You have a released version? How is this possible without custom servers?
I like the banking system, however, keeping what you've earned as far as gold goes makes it so you do not have to worry about what comes next, there is no risk in fighting other players unless you buy armor which due to the banking system its simply better to just loot it and simply buy a weapon to get the armor off of the players. Because of this people horde massive amounts of gold and risk nothing when they buy a weapon and sell the armor they got from looting creating a loop of infinite profit which destroys the immersion of the game. The reason PW was so beloved in the past was because everything was recycled into the economy and regardless of where you went you consistently had to work for your gold which always presented the player base with a challenge which kept them going. I think there should be a moderation with the banks specifically a 50-100k limit instead of the 2mil - infinity that was before.
But alas, when servers come it will be up to us to choose hopefully I can bring the old days back if I decide to run a server.
Yea? No stakes then. Banking systems and gear saving is what ruined old PW and turned it into TDM mush. You need to add stakes to your game PW still had equipment stakes on death but after the banks were turned into scripts the game's economy was destroyed and the progression system was still and boring.
In modules such as Prophesy of Pendor when you adopt a kingdom's culture you do not have the morale penalty for using your enemies troops. I am seeking out a way to emulate this feature if there is a way; I am certain it is something in the scripts that turns a number from its original value to zero.
I tried to find the Discord but it said the link was invalid. Anyways, I rebelled against a faction and I paid for their culture when I founded my kingdom but my party is suffering great morale loss at their expense I am still at war with the faction; and my party morale says excellent but for the troops it is very low due to us being enemies.
What file do I download for this patch?
There were too many factions and maps making a poll gave me an aneurysm. They simplified it to the ones people played most and made a much better progression system.
Might as well delete all the white walkers after that ******* disappointing episode
Yes! So I am a vassal of the glorious High King Settra the Imperishable. When we conquered the Sultanate of Araby I noticed that when I took all their fiefs and took their lords prisoner they disappeared from the faction list in Notes. Now when we took all of Nippon there was only one vassal left but no more king or shogun because I captured him before. We made peace and they were wiped from the world but then there was a bunch of errors ever since then it's been spamming them. I will show you some screenshots.
Alright so it has been working flawlessly for about two weeks now and I have a very interesting game on my hands, however, recently it has been spamming opcode errors consistently when I do simple things like I did before. Why has it suddenly done this? Are there any solutions? Has anyone else experienced this problem?
Enemy lords are escaping my town easily with a prisoner tower?
"For those that had the WSE Loader telling them that it couldn't find mb_warband.exe. Launch the game at least once from Steam and then repeat the 1.170 downgrade."
I keep doing this but the WSE still cannot find the mb_warband.exe. I don't have Warband on Steam only as a non-steam game. Please help.
Thank you! But yes, keep it the way it is because modules like Persistent World and cRPG have fallen from their former glory due to it shaping to the community's complaints and the stakes and progression is dead. Thank you so much for responding it means a lot to me.
The new progression system is great. The stakes and consequences and goal building kept me playing for hours and it felt like minutes. PLEASE, PLEASE, DEVELOPERS do not change it because the community complains. Right now this mod has the potential to be the one to rule them all. Keep the limitations because it keeps people addicted. You guys are geniuses and I'd like to meet the fellow who constructed this new system if that wouldn't be a problem. Thank you for your efforts, it was worth the wait.
This is the biggest "oh ****" moment of my life
Did you get permission by ooglox to upload this?
Yes, I can help you. There is a program called Code Compare this program will allow you to compare text files and see the differences. I believe that you are referring to actions.txt that being attacking and blocking animations, etc. Simply download it compare actions.txt from lets say native, the vanilla animations to actions text of this module and replace the lines.
Yes, there is a mod out there where you can convert saves. MnBSaveGameEditor
Rip Count Arrasies and Constable Herrack :(
yea, dude, i keep crashing too in sieges i tried getting rid of suspect troops that may be causing it too but nothing worked. Even with 50 skeletons and hardly any magic I keep crashing!
DUDE YES I KNOW HOW ACTIVE YOU AREE ON THE FORUMS! I'm SO EXCITED OMG
Who is your favorite Star Wars character?
He is referring to the Combat Animation Enhancement mod. Forums.taleworlds.com Sad to see how so many people give Bearforce credit for such a beautiful hard-worked-on mod. I suggest using this mod if you are able to.
Can you actually do stuff with the artifacts? I'm not talking about the ones that give you boosts, I'm talking about the ones like, sulfur, wood, gems, crystels, etc.
I have not read anything below so forgive me if you are already using a method to determine what is wanted and what is not, but this is my idea. What if you made a forum poll where you have all the defending factions listed, the voters can choose five of their preferred factions. This is so that you can see what is definetly not popular and what is, you could also apply this method vise versa with invading factions.
I saw the "newest" download was actually in July 4th 2014, never mind D: