Hey, it looks like I have a deviantArt now for my non-asset work. If you are into that sort of thing why not check me out over there and leave some feedback?
Here's the link:
Dragonsdoom.deviantart.com
Oh, and I've learned a bit of C# over the spring semester and I am planning on making some games with it over the summer. Stay tuned for more info on that.
I went to the Triangle Game Conference a while back and got to attend a presentation by John Zuur Platten. Remember how I was getting ticked off at the whole games as art shenanigans last blog post? Well, Platten presented a excellent speech that really vibed with me on that subject. The gist? Games are works of craftsmanship, not art. Good craftsmanship can be art, but is intended to serve another purpose first. Quality craftsmanship is objective and can be quantified, good art is subjective and cannot be quantified.
That, I think, is what the best works of art are developed from, and that is the argument I have always defended in the whole games as art debate.
The Escapist has a writeup here if you are interested in reading more about Mr. Platten's presentation: Escapistmagazine.com