We are the Dual Soul. We are Yin and Yang. He is a terrible, fearsome Dark with a flickering Light of hope buried inside. She is a incandesent Light of kindness hiding a Dark inner urge. We complete each other. We are together again, and we are finally at peace.

Comment History  (0 - 30 of 43)
dualsoul1423
dualsoul1423 - - 43 comments @ Anomaly Mod Configuration Menu aka AMCM and MCM (Anomaly 1.5.1/1.5.2)

The mcm logs aren't there, but I did disable that, and now it works! Thanks!

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Anomaly Mod Configuration Menu aka AMCM and MCM (Anomaly 1.5.1/1.5.2)

I keep on getting this error since I tried going to Great Swamps today. Now my game won't even start at all, with it immediately crashing at launch due to said error. I'm guessing by the file names referenced it has something to do with this mod? But I can't figure out what.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomaly\gamedata\scripts\mcm_log.script:77: e:/anomaly\appdata\logs\mcm/ui_mcm_10.log: No such file or directory

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Quick question! Did you ever fix the Bull ammo being missing? I started a new playthrough, so I'm not at Nimble yet, but I have found a Bull shotgun in Garbage, and was wondering if I should just toss it again. Running your 1.29 patch right now, and it doesn't say anything about it in the changelog, so I just wanted to ask again.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Better Armed Zombies

Does this still work on 1.5.1? if not, are we gonna get an update?

Good karma+2 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Outfit version adds in the special outfits to the traders, like Fang's Exosuit and Poet's Sunset Suit.

Good karma0 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

No, no. Thank you for looking into it! I desperately want to use this shotgun, and if you add in a way to get ammo for it again, I would be so very happy.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I actually have a question. I found a gun called the Toz "Bull" and it takes special ammo that I can't seem to find anywhere. I found a forum post saying that Nimble is supposed to sell the ammo, but he doesn't sell any ammo anymore. Is there anywhere else I can find ammo for this beast of a gun, or is it useless to me?

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ No Upgrades Mutual Exclusivity - Engine Patch

Any plans to update this to the newest version? Because it doesn't work on 1.5.1. That'd be really appreciated.

Good karma+5 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Yim's Weapon Tweaks v1.7

As excited as I am for the next update, I do feel the need to point out that in the Ammo overhaul variant, the 9x39 AP ammo seems to be bugged. I can't tell if the Old and Damaged variants actually do anything, because they lack descriptions. I don't know if you just overlooked them, or if it's a text file bug, because everything else seems to be working as intended.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Hiddant's Food & Drink Rework

As much as I want to love and use this mod, in its current form it is incompatible with "Trader Overhaul" and "Separated Helmets Outfits Backpacks." Is there some way to remove all of the new items while keeping the changes to existing ones? Because the new items cause UI bugs and crashes when used in tandem with those two mods, due to the UI file already being modified by them. Would you consider making a "Changes Only" version, without the new food and drink items or icons?

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Separated Helmets Outfits Backpacks 1.1.4

How strange. It wouldn't work on my old savefile no matter how many times I tried to update or reinstall, but now that I just tried with my new save that I just made yesterday, it worked fine. How bizzare. Thanks for looking into it though.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Separated Helmets Outfits Backpacks 1.1.4

One bug I noticed is that the Fang's Exoskeleton from Trader Overhaul still has its helmet, but that's kinda the only bug I've noticed. I'll definitely report any more as I find them, but this generally seems to be working properly. If you can fix that in a future update, that'd be awesome.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ No Upgrades Mutual Exclusivity - Engine Patch

So if I am to understand, this "mod" is actually a modified .exe file that allows any item from the game to be fully upgraded, even if the item was added with other mods such as Trader Overhaul? Because if so, this is impressive indeed.

Good karma0 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Separated Helmets Outfits Backpacks 1.1.4

YES! THIS IS PERFECT! THANK YOU!
The compatibility with Trader Complete is so useful!
I've needed this for so long! Thank you!

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Radiation not decreasing

Yep. Rads tick down slowly over time. Very slowly, but they do.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Hip Aurora model

I don't know why one of the few women in STALKER can't go unsexualized. I get that there is always "Slooty" mods for everything, but it's still kinda frustrating to see that y'all can't just let Hip dress warm and practically. I can understand changing her face to make her look sexier, but the boob window is just tasteless, mate.

Good karma+25 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

After playing with this mod for so long and seeing all the various tweaks and improvements, I have only two suggestions.

Firstly: I think that trading with other non-vendor stalkers should be a 1:1 trade. Because they have very limited funds to trade with, and because a 1.5:0.1 ratio is insane, I have absolutely no reason to ever trade with another Stalker. It seems much more realistic that a fellow Stalker would cut you a fair deal as long as you cut him one as well. It would encourage buying and selling from random Stalkers because you get the best deals from them, and have limited money and wares to trade with It really helps when you're tight on cash with a full pack, and would rather get you full money's worth. (I personally edit the files to achieve this in my own saves, but I think it would be a fantastic patch to your mod)

Secondly, I think that the Hellhound's Coat is too much of an obvious choice. It's a great armor, don't get me wrong. I love using it, but it makes any other armor in the game completely obsolete. I really wish I had a reason to use Fang's Exoskeleton, but Hellhound's Coat is better in literally every other way. My suggestion is to either buff the protection and/or carry weight of Fang's Armor, or to nerf the Hellhound's Coat so that it's not such an easy choice to make when outfitting yourself. Personally, I have edited the files to increase the Fang's Exoskeleton weight distribution by up to 175kg and reduced it's weight down to 40kg, so that it has a very distinct and clear advantage over the Hellhound's Coat in carry weight if not armor. It allows me to bring much heavier and more powerful weapons that I couldn't normally carry at the cost of defense, as well as carry back more loot that I find, which I think is a fine tradeoff for having marginally worse protection compared to the Hellhound's Coat.

