Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.

Report RSS Sickness over, back to work.

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Well I am better now from the cold I had, which I am really glad to see go. I started work on a concept for a game that I hope to refine and start development on in the next two years. Can't really say a whole lot about it yet, but it is promising.

I also did a bit of experimentation with texture work and normalmaps again, I think I pulled off a nice groundcover texture, you can see it in the gallery here. The GIMP has some really powerful stuff now to make it easier to produce nice textures, and some of the stuff in the latest update (2.6) is really interesting.

My power went out several times this afternoon while I was trying to get my next D&D encounter set up properly, I ended up having to do half of it over again.
Speaking of which, I need to go run that now.
More to come later.

P.S. I got Fallout 3 in the mail yesterday, impressions yet to come.

(Listening to: Justice - Phantom Pt.II)

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