha release of GraviNULL, THE HL2 mod with Balls of Steel!
GraviNULL's first alpha release is drawing ever close, dedicated server files ready to go and the client files scheduled to release in less than a day's...
The dedicated server files have been released, hoping to see alot of people are interested in the mod and willing to support it by hosting dedicated servers...
Friday is the day GraviNULL will be zapping to your screens! In the meantime feast your eyes on our trailer, check out our 1 hand play style controls...
Three basic colours, 3 gravity gun modes, shocking progress!
Seeking balls, that shock you and are *gasp* blue. A wussy's worst nightmare.
It's been 2 weeks now since GraviNULL started, the mod has progressed boatloads since then, check out to see what's new!
The zero gravity combat as it is now explained and demonstrated!
GraviNULL, a refreshing unique new mod that has been in development for 6 days.
Phew, been a long couple of weeks and been a while since I posted a newspost, have been preparing for this newspost quite some time and here it finally...
Hey watchers, after the usual quiet time we're back with another newspost showing off new media and telling you what's up with development. So keep on...
Been a while since our last update, srry about that, not alot interesting happened, except a few very good things, read on to find out more!
Another newspost, this time some talk about ... Animals? And a preview video of the wind grenade animations AND what it does ;)
The past week has been full of development activity on the FragOut dev team and I felt it was time to let you all know what's been going on.
Report of progress so you know what've been up to the past 2 weeks or so.
FragOut got covered on PodCast 17 we were discussed for a little longer then a minute, but it was good nonetheless:)
Sup guys, after several heads having exploded and regrown we bring you another newsupdate!
After hearing Angels and Demons will make up the teams someday after the first release of FragOut, Phanrack an old friend of mine took the time to make...
So many suggestions flooding in that are our heads are in danger of exploding
after about 2 weeks of no news I bring another newspost along with a video of the first 3 grenades in action!(woops actually only see 2 :P)
we bring you more cake... eh news today, most importantly a new preview video is up so be sure to check that out!
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