Of course, I can always just keep these edits to myself and just change it with each update, but I do urge you to consider these two things in future updates. I think it really helps broaden the playstyles available with this mod, and makes things a bit more interesting.

Good karma+4 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

After playing with this mod for so long and seeing all the various tweaks and improvements, I have only two suggestions.

Firstly: I think that trading with other non-vendor stalkers should be a 1:1 trade. Because they have very limited funds to trade with, and because a 1.5:0.1 ratio is insane, I have absolutely no reason to ever trade with another Stalker. It seems much more realistic that a fellow Stalker would cut you a fair deal as long as you cut him one as well. It would encourage buying and selling from random Stalkers because you get the best deals from them, and have limited money and wares to trade with It really helps when you're tight on cash with a full pack, and would rather get your full money's worth. (I personally edit the files to achieve this in my own saves, but I think it would be a fantastic patch to your mod)

Secondly, I think that the Hellhound's Coat is too much of an obvious choice. It's a great armor, don't get me wrong. I love using it, but it makes any other armor in the game completely obsolete. I really wish I had a reason to use Fang's Exoskeleton, but Hellhound's Coat is better in literally every other way. My suggestion is to either buff the protection and/or carry weight of Fang's Armor, or to nerf the Hellhound's Coat so that it's not such an easy choice to make when outfitting yourself. Personally, I have edited the files to increase the Fang's Exoskeleton weight distribution by up to 175kg and reduced it's weight down to 40kg, so that it has a very distinct and clear advantage over the Hellhound's Coat in carry weight if not armor. It allows me to bring much heavier and more powerful weapons that I couldn't normally carry at the cost of defense, as well as carry back more loot that I find, which I think is a fine tradeoff for having marginally worse protection compared to the Hellhound's Coat.

Of course, I can always just keep these edits to myself and just change it with each update, but I do urge you to consider these two things in future updates. I think it really helps broaden the playstyles available with this mod, and makes things a bit more interesting.

Good karma0 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Knifeable Containers

He's asking what Paper Boxes look like, because he's never seen one in-game. In fact, neither have I. I'm quite interested to know what these elusive paper boxes are as well.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Faster SKS Reload

Of course the Kar98k can, it's German. They think of everything. XD

Good karma+2 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Faster SKS Reload

Definitely just videogamism. Because of the way that the clip loads, you really do have to pull it out like in-game. There are a handful of weapons where you can just charge the bolt and knock out the clip, but in this case that would cause damage and likely a jam. Regardless, this is preferable to the slow-*** reload currently in the game, and I personally would love to see edits to the rest of the clip-based weapons in the game with similar treatment. I love clip guns, but they just reload so pathetically slow in Anomaly. If you remade the reloads for them, I'd love you forever.

Good karma+7 votes
dualsoul1423
dualsoul1423 - - 43 comments @ Returning of white dots

Can we get a version where the grey dots stay after looting? I often find myself running back to old bodies to pick something up that I missed, like ammo, food or meds. This mod helps a bit by marking them initially, but afterwards I lose track of the bodies again.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I was wondering if it was possible to add the new outfits to the drop tables by any chance? Like having some of the special suits drop from high-level enemies? Because it seems that currently some suits are completely inaccessible depending on your faction. If you're hostile to a faction, the merchants won't do trade with you. This is especially disappointing in the case of the Hellhound Coat, which I was quite excited to use on my Loner but the Army Merchant simply won't sell me anything. I understand if NPC equipment tables are beyond you, but I figured I'd ask.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

Holy crow! Thank you! I'm so glad I came back to check for updates on this crash... I'm gonna tell my friends about this one too. Thank you so much!

Good karma+2 votes
dualsoul1423
dualsoul1423 - - 43 comments @ 60% weapon condition breaking point

I see what you're going for, and while it's cool and all, I like the vibe of picking up a broke-*** gun off a recently dead man and fighting for your life against overwhelming odds while your gun jams every other bullet. It's masochistically thrilling.

Good karma+4 votes
dualsoul1423
dualsoul1423 - - 43 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

Question for anyone still getting "NPC PDA" crashes: what faction were you looting? So far I've only seen it from Monolith troops. That may be a link as to where and why this crash is occuring.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ 🌺[1.5.0] Total Artifact and Attachment Overhaul v11🌺

None at all. Otherwise I would have yelped. ^_^

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ 🌺[1.5.0] Total Artifact and Attachment Overhaul v11🌺

Certainly seems to be. Been running it for about an hour. No problems yet, but I'll be sure to yelp if I see one.

Good karma+1 vote
dualsoul1423
dualsoul1423 - - 43 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Update 4

Same! I wasn't sure if it was just me, but I couldn't find a cause for it, and it was quite annoying. Gonna stop playing for a while until this is addressed.

Good karma+2 votes