i guess no one can belive, how much i played this mod xD i really hope, that there will do the same thing in YR. As Yuri or Allied & Soviets switched. Best will be both options. As Yuri and Allied <-> Soviet. <3
i guess no one can belive, how much i played this mod xD i really hope, that there will do the same thing in YR. As Yuri or Allied & Soviets switched. Best will be both options. As Yuri and Allied <-> Soviet. <3
I find this mod, and there a lot of things i really like. But why are the normal Maps disabled.. i hate this.. and is there a way to get the vanilla symbols back? the Symbols in this mod are.. not mine..
Will be cool, if Developer gives us an Signs of life :/
WA needs Defense Buff against Infantry.. The Artillery with 4 GI´s is kinda useless... Or implement the Snipers.
For Everyone how has Problems to Start the Game. I had also a lot of issues. But everything might work, when you start the FMexe as Admin. You have to do this every Time
You have to start the Exe as Admin. over and over again.
THIS is the best RA2 mod ever. No ugly units like in mental Omega, just the game even harder and flipped, i love it. Pls do this also with YR, maybe from Yuris side? That will be sooooo cool.
Nice, ill play directly :D
Edit:
1. Italian Hills is still unplayble. Rafinery still needs Construction Yard.
2. Deplaying Units out of Tanks like Thunderhead still only works for 1 unit. not all.
3. Thunderhead cant fly.
4. NOD Mods still dont hit Stormriders (Mission North Italy).
5. NOD Commando weapon on the Sarajevo mission is still to slow. she gets f..ed up by infantry.
6. Ayers Rock is impossible. The KI spamms all Ability's at the beginning.
Now the good things.
1. Tib Seed... wow nice.
2. Defense Spawn, well ok why not.
3. Obelisk of Darkness.. nice job.
4. updated Leviathan. its useful now :D
5. Building cleaning (Flames, grenades) works again.
It will be cool, if you can create an Hotfix or something like that. for the tree NOD missions. :)
But for now. it is clearly the most exiting Mod the TW.
Good to know that youre fine. Befor you go back to work, read the Comments, there some good/importante Infos :)
Hi to all,
For the Persons they don't get it. The modder is working on the mod Fraction per Fraction! GDI is OP? Yes cuz there finish. Scrin needs buffs? Yes but he is working on NOD to make them even to GDI.. Read the f..ng Description. "Scrin needs buff GDI is OP Nod gets to less money" Yes cuz there not Finished yet. Balancing might came after all Fractions are done.
Sry for Raging out but i like this mod and follow them really hard. You always read the same stuff..
But what i Like, Bug Reports and Balancing proposals are never ignored. Like EMP Rockets from Infantries or OP Shotguns. there gone now.
Lets help him with this Fraction per Fraction :)
Omg Tib Sun and RA2 in one.. how amazing is this *-*
Tiberium Chemical Plant ==> Seed Tiberium. It has the Scale of an max growed Tib Field.
New Bugs:
Awakend are unuseble.
Tib Fog Plains shots nothing (Effektless)
AA on Leviathan is shoting to less. 4 Stormrider can shot him down if you dont Order the Hole time to attack them.
Airtower Rep Field is way to Lage then the real Repair range.
Discription mistakes:
Obelisk of Darkness - No effekt on Air Units. Pls delete this in the Discription.
SAP Turret
Original: Strong vs Aircraft
But it is: strong vs Everything
And thats make the Defense ability of NOD perfect in Combination with the Tripple Obelisks.
Hi.
I testet your Pre Update.
The new Units are Awesome!! Equal to GDI!
Leviathan is Faster. Thats so good!
GDI lost there EMP Rockets. Thx for this! :D
The Triple Obelisk Defense is good. But it will be cool if it has 1 Shreddertower, 2 Laser tower and 2 AA rocket Luncher added. 6000 for 3 Obelisks with extended Rage.. i guess 3 Singel Obelisk will be more effective vs. Enemy Masses.
Bugs they need to be fixed:
Stealth on the new Units looks extreme buggy. There flashing away and back.
NOD Mission Italian hills is still Impossible to play. (Contraction Yard needed) Pls give the Crane the Build Ability w/o MCV back.
NOD Mod Rockets dont hit enemy Plains. (Italy North mission).
But over All im so Happy that youre still working on it!!
Hello Zeusbigz.
I Hope you're still working on this Mod. I Tested all Mods on this Site for C&C TW and KW. Crossfire is the Best (Playing story for example). There a few things have to be change or Removed. I Know. GDI is the first finished Fraction, the rest will Follow (Balancing a.s.o.) but. EMP Rockets ***** every Air Unit w/o Shield by an 1hit.. Like NOD Epic-Plain ore an Kodiak MKII. GDI Infrantrie shotguns... ***** every Infantry. the "Chance" to use this things like EMP Rockets and Shotguns feels like 100%. that's to hard. xD
The Mod is bad because, the skills of the ships are to confused.
For Exemple. Cruiser haves Powerlessness.... this is too often
1-10... sry
I have Sins. Trinity and later if, installed this mod. but it dosen´t works... Help pls per pm
DrunkyStyle
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