So this link works. The link in the header should be replaced with this one.
So this link works. The link in the header should be replaced with this one.
Yeah no, it's access-locked. Doublecheck your link please.
Sorry to put this here instead of continuing the bug tracker thread, but your website bug tracker seems to have completely stopped working on all of my browsers.
Running into a serious showstopper of a bug where mouselook only works up and down, not left and right. And it's not an alt-tabbing problem, tapping alt doesn't fix this.
EDIT: Nevermind, I got it to work! Thanks.
What would it have to be to work with Q2XP, if I might ask? I have just enough interest to consider trying to re-edit the files on my end. Everything with Q2XP is very cool, it's just too bad that there's nothing to touch up the game audio.
I'd love to use Q2 Heavy Metal with this, but it doesn't seem to work no matter how. Any way to tweak it into working with Q2HM?
Got the engine set up, and there's white scan lines all over the in-game screen. NVIDIA card, latest drivers. Anything I can do to make it work?
My man, VGames, at it again! Wasn't expecting this, but I will definitely have to give it a go.
Idk if this is just the end result on playing on the higher difficulties, but the Necromancer feels like he absolutely has FAR too much health for an enemy that is constantly phase-shifting all over the place and one-shotting me.
For a somewhat common enemy, I feel like it really shouldn't take like 3 or so full Trench Gun mags with the ADS fire-burst shots to kill him.
I've run into two major problems on my end.
1: I cannot alt-tab or unfocus the game, regardless of whether I slap it into fullscreen or not.
2: The video part of the video disks don't render, just being all black while the audio plays.
A big +1 on that first item. Actually a number of things seem to somehow be broken for me there.
Got missing textures on maps, and the lift that you use in the start map to get to episode 1 is just plain missing, like it didn't spawn in at all. What do?
Using these mods with Hideous Destructor seems to occasionally make GZDoom freeze up completely and permanently, forcing me to open task manager and kill it.
EDIT: I'm narrowing it down a bit and it specifically is a problem with Ralsei. Susie is fine. The Compendium portal is an easy place to test this problem.
EDIT 2: Actually it's the damn Ugly as Sin addon that's doing this. Am gonna talk with Cali about what to do about that.
Aaand ignore, it was a problem with the mod specifically.
Ah ok, found out that it might have to do with heals not working if the player has 100 HP or more. Might want to do a max HP check if you haven't considered that already.
Unsure if you've fixed this already, but I tried this mod with the sans mod, and unfortunately i'm not getting health back from Ralsei hug. Idk why.
Found a spot in E2M1 where there seems to be an invisible box of solid nothing.
This is in front of the blue forcefield guarding the Double-Barrelled Shotgun.
I tried to run a co-op game with a friend, and he connected briefly, before being forcefully dropped off the server by a SZ_GetSpace Overflow. What's going on?...
Well, I hate to bear the bad news, but it would appear that I am having problems with Perfected Doom 3 again.
And yes, it's the AI pathfinding. Again. e_e
This time, it's broken how bad it is. The opening segment in Mars City, where the sentry bot goes to the door to the maintenance elevator? Yeah, he ended up doing a lot of running in tight circles, and then when he finally underped himself, he got about halfway there, and then just completely stopped. Can't get him to go to the door, so I can't progress without using cheats.
EDIT: Correction, saving and loading fixed it. But yeah, again, some weird **** going on with AI pathfinding....
Can't get it to work. Load up the map, hit the button to began gameplay, and it locked up on me immediately. Gameplay is going on behind the load screen, but I can't actually control anything in sight.
All praise and glory to VGames. This is gonna be sweet. I saw a review for PD3V7, where the guy pretty much praised the mod, but said that the In Hell maps were either hard to figure out, or brutally unfair.
I haven't played that far into it, so i'd have to see for myself, but what say you regarding that, VGames ?
Tasty, tasty giblets!
Also, I just found this cover of the Doom 3 theme. Loving it.
I understand.
I expect nothing but brilliant greatness from this next update! o3o
Well, so much for a February release.
March release, at the very least? I am hype o3o
Doesn't work in the newest GZDoom Dev Build.
(mind the spaces)
Script error, "ketchu pv5_nogibs_sp lattersonly.p k3:decor ate.blood.txt" line 545:
Expected ',', got 'l'.
Middle ground is always good. My vote goes to 6x.
HOW CONVENIENT. IT'S ALREADY HERE.
"Then on to getting this sucker ready for ROE."
NOOOOOOOOOO WAYYYYYY
HOLY BLEEP
I THOUGHT YOU'D NEVER EVEN CONSIDER PUTTING THIS ONTO ROE!
Ohhhh man! Better and better!
Looking forward to the december release.
SilentDarkness
Connor joined
A fellow Mod enjoyer with a love of...well....anything put together by Id Software or Bethesda.